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    Tom Clancy's Splinter Cell

    Game » consists of 17 releases. Released Nov 17, 2002

    First entry in the Splinter Cell series. You are Sam Fisher, a highly-trained covert operative working for a division of the NSA known as Third Echelon. As Sam, you must infiltrate heavily guarded areas in order to combat the threat of terrorism.

    lonelyspacepanda's Tom Clancy's Splinter Cell (PC) review

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    A confident but mediocre debut

    Starting with the triple punch of Metal Gear Solid, Thief, and Tenchu in 1998, stealth slowly became a subgenre made possible by advanced lighting but it wasn't until Splinter Cell that it felt like it had a future. Splinter Cell continues to resonate with action and third-person shooter fans due to its elegant presentation, fluid action, and grounded military atmosphere. Returning to the original for the first time after many years, I was surprised to discover how many key elements of the series are present. Everything from night vision to shimmying with Sam's legs wrapped around a pipe started here; it just all lacks the polish future entries would have.

    When you're not in conflict -- which is most of a Splinter Cell game if you are playing it correctly -- this 2002 debut plays well, but it falls on its face where it counts: those tense moments before and after you make contact with a hostile guard. For instance, knocking out a guard can be exceedingly difficult and awkward since they frequently manage to call an alarm in-between the first and second punch that knocks them out. The pistol is given a ridiculous lack of accuracy, forcing the player to patiently wait until the reticle is small only to frequently miss shots that were properly aimed. The biggest problem comes from broken AI and mission design that often results in alarms being triggered for no good reason. On the last mission I rage quit and never looked back after alarms were triggered when no one was present or when a body was hidden yet somehow found by no one. I even replayed killing everyone and somehow a ghost found a body and pulled a trigger. I watched other playthroughs and saw the same false triggers being pulled. In many ways, this game is broken.

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    I love a good challenge, especially in a stealth game. It can immerse you in the role of the hero who must carefully navigate hostile environments with unforeseen obstacles. But this debut makes the biggest crime against stealth games: it often adds challenge through broken elements that break immersion by waves of frustration. Things that aren't physically possible play against the player in ways that are unfair and not at all fun. Even when the game is working properly, you still must suffer through confused action elements that aren't supported well, here. Future entries would allow more fluid response to shoot-outs, but being forced to clear a room as you must escape isn't fun with the accuracy so bad and tools so limited.

    If you want to revisit Splinter Cell's origins and have a good time, I recommend starting with Pandora Tomorrow. Despite being made by the B-team (Ubisoft Shangai), it smoothed all of the debut's edges while keeping the atmosphere and controls that made the debut so special on release.

    Other reviews for Tom Clancy's Splinter Cell (PC)

      Taking stealth into the modern era, SC is great all around game. 0

      Defining a new line of stealth action games, Ubisoft’s release of Tom Clancy’s Splinter Cell for the pc on February 17, 2003, busted out onto the scene with a lot of enthusiasm from fans awaiting the release. You’re known as Special Agent Sam Fisher working for the Third Echelon, a special agency within the government that no one really knows about, of course. You alone are asked to free the world of cyber-terrorists throughout the nine dramatic missions within the game. But don’t believe that j...

      1 out of 1 found this review helpful.

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