I've never hidden my adoration for this masterpiece of a game, going so far as to argue why I think Ellie is a better character than Elizabeth of BioShock Infinite fame. But all of the single player aspects have been universally praised by game critics and fans, so there's nothing new about me fawning over it. However, there's just barely any written content about how awesome and in-depth the multiplayer of The Last of Us actually is, despite the fact that there's a pretty strong user base that's only growing thanks to the release of the Remastered edition.
Basically, it's not like most other multiplayer shooters out there. It's not run & gun (although you could still try it), it's not all about super fast twitch reflexes and precision shooting (although it definitely helps), and it's certainly not a game where you can solo your way to victory.
It's measured, it's deliberate, it's highly team-based, and it's ultimately very rewarding because of those three things coming together. Getting kills really mean something, and pulling off perfectly synchronized attacks with friends or even unintentional moments of brilliance is nothing short of exhilarating.
The very tension you feel in playing in the single player is dialed up to 11 here because of the stealth mechanics and the randomness of human behavior.
It can be good playing it alone, but it's just so much better playing it with people in your party, especially if everyone has mics to strategize and call out for help, flanks, and ambushes. I greatly encourage people here to send friend requests to team up at the very least so you can truly appreciate what this overlooked part of the game has to offer.
I could go on and on about it, but to put it in the simplest of terms, The Last of Us' multiplayer is pretty rad.
"The Mystery Man" @danryckert himself has professed on the latest Bombcast his new found love for the multiplayer upon playing it recently in the Remastered edition. Scoops and the Wolf have also mentioned their enjoyment of Factions when they gave it a couple of hours back when TLOU was first released for the PS3.
So with all that in mind, I'd like to help get more people to try the game out, whether it's on PS4 or PS3. Besides just playing the game with you, I'm going to impart what knowledge I've gained and resources I've mined throughout the 1 whole year I've had with the Factions through this one topic.
The goal is to help newbies (and maybe even vets) to understand the fundamental intricacies of the multiplayer with information and links containing valuable information. I just want to make it clear though that I'm in no way affiliated with any of YouTube channels
Without further ado, here are the useful resources:
Channel of noted TLOU YouTuber Sancho West filled with tips, highlight reels and features of user-made gameplay variations:
Must watch videos are as follows:
General gameplay tips for Supply Raid, although most of the tips are Factions' best practices:
Stealth tips for Supply Raid, but the advice can also be applied to general play:
Not by Sancho West, but here's a useful video series about situational awareness by another respected veteran Swiftydragon:
There are two more videos in the series, but I'm sure you can find them after watching the first one.
Mission Schedule
The meta game of Factions has you gathering supplies in matches to support your clan so you can last 12 in-game weeks. Each match you get into counts as a day. Throughout these 12 weeks, you will be faced with events and missions for you to accomplish with the opportunity to either grow your clan or keep the number of population loss down. The labels "dysentery outbreak" or "Firefly/Hunter/Marauder attack" are just flavor. What you need to pay attention to are whether or not you can gain clan members or lose them, and what missions you can do.
Knowing what missions to pick and when the events will happen can help you survive your first playthrough, but they're more important for unlocking some of the hats and masks (especially the vaunted Skull Mask) with their strict population requirements.
Picking missions is just as important as knowing when they happen. For the population growth missions, you can choose to do the hard ones like "Downs with Molotovs" or whatever you feel is challenging. For the population loss missions, it's much better to play it safe and do the easiest missions. They're the mark enemies, gift items, and heal teammates missions.
Here's the schedule for when the events pop up, and the max percentage of gains/losses based on your clan size for each event:
Week 1, Day 6 +10%
Week 2, Day 4 +10%
Week 3, Day 2 -60%
Week 3, Day 7 +10%
Week 4, Day 5 +10%
Week 5, Day 3 -60%
Week 6, Day 1 -100%
Week 6, Day 6 +10%
Week 7, Day 4 +10%
Week 8, Day 2 -100%
Week 8, Day 7 +10%
Week 9, Day 5 +10%
Week 10, Day 3 -100%
Week 11, Day 1 +10%
Week 11, Day 6 -100%
Week 12, Day 4 -100%
Each event lasts 3 days (3 matches). Save the easy missions (marks/gifts/heals) for the -100% events. The requirements get higher after you pick them.
Note that you can only pick missions a total of 6 times in one 12 week journey, and each time you pick them, the requirements get higher. So for the Down Enemies mission, it starts at 3, 6 and 9, but moves up to 6, 9 and 15 the next time you pick it, and so on and so forth.
Loadout Calculator
You don't have to boot up the game to formulate a new loadout that you can also share:
Created by http://www.reddit.com/user/kojain
Overhead View of Maps
Knowing the map layouts are critical to success. These include locations for the supply boxes (for Supply Raid and Interrogation) and the health kits.
For the 7 original maps: http://imgur.com/a/kzqWG/all
For the 8 DLC maps: http://imgur.com/a/jk8ZO
Weapon Damage
I edited the number of headshots and headshots+body shots for the Full-Auto and the Spectre upon finding out the initial numbers were wrong.
Knowing how many shots it takes to down an enemy with each weapon is crucial in combat.
Small Firearms
9mm - 5 body shots/2 headshots/2 body shots and 1 headshot
Revolver - 3 body shots/2 headshots/1 body shot and 1 headshot
Shorty - 2 shots in close range
Enforcer - 4 body shots/2 headshots/2 body shots and 1 headshot
Large Firearms
Semi-Auto - 3 body shots/2 headshots/1 body shot and 1 headshot
Burst Rifle - 5 body shots/2 headshots/2 body shots and 1 headshot
Full-Auto - 5 body shots/3 headshots/3 body shots and 1 headshot/2 headshots and 1 body shot
Hunting Rifle - 2 body shots/1 headshot
Bow - 2 body shots/1 headshot
Purchasables
Double Barrel - 2 shots in close range
El Diablo - 2 body shots/1 headshot
Assault Rifle - 5 body shots/2 headshots/2 body shots and 1 headshot
Shotgun - 1 shot in close range/2 mid-range
Military Sniper - 2 body shots/1 headshot to instantly execute
Machete - 3 hits
Specter - 6 body shots/3 headshots/4 body shots and 1 headshot/2 headshots and 2 body shots
Launcher - 2 hits
Other melee
2x4 - 2 hits
Modded 2x4 - 1 hit
Fists - 4 hits
I'll follow this up with more in-depth info. Feel free to list down other resources and tips you think players of different skill levels might find useful.
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