More like a learning wall.
Also, I wouldn't have bought the game if I realized you needed to pay £100 for a stick afterwards. The moves never work.
Street Fighter IV
Game » consists of 9 releases. Released Jul 18, 2008
After nearly a decade in hiatus, Capcom's signature mainline fighting game series resurfaces with its fourth main installment, combining the traditional 2D gameplay with modern fully-3D graphics.
Learning "curve"
I'm assuming this is your first time playing SF in a while or at all, I had the same problem. If you can't preform moves on a controller a stick won't help. I would suggest choosing someone like Ryu, and just check combos on shoryuken.com. For me playing with the D-Pad is the easiest (PS3) also I usually but my shirt over my thumb for smoother movements. Hopefully that helps a little. Took me 100 hours but now I'm decent at SF. Once you can smoke noob Kens without stressing it, the game feels really rewarding.
- There is a heavier learning curve if you're using the standard console controller.
- If you're playing on a standard 360 or PS3 controller, you won't get very far. Pick up one of the FightPads if you don't feel like dropping money for a FightStick. They are $50, which is a few dollars more than a Xbox 360 controller and a few dollars less than a PlayStation 3 controller.
Yeah, I get that my "seriously?" comment was dickish and I apologise, but if anything this game has made the moves really, really easy to do...moreso than in many other fighters.
The whole pad thing doesn't seem to be an issue for the majority of people though, I'm no expert but I do fine without a stick (I have every intention of getting one at some point) and I have fought others from the site/ people on my friends list that also just use the pad and theyre pretty damn awesome at the game.
I honestly believe that theres a much, much higher learning curve to using a stick to someone brand new to the game.
I can't do the down forward, down forward ultra/super move. Fucking impossible and it's pretty annoying. I've pretty much given up on SF4.
Street Fighter, among other fighting games, is still pretty inaccessible to the average consumer despite what Jeff and the other staff members have said. It's pretty difficult to make a fighting game that pleases fans and that successfully introduces new players at the same time.
" I can't do the down forward, down forward ultra/super move. Fucking impossible and it's pretty annoying. I've pretty much given up on SF4. "I hope this is some kind of joke. If you think a shoto's Super/Ultra is difficult, why don't you try doing Guile's or anyone else's equally difficult super.
In theory yes, the moves are easy to pull off... but in execution, I suspect most who excel on the 360 pad didn't play SFII on the SNES controller back in the day as that d-pad was much more responsive.
Using the 360pad for this game is like Burger King onions. Some like it, some don't.
Fuck onions. Although Master Onion from Parappa was amazing.
" @Gargantuan said:Nope. The normal charge ultra and Akumas ultra/super is very easy and I can those pretty consistently but the shoto one is very very hard for me." I can't do the down forward, down forward ultra/super move. Fucking impossible and it's pretty annoying. I've pretty much given up on SF4. "I hope this is some kind of joke. If you think a shoto's Super/Ultra is difficult, why don't you try doing Guile's or anyone else's equally difficult super. "
If you're using a stick the 2xqcf ultras can be tricky on a square gate, until you learn not to ride the gate, because the input is a little slow if you're riding the gate. Also ending directly at the forward input and holding it there can help, as it can eliminate a bit of the ambiguous input and accidental dragon punches.
as far as execution goes, it can be a learning curve, but this game has very very lenient input windows compared to even the newer HDR which made inputs easier than SF2T. The reversal window in this game is HUGE, there's multiple input shortcuts, and generally specials are not the things you'll have problems with in the long run, aside from a few tricky inputs from some of the cast. What you'll really have to worry about is the hard timing on 1 frame links, FADC combos etc. honestly though, once you can do specials semi-consistently, just focus on the rest of your game and let the execution come with time. You dont have to have great execution to play very well, you just need to know a few basics and get good at playing with zoning/footsie/poking etc.
Took me a looong time to be able to do Street Fighter moves. I don't think I pulled off a single special move all through the 16-bit days besides Chun-Li's lightning kick and that was with turbo.
It's hard to say if I'm really good or not, I've been told I was good by good players, but I can't do most of the hard trial challenges and I still find full circle moves nearly impossible...
@Renahzor said:
I have a feeling this will be my main problem with the Hori EX2 I've got on order. I wish an equivalently priced American style stick were around instead (bat stick, octagonal gate, concave buttons)." If you're using a stick the 2xqcf ultras can be tricky on a square gate, until you learn not to ride the gate, because the input is a little slow if you're riding the gate.
@Diamond: Lol same here. I remember buying this controller that had a bunch of pre-programmed macros and three execution buttons. I really never used them, but the controller itself fit in my hands SO much better than the regular SNES one. Too bad it was encased in clear plastic -- the most fragile of all plastics. Now the thing tries to cut my hand when I try to use it. (I had rage issues and used to bash controllers -- couldn't throw them far back when they had wires)
Man I get sad when I reminisce about the SNES era. /emowrists
Anybody got a time machine?
edit2: I couldn't decide whether to post a video of a Futurama Suicide Booth or one of Prof. Farnsworth pulling the bong out from under the seat of the VW van; so I chose neither and made you all suffer.
omfggomfgom im on easiest arcade mode and whenever sagat comes up he keeps killing me... this is bullshit
I just throw fireballs and use heavy kick crouching and heavy kick jumping a lot. Then I try and use my ultra and it stubbornly rejects my inputs when I actually need it.
I should be able to do these crappy basic moves on the easiest mode. I got 2 perfects against Chun-li and won everything else with at least half health, but suddenly this guy is my "rival" and its as if the difficulty level has jumped...
you need to get to seth...you haven't got a chance...sorry but he's going to beat you.
sagat on pretty much all modes up to normal can be beaten like most characters jumping HK> crouching HK..... or with some characters on the easiest modes pull forwards and hit HK a lot.
Be Zangief. Always and forever.
Also, are you playing on a PS3 controller or an Xbox360 Controller? If you've got a PS3 controller, use the D-Pad instead of the analog stick-you will get a tonne of blisters, but you should be able to kill people more easily. If you have an Xbox360 controller...well, dont. Get the Madcatz stuff.
I feel your pain. Wait until you get to Seth, it's depressing." omfggomfgom im on easiest arcade mode and whenever sagat comes up he keeps killing me... this is bullshit "
Why did they make easiest that hard? The DoA and Soul Calibur games are much easier
hahaha I remember when I first got the game and it took me like 20 tries to beat Seth on Medium.....good times (not really).
Combos were a very easy way for the devs to segregate players.
"I want to play with the combo guys on equal terms. You know, winning by outsmarting my opponent."
"STFU, you suck. Get back to noobville with your default mapping and your no-Seth unlock buddies."
Very analogous to racism, yes? Just a thought.
" I just throw fireballs and use heavy kick crouching and heavy kick jumping a lot. Then I try and use my ultra and it stubbornly rejects my inputs when I actually need it. "forward, down, down-forward + fierce punch = success. When in doubt, pound an srk out. Do I need to continue with these stupid sayings I am making up on the fly?
" @MementoMori said:Yes, you do. They are quite entertaining." I just throw fireballs and use heavy kick crouching and heavy kick jumping a lot. Then I try and use my ultra and it stubbornly rejects my inputs when I actually need it. "forward, down, down-forward + fierce punch = success. When in doubt, pound an srk out. Do I need to continue with these stupid sayings I am making up on the fly? "
" @Stang said:When you find yourself getting hit in the nuts, throw a dragon punch!" @MementoMori said:Yes, you do. They are quite entertaining. "" I just throw fireballs and use heavy kick crouching and heavy kick jumping a lot. Then I try and use my ultra and it stubbornly rejects my inputs when I actually need it. "forward, down, down-forward + fierce punch = success. When in doubt, pound an srk out. Do I need to continue with these stupid sayings I am making up on the fly? "
If you are low on health and they almost got ya, jump back and do a full screen ultra!
Ok, seriously, that is enough.
I'm on PC and I'm using a Logitech pad. PS2 layout and I'm using the dpad which shreds my fingers.
And of course I suck, I just got the game. That's why I expect "easiest" to maintain a level of EASYNEZZ throughout to allow a sense of progression.
" I'm on PC and I'm using a Logitech pad. PS2 layout and I'm using the dpad which shreds my fingers. And of course I suck, I just got the game. That's why I expect "easiest" to maintain a level of EASYNEZZ throughout to allow a sense of progression. "The problem lies in the fact that even if you can dominate the comp, you will still have problems when you play people online. If you want to learn, go get your ass beat online.
I'm not very good either.
I can play the simple fighters pretty well (Ryu, Ken, Akuma, Sagat, etc.) but when it comes to the complicated ones like charge fighters (Bison, Guile, E. Honda, etc.) or the stupid full circle guy. (Zangief I think)
I say "well" as in I can consistently preform all their attacks, not consistently beat people using them.
The problem lies in the fact that even if you can dominate the comp, you will still have problems when you play people online. If you want to learn, go get your ass beat online. "Such is the principle of gaming. Apply this universally until humanity invents true artificial intelligence.
" It's more like the matchmaking is fucking terrible. Why would I, a 200 point person get matched against a 2.5k person all the time? Silly. "
Dont fight in ranked matches, use champ mode. The cutoffs are more pronounced, so if you're good, you're out of the lowest bracket pretty fast. When you hit G2 the games right now seem to be all over the place. Points in G2 dont really show anything, because some people have made new accounts, and some people have played bad and slowly risen in the ranks. At that point its not uncommon to fight people of all skill levels, but by the time you work out of G3, you're usually ok to take on some tougher guys.
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