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Games where the characters are 2D bitmap images (sprites), but the environment and scenarios are made in a 3-Dimensional space. This technique was commonly used on consoles like the PlayStation, Sega Saturn and Nintendo DS. Many 90's First-Person Shooters also used this technique.
Flip screen (or flick-screen) describes a way of dividing the game world into fixed screens, displayed one at a time. It's commonly found in 2D platformers, especially prior to the 16-bit era.
A concept SNK used during the last years of Neo-Geo games. These games had over 500 megabits in the game cartridge. They were made to compete with Capcom's CPS-3 technology.
Multiplayer Online Battle Arena (MOBA) is a sub-genre of the Real-Time Strategy genre. The gameplay is characterized by single unit hero strategic combat between two small teams of players, each trying to destroy the opponent's base.
A Role-Playing Shooter (RPS) is a game that rolls both Shooting and Role-Playing elements together.
The proprietary game engine(s) used by the indie games designed using the RPG Maker series of game development software.
Valve Corporation's proprietary game engine that debuted in summer 2004 with Counter-Strike: Source and later that same year with Half-Life 2. It may be worth noting that the first Source game released a full 2 weeks ahead of Counter-Strike, and that was Vampire: The Masquerade - Bloodlines
Unity is a multiplatform game development suite, designed from the start for the ease of creation. It's completely free to use with a pro version available for more advanced features and export options.
Vertical scrolling is when the screen scrolls along the y-axis. In a vertical scrolling game the player usually starts from the bottom of the screen and moves up. They are also almost always presented in a top-down perspective.
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