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A continent explored in Two Worlds.
A solid small house built of wood.
A dark opening in a solid mass, like rock.
A common place in Survival Horror video games. Burial grounds for the deceased. Or zombies.
A common set-piece in horror films, and the primary use for land in the Mid-West United States, cornfields have been a staple of modern society for centuries.
Deserts are typically depicted as hot arid places.
A large densely wooded area.
Constructions and buildings designed for defense in warfare and military bases.
A generic run-of-the-mill landmass surrounded by water
A large body of water surrounded by land.
An outdoor area with a public mercantile establishment.
A settlement, often with a rural and laid-back representation.
A elevation of land rising to a height greater than 610 meters.
A fertile tract in a desert.
A prison is a secure location built for the confinement of a person or persons for a set length of time. It is often built by the state to punish criminals, and sequester them from productive members of society.
A large stream of water emptying into a lake, ocean or another body of water.
A network of underground tunnels designed for the disposal of waste.
A holy or sacred place were people can make sacrifices, worship or meditate.
An intricate, often ancient, structure devoted to a deity, usually filled with traps and overly enthusiastic followers.
A testament to a bygone era, usually covered with thick vegetation and deadly traps to keep hidden valuables safe from looters.
Tropical islands have been featured in major games such as Far Cry and Monkey Island. With the technology now available to render lush vegetation and sparkling sea water, this location has become increasingly popular.
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