I quite enjoyed the early Anthem demo and plan to be playing it at release. IMO it is quite a bit of fun once you get your hands on it. Also no offense but I would not judge Anthem based on how GB playing made it look, one glance at how you actually use Storm in the game all the time (ie almost always floating above the battle while air dashing, constantly using abilities,) should be a good indication of that. The pace and mobility of it also depends a lot on how proficient and familiar you become with the different javelins; jumping in and out of the fray and weaving in between enemies, setting off combos and synergising with teammates. You can transition between flying, hovering and walking/running, quite fluidly once you get the hang of it and will be doing a lot of it regardless, depending on the javelin. Stuff like air to ground melee and maneuvering around the combat arena becomes very useful as well. The difference between seeing the pace of a team that knows what their classes/weapons do and how to effectively use them both in terms of solo piloting and abilities as well as how to best support each other, versus people still fumbling and still feeling their way around, is night and day. You join into that demo Stronghold mission and can see players still struggling left and right dying a lot, not knowing how to chew through hordes or through tough elites, all the while that mission can be handled so painlessly if at least a couple people are on their ball.
There are a lot of significant smart positives about the game already that is lacking in it's competition, like the visual customization system, and the Diablo 3 like gear and difficulty scaling system for example. But also a few issues that need to be ironed out (aside from obvious network ones) like K&M flying/swimming controls, an fps limiter, lots of slow loading screens, town optimization, town movement, mission menu UI, the fact that your gear loadout even requires a short load, no party chat.
But it also won't really affect Warframe in the short term. It's quite a different game by it's nature. Much closer to a cross between Destiny and ME3 multiplayer, with several Diablo elements. Combat has a very different focus then Warframe, more on smaller number of enemies that take time to handle, requiring you working with combos to handle them efficiently. Warframe's pace is the way it is and can be the way it is because in Warframe you can blaze past everything and kill dozens of enemies in a couple seconds, it's a fundamentally different style of a horde shooter in the end because of the ways it's designed at a core level. And it would be a crime for Anthem to be as fast paced as Warframe, with that breakneck pace at which Warframe is played it has a lot of it's own problems in terms of enemy, encounter and boss design. It's good that they are such different games, while technically occupying a similar games market space.
In the long term I can only hope that some positive things from Anthem will rub off on Warfame like maybe their custom materials system per body part used in customization. Or the challenge scaling via types of difficulty and reward levels. Tho to be honest there is not a huge chance for either anytime soon as both are not easy undertakings to implement at this stage in WF by any means.
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