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    Street Fighter V

    Game » consists of 8 releases. Released Feb 16, 2016

    The fifth numbered entry in Capcom's signature fighting game series revamps the game's mechanics yet again while using a new system for post-release content.

    Street Fighter V Combo Videos Thread

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    Fredchuckdave

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    Figured I might as well start one of these. Hopefully at least the sagacious @starvinggamer will produce something eventually. For now here's some crush counter combos:

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    StarvingGamer

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    I dunno SFV isn't much more exploration when it comes to practical stuff. It's super easy to figure out optimal combos.

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    TheIndomitableSnowman

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    I'd like to at least have a list of stuff that people have found. I'm sick of scanning through tons of youtube videos to find what I want. Is it too much to ask for a simple list of stuff like Ryu's MP, MP, HP, HK, V-Trigger, DP? There's nothing online, just a bunch of clickbaiting jerks.

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    Nefarious_Al

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    #4  Edited By Nefarious_Al

    Good stuff, I should make a vid of using Chun's v-trigger activation as anti-air. You get some good stuff like back roundhouse, jump fierce into super, or the easier version back roundhouse stand fierce super. She is so good with a full stock. Also just a note with full stock use vtrigger activation to react to firelballs at ranges you really cant react to with super then super through the fireball. It's really strong.

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    Nefarious_Al

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    Yeah at that spacing that was probably his best bet. He could have tacked on a stand fierce before the super but he didn't need it so good stuff for knowing when to not add unneeded flash lol. Using V-trigger activation like a GG YRC is so strong I love it.

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    Fredchuckdave

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    @nefarious_al: I really like the YRC system in general, just having to dash after practically every one is irritating in Guilty Gear, glad that's less of a thing (if it is a thing at all) in SFV and instead you just get the satisfaction.

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    Fredchuckdave

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    Balrog spoke to me for whatever reason:

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