Gameplay
The main gameplay mechanic involves Kick (the little boy) using his giant gun to perform platforming feats. He cannot jump, so he is forced to use the gun's excessive recoil to proper himself around levels.
Time slows for a few moments when aiming the gun, so the player can effectively plan out the trajectory, as well as react to more twitch-based platforming sections. The gun can also be used for its primary function of shooting down enemies. The gun can be fired twice while in the air before it has to recharge; recharging the gun is simply a matter of touching the ground.
As the game progresses, new environmental mechanics are added. This includes treadmills, bounce pads, and portals.
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