Origin of the Name
“We were looking for something local,” says creative director Scott Sinclair. “We wanted a name that was memorable and wasn’t a tech-company name. We wanted something that spoke to where we’re located in Boston.”
The name comes from when in January 15, 1919 a freak disaster occurred in Boston Massachusetts, where the streets had become flooded with molasses, killing 21 people and injuring 150. An exploding storage tanker from the Purity Distilling Company facility in the Northside of the city flooded twenty three million gallons (5,750,000 liters) at a height of 25 feet (7.6 m) and at a speed of 35 mph (56 kmh) tore through the city.
“We want to do something that’s fun and light but also dark,” says Molasses Flood president Forrest Dowling. “The Molasses Flood is very much like that. It’s weird that this molasses covered the northside, it’s weird and funny. But people died and it actually led to a lot of new regulations for industry. That’s the dark side. That speaks to the creative decisions I want to make, that contrast.”
The Team
Gwen Frey, Chad LaClair, Forrest Dowling, Scott Sinclair, Damian Isla, Bryn Bennett. Photo by Dan Perez de la Garza
Scott Sinclair Director/Art/Founder
Sinc is a director and artist. His previous experience includes Art Director for BioShock and BioShock Infinite, Primary Artist for Guitar Hero, Eyetoy Anti-Grav, Rock Band 2, as well as Art Lead on Freedom Force vs. the Third Reich. He’s also the resident survival and wilderness living expert, having grown up in a swamp in Florida (as he tells it).
Forrest Dowling Ceo/Design/Founder
Forrest is a director and designer whose previous work includes Lead Level Designer on BioShock Infinite and Designer on Homefront. Prior to his career in games, he was a hobbyist mod maker, and is pret-ty psyched to be working with a small team again.
Bryn Bennett Mathrock/Tech/Founder
Bryn is an engineer who was previously Tech Director on Freedom Force 2, Lead Engineer on Titan Quest, and Engineer on numerous iterations of Rock Band. He’s also a legit rock star, having fronted Bang Camaro on national tours, and played on stage on Conan O’Brien.
Chad LaClair Art/Design/Founder
Chad is an artist and designer, previously credited as Senior Level Builder on BioShock Infinite and Designer on Medal of Honor: Airborne. Although a Vermont native, he has confessed that if he were left alone in the woods, he would die of something (anything) within minutes.
Damian Isla Mastermind/Tech/Founder
Damian is an engineer whose prior credits include Co-Founder and President of indie studio Moonshot Games, Creative Director on Third Eye Crime, AI Lead on Halo 2 and 3, and Senior AI Engineer on BioShock Infinite. The best way to motivate him is to tell him that a task is impossible, which he takes as a personal affront to his capabilities.
Gwen Frey Risky Business/Art/Founder
Gwen is an animator, technical artist, and producer. Her previous titles were Senior Technical Animator on BioShock Infinite and Marvel Heroes. She’s all business, so there will be no screwing around with this bio.
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