The Tengu is one of the new Tech 3 Cruiser (or Strategic Cruiser) sized Ships introduced with Apocrypha. This Ship is capable of fitting a hefty active as well as passive shield tank, while still beeing able to deal very good DPS. The Tengu is quite common when it comes to PVE activties, but still a rare sight on PVP fleets, mainly due to its relatively high costs.
Like other Strategic Cruisers, the Tengu can be equipped with 4 different Subsystems in 5 different Slots, this grants the abilty to be extremly versatile. This way the Tengu can be equipped with a Cloaking Device, Turrets, Missiles and/or an Interdiction Nullifier, which renders Warp Disruptor Bubbles ineffective, and even a subsystem which enhances shield booster effectiveness, core of the most common PVE fit. The subsystems also have an influence on the Slot-Layout as well as the appearance of the Tengu.
Unlike Tech 1 and Tech 2 Ships, Tech 3 Ships can only be produced using the salvaged and recovered remains of Sleeper NPC's, which are only found in the unknown systems beyond wormholes.
Details
Official Description:
"When we first saw the flock, we were surrounded, caught in a spectacle of stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia. Those birds surrounded us, each one a different shape, an altered species, a new wonder. I tried to follow a single bird, but my efforts were futile: Transformation is natural to their existence. Imagine it: an undulating mass, a changing mob, all those beasts partaking in wonderful transmogrification.
These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes."
-
Janto Sitarbe, The Legendary Flock Fitting:
CPU | 0 tf
|
Powergrid | 0 MW
|
Calibration | 400 Points
|
Low Slots
| 0 |
Medium Slots
| 0 |
High Slots
| 0 |
Rg Slots
| 3 |
Rig Size
| Medium |
| |
Drone Capacity
| 0 m³
|
Drone Bandwith
| 0 Mbit/sec
|
|
|
Structure HP
| 1661 HP
|
Cargo Capacity
| 0 m³
|
Mass
| 8.201.000 kg
|
Volume
| 92.000,0 m³
|
Inertia Modifier
| 0,0
|
|
|
Armor HP
| 100 HP
|
EM Resistance
| 0 %
|
Explosive Resistance
| 0 %
|
Kinetic Resistance
| 0 %
|
Thermal Resistance
| 0 %
|
|
|
Shield HP
| 100 HP
|
Shield Recharge Time
| 10,00 s |
EM Reistance
| 0 %
|
Explosive Resistance
| 0 %
|
Kinetic Resistance
| 0 %
|
Thermal Resistance
| 0 %
|
|
|
Capacitor Capacity
| 100 GJ
|
Capacitor Recharge Time
| 10,00 s
|
|
|
Targeting Range
| 0 m
|
Max. Locked Targets
| 5
|
Scan Resolution
| 0 mm
|
Sensor Strength
| 0 (Gravimetric)
|
Signature Radius
| 0 m
|
|
|
Max. Velocity
| 100 m/sec
|
Warp Speed
| 0,75 AU/sec
|
Bonuses:
- 5% reduction in the amount of heat damage absorbed by modules per level
Required Skills:
- Caldari Cruiser V
- Caldari Strategic Cruiser I
- Shield Operation V
- Caldari Defensive Systems I
- Caldari Engineering Systems I
- Missile Launcher Operation V
- Gunnery III
- Caldari Offensive Systems I
- Caldari Propulsion Systems I
Available Subsystems:
Defensive:
5% bonus to all shield resistances per subsystem skill level
10% bonus to shield transporter effectivness per subsystem skill level
1 Medium Slot(s)
1 High Slot(s)
420 m³ Cargo Capacity
1.400.000,00 kg Mass
3250 Shield HP
2160 s Shield Recharge Time
2150 Armor HP
165 m Signature Radius
5% bonus to effectiveness of Siege Warfare Links per subsystem skill level
99% reduction in Warfare Link modules CPU needs
1 Medium Slot(s)
1 High Slot(s)
290 m³ Cargo Capacity
1.400.000,00 kg Mass
3250 Shield HP
1620 s Shield Recharge Time
2150 Armor HP
150 m Signature Radius
10% bonus to shield booster effectivness per subsystem skill level
2 Medium Slot(s)
440 m³ Cargo Capacity
1.400.000,00 kg Mass
3550 Shield HP
1620 s Shield Recharge Time
2350 Armor HP
150 m Signature Radius
10% bonus to shield hitpoints per subsystem skill level
2 Medium Slot(s)
410 m³ Cargo Capacity
1.400.000,00 kg Mass
3750 Shield HP
2430 s Shield Recharge Time
2500 Armor HP
157 m Signature Radius
Offensive:
5% bonus to Kinetic Missile damage per subsystem skill level
7.5% bonus to Heavy, Heavy Assault and Assault Missile Launcher rate of fire per subsystem skill level
10% bonus to Heavy Missile and Heavy Assault Missile velocity per subsystem skill level
1 Medium Slot(s)
5 High Slot(s)
5 Launcher Hardpoint(s)
800.000 kg Mass
33 tf CPU
5% bonus to Medium Hybrid Turret damage per subsystem skill level
20% bonus to Medium Hybrid Turret optimal range per subsystem skill level
1 Medium Slot(s)
5 High Slot(s)
5 Turret Hardpoint(s)
800.000 kg Mass
450 GJ Capacitor Capacity
365 MW Powergrid
10% bonus to ECM Target Jammer strength per subsystem skill level
5% bonus to Heavy, Heavy Assault and Assault Launcher rate of fire per subsystem skill level
1 Medium Slot(s)
5 High Slot(s)
5 Launcher Hardpoint(s)
800.000 kg Mass
50 m³ Drone Capacity
25 Mbit/sec Drone Bandwith
5% bonus to all Missile Launcher rate of fire per skill level
100% reduction in Cloaking Device CPU use
Can fit Covert Ops Cloaks
1 Medium Slot(s)
5 High Slot(s)
4 Launcher Hardpoint(s)
800.000 kg Mass
Electronics:
5% bonus to CPU per subsystem skill level
1 Low Slot(s)
3 Medium Slot(s)
1.200.000 kg Mass
420 tf CPU
65.000 m Targeting Range
18 Sensor Strength (Gravimetric)
210 mm Scan Resolution
15% bonus to sensor strength per subsystem skill level
5% bonus to targeting ragen per subsystem skill level
1 Low Slot(s)
3 Medium Slot(s)
1.200.000 kg Mass
475 tf CPU
75.000 m Targeting Range
20 Sensor Strength (Gravimetric)
235 mm Scan Resolution
10% bonus to scan strength of probes per subsystem skill level
20% bonus to range and velocity of tractor beams per subsystem skill level
4 Medium Slot(s)
1.200.000 kg Mass
475 tf CPU
65.000 m Targeting Range
20 Sensor Strength (Gravimetric)
250 mm Scan Resolution
10% bonus to ECM Target Jammer optimal range per subsystem skill level
4 Medium Slot(s)
1.200.000 kg Mass
460 tf CPU
70.000 m Targeting Range
16 Sensor Strength (Gravimetric)
250 mm Scan Resolution
Engineering:
- Augmented Capacitor Reservoir
5% bonus to capacitor capacity per skill subsystem level
2 Low Slot(s)
1 High Slot(s)
1 Launcher Hardpoint(s)
1.200.000 kg Mass
600 MW Powergrid
1225 GJ Capacitor Capacity
415 s Capacitor Recharge Time
5% bonus to powergrid output per subsystem skill level
2 Low Slot(s)
1 High Slot(s)
1 Turret Hardpoint(s)
1.200.000 kg Mass
555 MW Powergrid
1225 GJ Capacitor Capacity
415 s Capacitor Recharge Time
- Capacitor Regeneration Matrix
5% reduction in capacitor recharge rate per subsystem skill level
3 Low Slot(s)
1.200.000 kg Mass
825 MW Powergrid
2100 GJ Capacitor Capacity
415 s Capacitor Recharge Time
- Supplemental Coolant Injector
5% Reduction in the amount of heat damage absorbed by modules per subsystem skill level
3 Low Slot(s)
1.200.000 kg Mass
825 MW Powergrid
1225 GJ Capacitor Capacity
415 s Capacitor Recharge Time
Propulsion:
10% bonus to afterburner speed per subsystem skill level
1 Low Slot(s)
1.400.000 kg Mass
160 m/sec Velocity
0,387 Inertia Modifier
15% bonus to warp speed per subsystem skill level
15% reduction in capacitor needs when initiating warp per subsystem skill level
1 Low Slot(s)
1.400.000 kg Mass
175 m/sec Velocity
0,387 Inertia Modifier
5% increased agility per subsystem skill level
1 Low Slot(s)
1.400.000 kg Mass
165 m/sec Velocity
0,43 Inertia Modifier
5% increased agility per subsystem skill level
Immunity to non-targeted interdiction
1.400.000 kg Mass
155 m/sec Velocity
0,559 Inertia Modifier
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