Oh wow, didn't know you could survive the last "battle". Great last words of all the endings.
Finished it on FUBAR, now have 27 hrs on that game, just on the campaign lol.
So many deaths, such bad checkpointing. All of the combat scenarios seem to have multiple stages, so you reload two firefights behind which is infuriating. The sand stuff became more necessary, the only time I never used it was the ceiling sand which never seemed to work in a beneficial way. Also crouching with the turret is a viable thing when you can die in a couple of shots. If you stick your head out for a second, you're dead. Still love the shooting, it's punchy, AK-47 has a real kick to it, and that slow-mo headshot is like a mini bullet time so you can survey the other enemies.
A lot of it makes sense on 2nd playthrough, instead of finding holes in the twist I just picked up better on the tiny details. I feel confident in explaining any question about the story, one of the best to grace a shooter and a great example of ludonarrative storytelling while most games go for cutscenes as the most outdated method to tell a videogame story.
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