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#239 - The Tragically Poetic State of Video Games
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An innate ability to control the behavior and direction of the air. This ability can also be used to create and control bursts of wind.
The inverse of an anti-hero. An anti-villain is a villain that portrays him/herself as someone who is just and altruistic while is secretly working towards an otherwise nefarious and villainous goal. Common archetypes of anti-villains are politicians and religious figures who craft a wholesome and good-natured image to hide their evil intentions; this may even sometimes include doing good deeds, but only as a temporary measure to potentially further their true ambitions.
Bruisers are characters who depend on their fist and realize that most of life's problems can be solved with a punch. Typically bruisers don't fight with any real style or technique, instead they tend to simply rely on raw strength.
A tattoo that is on a person's face. They are said to make one look more bad-ass and cool.
"Hand to hand. It is the basis of all combat." -Gray Fox
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
Characters that are designed to be scantily-clad.
Male characters who are depicted in an overtly sexual manner.
Vampires are undead, nocturnal creatures that subsist on blood. They have superhuman powers and are sometimes able to shape-shift. They are weak against sunlight, foreign objects stuck in and left in their hearts, decapitation and sometimes holy water and crosses.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
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