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Aaaaaaand Here's 35 Minutes of The Witcher 3

Yep, that more than half an hour of footage from CD Projekt RED's ambitious open world sequel.

Aug. 19 2014

Posted by: Patrick

In This Episode:

The Witcher 3: Wild Hunt

171 Comments

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TruthTellah

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I am... psyched, to say the least.

Sure they were mainlining through a story quest, but it looks like a wide world of Witcher.

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theacidskull

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@branthog said:

Actually, I would say Telltale games are some of the worst violators of this. I really enjoyed the first Walking Dead, but they flat out slow time and ask you to choose to save the hot chick or the nerdy guy. Whatever you choose is irrelevant, because as they admit all the choices you make only introduce small changes to certain points in your story but have no bearing on the overall story. There was even a choice they gave me where I made a mistake and chose the thing I did not mean to -- so I reloaded, wanting to save the character who died. Oops - she still died! Turned out there was no way for her not to die. So why give me the choices? Why throw in bullshit as if I had any player agency, when I have none?

Those are the sort of things that make me care almost nothing for a story. It's so trivial as to not matter, so I don't care about my choices. I want games to allow me to make potentially significant (to the game/story) choices, but not necessarily make them obvious to me at the time. Or to make significant points of the game hinge on many smaller choices I made over the course of a game (and not in a "you earned 47 points of good karma and 53 points of bad karma, so that means this bad karma event is going to happen" sort of way).

Admittedly, this increases the amount of production and development work for a game, but if you want to put out these kinds of experiences where players can have real impacts and make meaningful choices in a game where it feels legitimate, then that's an investment in production and time that needs to be made.

Extrapolating this further, it's also what turns me off of games that I absolutely love, like Civilization. I think a game's story and choices should be sufficiently robust and complex and numerous enough that some guy can't just throw together a walkthrough for the game telling you what to choose to get what desired result, before the game has officially launched. And I want to play games like Civilization without knowing that there is "one true way" to reach the fastest, most precise, crippling win by following a flow-chart or spreadsheet. It takes the life out of these games.

This is the sort of thing that makes game development far more complex than movies. Or, in the long term, will be far more complex. I don't know how we'll eventually get over it. Will there be some company that makes cool middleware that automagically figures out the plot points of your game and develops a lot of meaningful branching options and player choices and has a calculation system to build a world and results around player choices?

I can't imagine how that would work. But i also can't imagine how, with real human beings developing every aspect of a game and with limited resources, we will ever have more than "okay, we can afford to make these three endings that trigger based on these five choices the player is presented with throughout the game". Every meaningful choice and option would potentially open up exponential development.

I can definitely see the problem that you have but like you said, I don't think we can ever have game where you have such freedom. I choose to look at these choices as character arcs which I influence myself. The things I do, and the choices I make affect me as the player, aka the main protagonist. I'm not really talking about the are you good or evil kind of choices like in Infamous or Mass effect( I don't hate these options, but I'm okay with them), I am referring to choices that allow you to paint your character in what ever shade of grey you want. That's why I like Telltale games, sure it may not give you the ability to influence the story outside of key moments, but the things you do, whether minor in importance in the long run, still influence how the characters view you in the game. For example, In wolf among us, you can be a somewhat nice, polite Bigby who only really fights if he has too, or you can be an asshole and show Fabletown that your the big bad wolf. But contrary to what you may interpret from my statement, these are not your only choices, you can bad, good, or somewhere in between, doing what you think is right and influencing how certain characters view you. Same goes for the Walking Dead, choices like killing a man with a pitchfork has specific consequences which you need to deal with. What you do, not only influences you, but clementine as well, which is what makes the game so emotional. The way I see it, these choices, like for example saving A or B from the walkers are used as brushes to yet again color your main protagonist, because the presence of one character in another episode may alter things for you and the characters within the story. For instances, saving Ben from dying allows him to stand up to Kenny and tell him that he isn't the only one who suffered, which influences circumstances of Kenny's sacrifice and evolves him as a character even further.

That being said, I understand what you mean essentially, you want to impact the story in meaningful ways, like if you said a certain character, they should stay alive more than a single or two episodes.

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Jonny_Anonymous

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@turambar said:

@theacidskull said:

@turambar said:

@theacidskull said:

I'd suggest Telltales the walking dead and the wolf among us. Also, considering that they said that The witcher III has 36 endings, I doubt it's going to be your typical good/evil choices. As @oldirtybearon described it to me, it's grey and grey morality more than anything else.

But you're going to have to wonder if they are multiple endings like Chrono Trigger has multiple endings, or multiple endings like Dragon Age: Origins has multiple different paragraph of words during its epilogue.

Well lets hope for the best.

You'll excuse me if I don't have much confidence.

Considering the quality of the last game, I don't see why you wouldn't.

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DevOverkill

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@glottery said:

That's some creepy character design on those ladies...and that music is still so good!

I kinda hope there'll be a "Previously" recap in the game, because my attempts at playing Witcher 1 & 2 have been pretty unsuccesfull so far...

I see people saying that they had a hard time getting in to the first two games quite often and I really don't understand why. They're both very different from each other from a gameplay perspective but man, they hooked the living crap out of me. I sat down and beat both of them on two consecutive weekends. I couldn't be more excited for the third one.

I do agree however on them adding some sort of recap to the beginning of the third game, since it has been a while since I finished the first two and I'd really like a quick refresher on the story (although there's always wikis and such that you could catch up on).

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selbie

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I suspect I will never get to play the second before this comes out :(

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glots

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That's some creepy character design on those ladies...and that music is still so good!

I kinda hope there'll be a "Previously" recap in the game, because my attempts at playing Witcher 1 & 2 have been pretty unsuccesfull so far...

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devine1210

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I guess I should get around to finishing Witcher 2 at some point.

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triviaman09

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Hard to tell anything about a game like this from a 30 minute chunk, but I'm really liking the atmosphere they're achieving here. It has a lot of menace to it, and I think it's much better realized than it was in the Witcher 2 (didn't play the original). Something about the music, creature design, and of course the beautiful art and texture work really drew me in. Looking forward to the final product, hope it turns out well.

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zaccheus

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I can't not watch this.

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GaspoweR

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@branthog: Just play through the second one, and power through it if possible. It's very doable, you just set to difficulty to easy and experience the story. I have faith you can do it! :D

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GaspoweR

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@branthog: Just curious, have you played either Witcher games?

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MooseyMcMan

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Well, this looks incredible! Hopefully the console versions don't lag behind too much (I'm just assuming this is the PC version).

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chilipeppersman

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Edited By chilipeppersman

@spacecouncil: agreed....i didnt like the witcher 1 or 2 but im willing to give this a chance. As long as they make it easier to play/understand and dont have invisible walls i think i could have fun with it

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SpoogeMcduck

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Thats a pretty looking game, its like Jesus is making love to my eyes

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Jarno

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It's pronounced "dike-stra", not "deek-stra", dammit.

Also, an openworld RPG where you go into a cave without a loading screen. Yay!

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MeAuntieNora

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Game looks flat out amazing, from a technical and gameplay perspective... probably my most anticipated game right now.

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Edited By mattchops

I can't wait

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Sydlanel

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Looks impressive, I guess I should finish the witcher 2... I've re-started that game 4 times now -_-

one thing though, Was it me or was all the audio absolutely exhausting, there isn't a moment of silence, even when there's nothing going on, strings, choirs, people's chatter... by the end I sort of wanted it to just shut up.

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mdmac92

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This looks ridiculous.

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gamergutz

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@feverchill said:

I really have to sit down and beat Witcher 2...

That makes 2 of us!.... Hard to get in to tho, i play for an hour or 2 every month or so, then i have to learn the controls scheme all over again.

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bybeach

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As a Welshman, I find endless amusement in The Witcher 2 (and as evidenced by this video, The Witcher 3) being rammed full of my homeland's various regional accents. It's one of the extremely few series I've played that has any at all.

Was defecating Johnny...Welsh sounding?

JK, Brian Ferry-Roxy Music I consider one of the better singers I have ever heard. Welsh I understand.

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dudacles

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This looks utterly incredible.

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monkeyking1969

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Yes, just the thing for my new PC.

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BatmanBatman

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Looks prtty gud!

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Wilshere

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Edited By Wilshere

Awesome! Showing so much content speaks for the confidence of the dev team. Way better than demanding to pre-order after a cgi trailer.

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Falx

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@darkest4: Hey, so am I. When's your birthday? Mine's 1st of January.

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marblecmoney

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This game looks so goooood. I can't wait to play it.

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Supa_Kappa

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Downloading this for the commute home. Love seeing extended clips of how the game will actually be played.

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Hef

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Really wish they showed what the PC looks like instead of this obvious xbox one version

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ripelivejam

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Edited By ripelivejam

@nickryang said:

God this is gonna be a great year for gamers.

2015 you mean, right?

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gamefreak9

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@nickryang: Not deny how good W3 looks but its more or less a stale year and it takes more than 2-3 good games to change this.

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pyrodactyl

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Edited By pyrodactyl

STOP IT, I DON'T WANT TO WATCH IT I WANT TO STAY PURE AAAARGH.

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doctordonkey

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Edited By doctordonkey

Wait, CD Projekt Fred?

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nickryang

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God this is gonna be a great year for gamers.

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TheManWithNoPlan

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Man, I really wish I would've liked the Witcher 2 more, so I could be more excited for this.

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Jazz_Bcaz

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The environments are lovely and the soundtrack is badass but video game storytelling still apparently sucks.

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Spitznock

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Animation's a little stiff, but this looks pretty good.

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Stimpack

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Edited By Stimpack

Is it me, or does the video quality on their upload look pretty bad?

@branthog I hate all the memes as well, but as the years go by it's become quite apparent that there is no escape. I just wish people were legitimately funny and didn't have to regurgitate the same crap over and over and over again.

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ShadowSwordmaster

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This looks amazing .

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Tennmuerti

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Edited By Tennmuerti

@lordofultima: Keep in mind that first game was never designed with a whole series in mind. Nor any progress designed or promised to carry over. And from what I recall the only major thing that would have mattered in carrying over anyway is who you ended up with Triss/Shani, so they just took Triss as canon since a lot of the action in the second game directly links to her and later added a journal in enhanced edition mentioning Shani.

@turambar

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Edited By Turambar

@tennmuerti said:

@turambar said:

That actually leads to something else all together though. Given the vastly different endings you can have in Witcher 2 in terms of the geopolitics of the north, how is that actually going to be reflected in 3?

My guess is that it's not gonna matter that much aside from referencing those events from time to time and maybe having a few tie in quest possibilities. After all the main action in Witcher 3 happens in the south in Nilfgard as Geralt is trying to track down the Wild Hunt and no matter what Nilfgard has invaded the bickering northern kingdoms.

There were some great choices I made in Witcher 1 that were completely disregarded in Witcher 2.

Never played Witcher 1, but I'm not surprised. Were your choices simply marginalized, or did the game present its own canonical version of them? Either way, like I said, I'm not optimistic.

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Turambar

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@branthog said:

Extrapolating this further, it's also what turns me off of games that I absolutely love, like Civilization. I think a game's story and choices should be sufficiently robust and complex and numerous enough that some guy can't just throw together a walkthrough for the game telling you what to choose to get what desired result, before the game has officially launched. And I want to play games like Civilization without knowing that there is "one true way" to reach the fastest, most precise, crippling win by following a flow-chart or spreadsheet. It takes the life out of these games.

Balancing a game with very robust and complex mechanics is a far more difficult task than balancing one with very simple mechanics, and your problem seems solvable by simply not reading any such guides.

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lordofultima

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@turambar said:

That actually leads to something else all together though. Given the vastly different endings you can have in Witcher 2 in terms of the geopolitics of the north, how is that actually going to be reflected in 3?

My guess is that it's not gonna matter that much aside from referencing those events from time to time and maybe having a few tie in quest possibilities. After all the main action in Witcher 3 happens in the south in Nilfgard as Geralt is trying to track down the Wild Hunt and no matter what Nilfgard has invaded the bickering northern kingdoms.

There were some great choices I made in Witcher 1 that were completely disregarded in Witcher 2.

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grilledcheez

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Cannot wait!

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Turambar

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Edited By Turambar

@tennmuerti said:
@turambar said:

@theacidskull said:

@turambar said:

@theacidskull said:

I'd suggest Telltales the walking dead and the wolf among us. Also, considering that they said that The witcher III has 36 endings, I doubt it's going to be your typical good/evil choices. As @oldirtybearon described it to me, it's grey and grey morality more than anything else.

But you're going to have to wonder if they are multiple endings like Chrono Trigger has multiple endings, or multiple endings like Dragon Age: Origins has multiple different paragraph of words during its epilogue.

Well lets hope for the best.

You'll excuse me if I don't have much confidence.

Why?

Take Witcher 2 as a baseline and assume they will improve on that a little at least. That's the most logical and safest bet. It had 16 endings, (8) after enhanced edition content patch.

36 endings is only realistic if that includes a permutation of several choices. It's always like that. Some will likely be more meaningful then others. But you only need to add 2 extra major choices from the amount you had in the previous game, to bring it up to 8x2x2=32 already. Or if it has to be 36 exactly it can be 2x2x3x3, four major choices, two of them with 3 options. Animal house style endings are usually the norm, Fallout, Witcher 2.

You're right, they are the norm. And they suck. So I don't have much confidence this time around either.