Street Fighter IV Xbox Live G1 Championship Match of the Day - Akuma [ME] VS Blanka LOLZ
AMAZING COME BACK!
Description: Me playing Championship mode, almost to be perfected by blanka, but turned it around and won the match! hahahaha
Street Fighter IV
Game » consists of 9 releases. Released Jul 18, 2008
After nearly a decade in hiatus, Capcom's signature mainline fighting game series resurfaces with its fourth main installment, combining the traditional 2D gameplay with modern fully-3D graphics.
Xbox Live G1 Championship Match of the Day - Akuma [ME] VS Blanka
Awesome stuff man. I wish the game let you record your own replays, I had so many come-back-from-hell victories saved from SNKvsCapcom2 on the old xbox.
" Awesome stuff man. I wish the game let you record your own replays, I had so many come-back-from-hell victories saved from SNKvsCapcom2 on the old xbox. "Good way to put it! May you share it? XD
I like how the SGS can connect even when Blanka is doing his electricity. I am about to try to test out if I can throw Blanka out of the electricity as well. Anyone know? I know you can trip Blanka out of it or fireball him.
What is the difference with Blanka's EX Electricity, besides looking and sounding crazier.
This is what I do against Blanka players:
Feign fireball motions to lure Blanka into the body-trip animation, block it and immediately d+HK.
As Akuma, wait for his EX Rainbow Rolls - as that can be reversed by his ultra only.
Blanka's ULtras can be reversed with Akuma's Ultra and in close quarters - by Akuma's Super.
Anticipate Blanka Air Crossup - and block opposite. Most Blanka's just roll, cross up, trip, electricity, and chew/throw.
Anticipate EX RR whenever Blanka has slots for it and be ready to (if you are a shoto character), jump forward+tatsumaki over it.
I heard I should try stop spamming fireballs after Blanka rolls as that is a bad habit of mine and try to FA instead. Although his EX Rolls are what I am more concerned over, as it is Armour Breaking.
It looks like I missed with this fireballs prior to Blanka's Wakup, but I tend to throw them immediately in case Blanka does the "bounce-back" wake up animation after a knock-down, but that blanka just lie there to mess with the timings.
True there were a few useless SRK's but some of them connected. :D
Blank's are a joy to play and is one of the characters that like to do cross ups, just like Vega, he likes Cross-ups and air-mix ups.
Bison is a crazy anti-air god. I am working on Raging Demon his Head Stomps. Balrog has a problem with cross-ups so I like to spam it frequently. And Guile also has issues with cross-ups at times (his flash kick goes 180º).
Good comeback, but why are you crossing up and doing a fierce, you should probably think about hit-confirming into a fireball or w/e, since it seems he blocked most of those attempts.
" Good comeback, but why are you crossing up and doing a fierce, you should probably think about hit-confirming into a fireball or w/e, since it seems he blocked most of those attempts. "
Wellz.. it was a high pressure situation you know. It was competitive play also. This is why recording is good - for feedback on things you didn't see you were doing and what you can do differently next time. ^^; At times, the next hit may get them, if they try to react after the block. Happens allot - and the next hit connects. Btw, I love your Akuma tutorials. You love Akuma as much as I do and I feel what you have taught has helped me, in terms of your links (have to work on those). You put a lot of effort and you did really exceptional work and I hope to see more.
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