Something went wrong. Try again later
    Follow

    The Elder Scrolls V: Skyrim

    Game » consists of 30 releases. Released Nov 11, 2011

    The fifth installment in Bethesda's Elder Scrolls franchise is set in the eponymous province of Skyrim, where the ancient threat of dragons, led by the sinister Alduin, is rising again to threaten all mortal races. Only the player, as the prophesied hero the Dovahkiin, can save the world from destruction.

    I miss the scalable enemies from Oblivion.

    Avatar image for greeny83
    Greeny83

    57

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #1  Edited By Greeny83

    Running into an enemy that's far too strong for you to defeat kind of defeats the purpose of "go anywhere, do anything", imo.

    Avatar image for sf2733
    sf2733

    52

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #2  Edited By sf2733

    NO. The auto leveling enemies in oblivion were one of the worst things in the game and rendered you leveling up your character almost completely pointless.

    Avatar image for slashdance
    SlashDance

    1867

    Forum Posts

    1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #3  Edited By SlashDance
    Avatar image for sackmanjones
    Sackmanjones

    5596

    Forum Posts

    50

    Wiki Points

    0

    Followers

    Reviews: 7

    User Lists: 5

    #4  Edited By Sackmanjones

    Dont know how to say this... wait yes I do, you are wrong sir

    Avatar image for carlos1408
    Carlos1408

    1635

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #5  Edited By Carlos1408

    I disagree. It's nice to be able to find an actual challenge, or go to a place where you are not strong enough to clear out yet. Then, come back when you've leveled up a bit more. The scaling sucked in Oblivion. Skyrim can be a challenge but will also have parts where you can breeze through and feel really powerful. With the scaling all you could do was change the difficulty, then everything would either be easy or hard.

    Avatar image for marnox
    Marnox

    346

    Forum Posts

    358

    Wiki Points

    0

    Followers

    Reviews: 3

    User Lists: 4

    #6  Edited By Marnox

    No. Please, just no. Stop.

    Avatar image for excido
    excido

    205

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #7  Edited By excido

    Autoscaling enemies ruined oblivion for me. Im also one of those people that like to overlevel because i dislike dying during the mainline quest.

    Avatar image for rattle618
    Rattle618

    1504

    Forum Posts

    58

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #8  Edited By Rattle618

    Scaling is still there, only done right this time. I think they nailed it.

    Avatar image for emergency
    emergency

    1206

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #9  Edited By emergency

    @SlashDance said:

    Appropriate linkage, Oblivion scaling was lame.

    Avatar image for hailinel
    Hailinel

    25785

    Forum Posts

    219681

    Wiki Points

    0

    Followers

    Reviews: 10

    User Lists: 28

    #10  Edited By Hailinel

    The level scaling in Oblivion was terrible. There was no point to leveling because everything just powered up with you, and in the most ridiculous ways possible.

    Avatar image for imsh_pl
    imsh_pl

    4208

    Forum Posts

    51

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #11  Edited By imsh_pl

    Oh yeah, because you should obviously be able to go anywhere and kill anything right from the beginning.

    Avatar image for jayzilla
    Jayzilla

    2709

    Forum Posts

    18

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 7

    #12  Edited By Jayzilla

    Well I am sure someone feels the same as you and will make a mod for it on the PC. Except I have a funny feeling that you are a console player.

    Avatar image for animasta
    Animasta

    14948

    Forum Posts

    3563

    Wiki Points

    0

    Followers

    Reviews: 4

    User Lists: 5

    #13  Edited By Animasta

    if you go way off the beaten path at level 2 or 3 you should get your shit ganked.

    Avatar image for devilzrule27
    devilzrule27

    1293

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #14  Edited By devilzrule27

    I didn't mind the scaling enemies in Oblivion. That said I like what they did in this game as well. And outside of Mammoths and Giants I haven't encountered anything I can't kill with at least some good strategy.

    Avatar image for soffish
    Soffish

    142

    Forum Posts

    4

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #15  Edited By Soffish

    While I find the level scaling to be overall better than it was in Oblivion, I do find that running into enemies/quests/dungeons that are too difficult to be extremely frustrating, and I think it could have been handled better.

    Avatar image for jimbo
    Jimbo

    10472

    Forum Posts

    2

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #16  Edited By Jimbo

    Stop right there, criminal scum!

    Avatar image for deactivated-629ec706f0783
    deactivated-629ec706f0783

    1682

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    You do know that even though Oblivion level scaling made the start of the game easier, by the time you hit level 20+, and every bandit and their mother had full Daedric, the game ended up HARDER then just having a powerful boss level mob at the end of a bunch of weaklings.

    Avatar image for mackgyver
    mackgyver

    817

    Forum Posts

    63

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 1

    #19  Edited By mackgyver

    In both Oblivion and Skyrim, enemies can be beat with a little attack-retreat/heal-attack strategy. It may not always be full frontal assault but it can be done. By the way, I noticed that dragons are much easier to defeat than mammoths and giants. Anyone else get that?

    Avatar image for taliciadragonsong
    TaliciaDragonsong

    8734

    Forum Posts

    2

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 8

    So far nothing has really murdered me apart from Giant's and Deathlords, and even those are nothing now.
    I won't say the enemies are perfectly done in this game, but they feel a lot better then Oblivion's.

    Avatar image for deactivated-5b531a34b946c
    deactivated-5b531a34b946c

    1251

    Forum Posts

    7

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    I won't say I miss it, but I'm not with these other folks that hated it. I knocked the difficulty in Oblivion up to 3/4 the slider, and I absolutely loved having a challenge through the entire game. I don't want to go through the game wrecking fools, I want encounters to matter and make me think on my feet. Skyrim so far has been 90% one-shotting fools, 5% dragons, and 5% nearly impossible fights. The balance there seems WAY off. I went through a den of vampires killing each one in one or two hits, then died 10 times on the last guy. That makes no sense to me. In Oblivion, those "minions" would have been at an appropriate level, I would have gained more experience from them, and I would have been more prepared for the Master due to having at least a couple of challenging fights along the way.

    Avatar image for dagas
    dagas

    3686

    Forum Posts

    851

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 8

    #22  Edited By dagas

    @imsh_pl said:

    Oh yeah, because you should obviously be able to go anywhere and kill anything right from the beginning.

    Well it is called open world. I hate scaling in linear RPG's, but it makes sense in an open world so that you can go where you want. It kind of defeats the open world point if certain quests and areas are late game areas. Sure you could head there in theory, but if you just die then the area is cut off just as effectively as if there was some sort of physical barrier.

    Avatar image for sitoxity
    Sitoxity

    559

    Forum Posts

    425

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 1

    #23  Edited By Sitoxity

    High Risks, High Rewards.

    I don't miss it at all, and I've not found it a problem if I'm smart about how I'm fighting something.

    Avatar image for bog
    BoG

    5390

    Forum Posts

    42127

    Wiki Points

    0

    Followers

    Reviews: 3

    User Lists: 5

    #24  Edited By BoG

    I can understand how one might think that this ruins the "go anywhere, do anything" part of the game, but I have to disagree. The game is much more fun when there are portions inaccessible to you due to level. The other day, I stumbled upon some chest with this crazy ghost inside that tore me to shreds. I didn't make the mistake of trying a rematch immediately, but you can bet I'll be back when I'm bigger and stronger. Part of the fun is stumbling upon something you can't handle, then coming back when you're older, wiser, and beefier. That will be satisfying.

    Avatar image for deactivated-5cc8838532af0
    deactivated-5cc8838532af0

    3170

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 12

    No

    Avatar image for haggis
    haggis

    1674

    Forum Posts

    4

    Wiki Points

    0

    Followers

    Reviews: 3

    User Lists: 1

    #26  Edited By haggis

    One of the best things about the current scaling system is that it still allows underleveled characters to survive, if you take advantage of the game mechanics, are skilled, and are patient. So you can sit back for an hour or so to kill a mammoth when you're level 10. If that's the kind of thing you want to do. But no, the experience of getting completely jacked by wandering into the wrong neighborhood is great. I came across a single frost troll and thought, hell, I can take this guy. I'd already beaten the one on the 7000 steps, and figured I could do it again. Then another one popped out. And then a third. And that was the end of me.

    Epic battle, and one I lost horribly. But I'm so looking forward to going back there and stomping them into oblivion later on. And that's why this scaling system works.

    Avatar image for mildmolasses
    MildMolasses

    3200

    Forum Posts

    386

    Wiki Points

    0

    Followers

    Reviews: 9

    User Lists: 16

    #27  Edited By MildMolasses

    It's much more satisfying for me to build my character up so that they are walking death. Scaling enemies doesn't allow for that and doesn't mesh with the idea of building your character. Knowing that there are areas that just aren't a good idea to venture too makes a much more dynamic world than just being able to go anywhere without fear

    And for those that say it goes against the "go anywhere" concept, does it not make sense that in this open world that there are also things that can stomp the shit out of you? You are totally free to go wherever you want, but the world should be harsh because there is real danger out there, not just because the game jacks up the stats whenever you happen to gain some experience

    Avatar image for buck3tm4n
    BUCK3TM4N

    544

    Forum Posts

    1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #28  Edited By BUCK3TM4N

    dragons are too easy which is a shame

    Avatar image for finstern
    finstern

    812

    Forum Posts

    4459

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 6

    #29  Edited By finstern

    Can honestly say the only time I felt ripped off in Skyrim was when three snow bears attacked me, I can take one easily, fend off two if I summon a Dremora demon or Storm Atronach and heal like a mofo, but three? Come on Skyrim! Never had any trouble with Frost Trolls either.

    Avatar image for twolines
    TwoLines

    3406

    Forum Posts

    319

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 5

    #30  Edited By TwoLines

    Nooo-hohohooo. I don't think "open world" has to be a synonym for "go wherever, nothing will kill ya." That kind of thinking ruins the whole world. Why are there these bandits in glass armor here? Why's this mudcrab tougher than the monsters in Oblivion? I don't think it was good at all. Also, the leveling and the loot were pointless. So no, in retrospect, that was the worst thing in that game. The whole character progression didn't matter.

    Avatar image for plaintomato
    plaintomato

    616

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #31  Edited By plaintomato

    I agree with the OP to some extent. It forced you to be smart about your leveling...you could make the game pretty easy by the mid-teens with smart focused leveling, and the challenge was back in the higher levels - you had to really manage your leveling to play well at level 30. Kind of like PVP in Dark Souls - you could do well with tight controlled leveling and you'd get slaughtered if you were just leveling all over the place without a plan.

    Anyway, it can be fun either way, but it was nice in Oblivion that the enemies that were supposed to be hard were always hard. I agree with everyone else that it's fun to go somewhere you shouldn't go and try to figure out a way to come out on top, but Oblivion always had a few areas like that no matter your level. The problem was that the casual, no-plan-player could inadvertently find mud crabs kicking his ass, and the way to overcome that wasn't obvious without a little research into the leveling system.

    The problem Oblivion's system fixed was the one where you over-level with side questing to the point that the game is boring and you are just wading through everything with no challenge (see Borderlands). That had to be fixed in a go anywhere do anything world to prevent the game from becoming totally boring, and they honestly did a great job fixing it.

    I'll have to get higher level in Skyrim to see how I feel about the refinements to the system. The system should just make sense - mud crabs and wolves should not scale. The City-Guard and boss-type characters should.

    Avatar image for fetchfox
    fetchfox

    1835

    Forum Posts

    219

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #32  Edited By fetchfox

    @MackGyver: You're not alone. I'm level 29 and can take a Blood Dragon/Frost Dragon almost with ease, but giant camps? Check my potions, powers aso. You can look forward to some "kill Giant" quests, they are close to dragon priest brutal.

    Avatar image for smokeyd123
    smokeyd123

    361

    Forum Posts

    58

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #33  Edited By smokeyd123

    @plaintomato: Do the City-Guard scale? I managed to kill everyone in solitude by myself, so I'm not sure if they scale with you.

    Sword and board with heavy armor and restoration if you're curious.

    Avatar image for thesoutherndandy
    TheSouthernDandy

    4157

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #34  Edited By TheSouthernDandy

    I have no problem with it. I don't wanna be able to take on anything, everywhere, kinda kills the sense of progression from a nobody to super badassery.

    Avatar image for the_devoid
    the_devoid

    83

    Forum Posts

    2

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #35  Edited By the_devoid

    @Animasta said:

    if you go way off the beaten path at level 2 or 3 you should get your shit ganked.

    Avatar image for vaiz
    vaiz

    3188

    Forum Posts

    28

    Wiki Points

    0

    Followers

    Reviews: 5

    User Lists: 4

    #36  Edited By vaiz

    Being creative with your approach helps too. The only things that just totally stomp my ass that I'm running in to on a regular basis at level 23 are Deathlords. However, if I avoid a full confrontation and just backstab them when the moment is right, BAM, one hit kill. A lot of the time, playing to the strengths of your character circumvents a bit of the difficulty curve.

    Avatar image for tali3sin
    tali3sin

    3

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #37  Edited By tali3sin

    Level scaling was the one thing that drove me away from Oblivion in the end, I just felt like I was grinding my way through everywhere I went. Nothing changed.

    Avatar image for deactivated-6050ef4074a17
    deactivated-6050ef4074a17

    3686

    Forum Posts

    15

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 0

    Level scaling in Oblivion basically completely ruined the point of any sort of leveling system at all, and either made the entire game a slog, or the entire game a breeze. What exactly is an "open world" where everything is piss easy? I love that Skyrim not only forces you to explore on foot to every new area you're going to, (as opposed to Oblivion allowing you to fast travel to every major city right out of the gate), but also encourages you to be more skilled and be more careful in certain encounters. You're not supposed to be able to take on anything right out of the gate.

    Avatar image for whitehat
    Whitehat

    31

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #39  Edited By Whitehat

    I hated the level scaling in Oblivion. Oblivion was a good game, but the level scaling really irked me. Good riddance IMO.

    Avatar image for sirdesmond
    sirdesmond

    1545

    Forum Posts

    1672

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #40  Edited By sirdesmond

    The game isn't "go anywhere, do anything." I can't go 1000 miles above the ground and instantly become the Arch Mage of the Mages' Guild as soon as I get out of the introductory mission.

    Avatar image for plaintomato
    plaintomato

    616

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #41  Edited By plaintomato

    @smokeyd123 said:

    @plaintomato: Do the City-Guard scale? I managed to kill everyone in solitude by myself, so I'm not sure if they scale with you.

    Sword and board with heavy armor and restoration if you're curious.

    Don't know yet, not far enough, I'm just saying scaling makes sense in some circumstances...certain battles should never be easy and when a whole game becomes too easy it's a problem, and I enjoyed Oblivion's solution. The other end of this conversation is a game like Borderlands - an excellent game that became incredibly dull if you side-quested enough just to be only a couple levels over the recommended level for story missions; suddenly the game became super easy and you were just going through the motions. If you ask me, that's more broken than scaling enemies that keep the challenge consistent. Admittedly, I'm one of those OCD types that loves a leveling system that requires planning, and I thought it was a blast to have to maintain tight control over when and what was leveled in Oblivion. If you didn't like careful planning, Oblivion could get too hard if you went for a high level out of the gate, so I get that some people hated that.

    Balancing a leveling system and a challenging game is hard - there is no game that has that balance perfect. Well, Dark Souls, but it relies on player skill enough to allow wiggle room and still feel balanced (and you can always summon help if you're stuck). Skyrim's early challenge is more about clever tactics in the world than enemy patterns and such.

    @sirdesmond said:

    The game isn't "go anywhere, do anything." I can't go 1000 miles above the ground and instantly become the Arch Mage of the Mages' Guild as soon as I get out of the introductory mission.

    That is a really insightful and astute observation. Truly, 1000 miles above the ground is somewhere.

    Avatar image for ruthloose
    RuthLoose

    909

    Forum Posts

    5

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 5

    #42  Edited By RuthLoose

    All this bitching about Oblivion's leveling system... If you play stealth you can eventually crawl around in daylight and get 6x backstabs rendering any scaling invalid.

    Avatar image for ahmadmetallic
    AhmadMetallic

    19300

    Forum Posts

    -1

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 11

    #43  Edited By AhmadMetallic
    @imsh_pl said:

    Oh yeah, because you should obviously be able to go anywhere and kill anything right from the beginning.

    ^
    Avatar image for claritysam
    ClaritySam

    645

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #44  Edited By ClaritySam

    I'm not one of these people that screams troll every time someone disagrees with me but, in this case, obvious troll is obvious.

    Avatar image for yakov456
    yakov456

    2021

    Forum Posts

    133

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #45  Edited By yakov456

    At the time I didn't realize it but Oblivion was too comforting. Pretty much it was at the point that seeing enemies meant nothing. But in Skyrim I find myself running away like crazy. Sometimes it looks like a plain bandit, I hit them with some heavy duty attack and they barely take any damage. It's refreshing and adds much more drama.

    By the way, anyone know a good attack to take down Ice Wraiths? They have been giving me problems.

    Avatar image for mikkaq
    MikkaQ

    10296

    Forum Posts

    52

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #46  Edited By MikkaQ

    I didn't even know anyone preferred Oblivion's scaling system, I assumed everyone just installed the mod that took that shit out.

    That was the worst part of the game, easily.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.