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    This Is Vegas

    Game » consists of 0 releases.

    What happened in Vegas stayed in Vegas, when Midway canceled this rambunctious open-world game centered on fighting, dancing, gambling, and street racing.

    Short summary describing this game.

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    This game is canceled, and should not have a release date or be attached to any concept, object, location, or character except the Canceled Games page. See the page for details.

    Overview

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    This Is Vegas was an open-world game that was being developed by Surreal Software, the same team that created The Suffering and the Drakan games. It was to be published by Warner Bros. Interactive for the Xbox 360, PlayStation 3, and PC. It has, since summer 2010, been cancelled.

    This Is Vegas was a rags-to-riches story of one man - a character who gets off a bus in Las Vegas with only a handful of dollars to his name. It would be up to players to create their own empire in Vegas by getting to know famous people at the best night clubs, gambling, engaging in street races to get more respect, and winning fights.

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    The game was designed around four main activities: fighting, driving, gambling, and partying. It was to contain numerous gambling minigames, such as poker, blackjack, and roulette; cheating at these games being a possibility. Players could also hit various nightclubs and pick up extra cash by tending bars or laying down moves on the dance floor.

    The citizens of Vegas were to be categorized as suits in a deck of cards: the Diamonds are the high rollers; the Hearts, classic Vegas old-timers; the Clubs, club-goers; and the Spades, the rockers in Vegas. Each of these factions would have given players different missions to complete, unlocking new options in the game.

    Rumored Cancellation

    On August 24th, 2010, it was reported that "This is Vegas" was been canceled, leaving Midway and Warner Bros $50 million dollars in the hole.

    "Apparently the entire This Is Vegas project has been totally canned," said CVG's source. "Midway spent in the region of $43 million up to the point when it was being sold to WB. Alan Patmore, who was studio boss, either left or was let go - but considering the resources and art created this is a lot of work down the drain.

    "It was moving along to a point where the title was on the schedule for release late last year - but still needed another eight months to a year to finish with a studio burn rate of $250,000 per month."

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