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A barrel roll is a maneuver in which an object makes a complete rotation on its longitudinal axis while following a helical path, approximately maintaining its original direction.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A huge boss that often must be climbed upon to kill.
A punishment set by the gods or in their name to a someone who has commited an offensive action towards them or the general good. If a third party (other than a god) delivers this punishment, the measure of such is given according to their point of view.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
A humanoid construct given life through magic. The materials used to create a golem vary greatly.
This is a place of special vulnerability. Particularly used in boss fights or when simply fighting Giant Enemy Crabs that cannot be defeated by usual means.
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