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A large building constructed of stone, used as a defensive structure. They usually date from the Middle Ages.
A dark opening in a solid mass, like rock.
A common place in Survival Horror video games. Burial grounds for the deceased. Or zombies.
Halls, also called hallways or corridors, are areas that connect rooms. Not much happens here except people going from one room to another, but in some games the player sees little else.
Excessively large and luxurious houses, usually built on several thousand square feet.
A hospital for people with mental illnesses. The prison-like insane asylums of old are the kind usually seen in video games, being an extremely popular horror game setting.
A city devastated by some form of crisis or another, left a shadow of its former self.
In Thief: Deadly Shadows, Shalebridge Cradle is an abandoned and haunted building located in Old Quarter. It used to be an orphanage, and then an insane asylum.
The tavern offers respite for weary travelers and parched throats alike. Leave your troubles at the door, and enjoy an evening of wine and song.
The SGC made this a prison colony after taking the outpost from the Goa'uld. Those that are to dangerous to keep on Earth are sent here, and it is also the starting point for the OP-CORE.
The perfect setting for a night of looting. A place of stone, wood, metal and darkness
Either the realm of the Trickster or the gateway to said realm, the Maw of Chaos is ruled by entropy. Only reached by portals and populated by terrifying wild beasts, the laws of physics doesn't seem to apply here.
A rural settlement that is smaller than a city.
Located in Auldale district at the City, Wieldstrom Museum stores a bunch of expensive art objects. The place plays an important role in Thief: Deadly Shadows.
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