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    Industry Giant II

    Game » consists of 4 releases. Released Aug 30, 2003

    The laws of Supply and Demand take on a whole new importance as you try to supply towns and cities with goods ranging from orange juice to chairs and even Christmas trees.

    Short summary describing this game.

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    Overview

    Industry Giant II is a simulation game developed by JoWood Ebensee and published by JoWood Productions Software for PC.

    Industry Giant 2 built upon its predecessor with clearer, pleasing graphics and improved gameplay mechanics. An expansion was also released, Industry Giant II: 1980-2020, adding several new products and methods of transportation. The base game and expansion were later packaged together and released as the Gold Edition in 2003.

    In August 2015 an updated version of the game that includes the Industry Giant II: 1980-2020 expansion pack was released on PC. The updated version also improves the games visuals.

    On December 20th, 2016 the updated game was released on Xbox One and PlayStation 4. All versions of the remaster were published by United Independent Entertainment GmbH.

    Gameplay

    Industry Giant 2 is a business simulation game where players have to decide what goods to manufacture according to the needs of the villages, towns and cities around them and then distribute those goods to the target population as best as possible. In order to do this, players have to decide which of the transportation methods offered by the game are the most efficient.

    Cities will slowly grow or decrease, based on a number of factors.
    Cities will slowly grow or decrease, based on a number of factors.

    A variety of trucks, boats, airplanes and trains can be used to get merchandise to the warehouses, which are then carried to stores and sold. This is trickier than it might seem, since each of these transport methods have different speeds, maintenance costs and cargo capacities.

    Decisions to supply one town instead of another may influence population growth and consequentially the future demand for products. However, that's where influence on the scenario stops.

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