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    The Xbox 360 is the second game console produced by Microsoft Corporation and is the successor to the original Xbox.

    anyone else notice this trend in newer fps?

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    deactivated-5e12c8fcf3f2c

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    why is looking up slower than looking left and right in new fps? ive noticed this in cod 4, ut3, bioshock, bf2: modern combat, but the worst has to be bad company. it wasnt always like this, halo 3 look speed for looking up is about the same.

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    shadowjak

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    #2  Edited By shadowjak

    Because gravity is pulling your head down.....? I have not ever noticed this.

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    deactivated-5e12c8fcf3f2c

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    shadowjak said:
    "Because gravity is pulling your head down.....? I have not ever noticed this."
    what games do you have? also what kind of display do you use?
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    Eoco

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    #4  Edited By Eoco

    Hmmm, I haven't noticed this, but sometimes the sensitivity for X and Y axis movement is separate in the settings, so check the options menu - the default might have them set at different speeds.

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    BlindEffekt

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    #5  Edited By BlindEffekt

    I havnt noticed this either. Could be just you?

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    BlindEffekt said:
    "I havnt noticed this either. Could be just you?
    "
    try sniping in bad company or the demo.
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    BlindEffekt

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    #7  Edited By BlindEffekt

    I own Battlefield Bad Company. As i said i dont notice it?
    I dont know you could be right.

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    GiantBomber

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    #8  Edited By GiantBomber

    Isn't it just for that natural "Feel"??

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    Shasam

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    #9  Edited By Shasam

    I haven't noticed this, but in most newer FPS's there will often be separate speed settings for the X and Y axis' in the options. So if it bothers you, try fiddling around with this, it may also be the cause.

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    Strife88

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    #10  Edited By Strife88

    They're starting to add a realistic feel to your character make it as close to the real thing. Anyways in combat you want to keep your head down so that explains it.

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    shadowjak

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    #11  Edited By shadowjak
    Strife88 said:
    "They're starting to add a realistic feel to your character make it as close to the real thing. Anyways in combat you want to keep your head down so that explains it.
    "

    Very true about the head down thing. But I still never noticed this before.
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    Strife88

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    #12  Edited By Strife88
    shadowjak said:
    "Strife88 said:
    "They're starting to add a realistic feel to your character make it as close to the real thing. Anyways in combat you want to keep your head down so that explains it.
    "

    Very true about the head down thing. But I still never noticed this before."
    You'll notice it right away when you play Bad Company, even when you sprint. A lot of people hate it, but I think it's a good change.
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    shadowjak

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    #13  Edited By shadowjak
    Strife88 said:
    "shadowjak said:
    "Strife88 said:
    "They're starting to add a realistic feel to your character make it as close to the real thing. Anyways in combat you want to keep your head down so that explains it.
    "

    Very true about the head down thing. But I still never noticed this before."
    You'll notice it right away when you play Bad Company, even when you sprint. A lot of people hate it, but I think it's a good change.
    "
    I mever tried Bad Company. I heard it was a mix of CoD4 and Frontlines: Fuel of War, so it didn't really interest me because it sounded like yet another clone >_>
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    BlindEffekt

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    #14  Edited By BlindEffekt

    Its surprisingly good. I was a little skeptical at first

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    MsCortana

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    #15  Edited By MsCortana

    Yeah, I can't say I have experience your particular issue.  Although, I will be paying attention next time I put a shooter in my console. :D

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    deactivated-5d61ff6f14b61

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    I think I know what you mean by the head thing, but it doesn't bother me. You try lugging around about a hundred pounds worth of weaponry and miscellaneous equipment into a battlefield, and you tell me how easy it is to whip your head up and down--whilst being shot at it, no less.

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    deactivated-5e12c8fcf3f2c

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    MagusMaleficus said:
    "I think I know what you mean by the head thing, but it doesn't bother me. You try lugging around about a hundred pounds worth of weaponry and miscellaneous equipment into a battlefield, and you tell me how easy it is to whip your head up and down--whilst being shot at it, no less."
    what? one of the games im thinking of is ut3, which makes no attempt at realism, besides the presence of gravity and dismemberment. maybe its just because im using an sdtv...
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    deactivated-590b56fc03f47

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    most games you dont need to look up that much and if you do it usally lets you change it

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    Vash108

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    #19  Edited By Vash108

    You should be able to fix that in options on the sensitivity.

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    BlackSuitAndTie9

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    #20  Edited By BlackSuitAndTie9

    Your controller could just be messed up. In most games you can adjust the look sensitivity, which I usually do. My look sensitivity in Halo 3 is 9, and I think COD4 is on 8. It helps a lot for multiplayer for your reaction time to people shooting at you.

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    LightYagami245

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    #21  Edited By LightYagami245
    Eoco said:
    "Hmmm, I haven't noticed this, but sometimes the sensitivity for X and Y axis movement is separate in the settings, so check the options menu - the default might have them set at different speeds."
    I would say Eoco's answer.
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    Subway

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    #22  Edited By Subway

    Actually I noticed this a lot with BattleField, I thought it was kinda weird too, didn't take me long to get used to though.

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    GumbieuK

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    #23  Edited By GumbieuK

    It only slows down when zoomed in down the iron sights. Bad Company is the worst trying to snipe a moving target is a pure pain in the ASS!!

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    Origina1Penguin

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    #24  Edited By Origina1Penguin
    Eoco said:
    "Hmmm, I haven't noticed this, but sometimes the sensitivity for X and Y axis movement is separate in the settings, so check the options menu - the default might have them set at different speeds."

    Sometimes in competitive PC gaming, players will write a script to have this effect as well.  It makes it easier to keep your aim at headshot level.  If the map is mostly level ground, it helps a lot.
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    JoelTGM

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    #26  Edited By JoelTGM

    I like it better that way.  Unless people are jumping and flying, you don't have to look up that much.  In some games when you turn, it starts off slow and then speeds up, but when you look up or down it just stops when you look up or down too far and never gets a chance to speed up.

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    LightYagami245

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    #27  Edited By LightYagami245
    SpikeSpiegel said:
    "I don't really notice stuff like that but it wouldn't surprise me if they are trying to make it more real.
    "
    Good point. But by making an fps more realistic, it annoys the player?
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    nezze00

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    #28  Edited By nezze00

    I mostly play pc games and both are the same :]. I have noticed it on consoles though.

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    potzergaeren

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    #29  Edited By potzergaeren

    an interesting observation, and may help explain why my neck keeps hurting when i play bioshock.

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    Dachef

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    #30  Edited By Dachef

    I've never noticed it in Bad Company. You may want to check your settings.

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    #31  Edited By Nibbz

    i only noticed it in UT3

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    Vinchenzo

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    #32  Edited By Vinchenzo

    I assume it's to help you center up your shot when going for precision kills. I haven't noticed it though.

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    #33  Edited By Wolverine

    I never really noticed this but now thinking about it your right. I wonder why.

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    #34  Edited By Raiden36O

    its because in the game your enemies are generally on an even plain with u so having ur aim twiching up and down would just get enoying, especially on the controller where your aim movement isn't as precise as on a mouse and keyboard. Its set to defualt like that on most console shooters ive played, but most of them also let u change it.

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    #35  Edited By DARKIDO07
    shadowjak said:
    "Strife88 said:
    "shadowjak said:
    "Strife88 said:
    "They're starting to add a realistic feel to your character make it as close to the real thing. Anyways in combat you want to keep your head down so that explains it.
    "

    Very true about the head down thing. But I still never noticed this before."
    You'll notice it right away when you play Bad Company, even when you sprint. A lot of people hate it, but I think it's a good change.
    "
    I mever tried Bad Company. I heard it was a mix of CoD4 and Frontlines: Fuel of War, so it didn't really interest me because it sounded like yet another clone >_>
    "
    If anything Call of Duty 4 is a clone of Battlefield 2.....
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    #36  Edited By jNerd

    Even if yall haven't noticed it, he's correct. I don't know why but I know he's right... it could be that the gun weighs more against gravity when you're lifting it & it could be because you need it to be more sensitive when moving on the Y axis so it's slower for more precision.

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    lethalki11ler

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    #37  Edited By lethalki11ler
    Eoco said:
    "Hmmm, I haven't noticed this, but sometimes the sensitivity for X and Y axis movement is separate in the settings, so check the options menu - the default might have them set at different speeds."
      I think he's got the answer
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    logson

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    #38  Edited By logson

    It's a matter of adapting FPS' for game pads. They speed up rotation so you aren't entirely screwed when something/someone is behind you.

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    DisAbiLityFisHy

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    #39  Edited By DisAbiLityFisHy

    Noticed it in BF:BC, but not in any other game... hmm... interesting, thanks for pointing that out, maybe now ReTarDedFisHy has another thing to complain about.

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    tancred8120

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    #40  Edited By tancred8120

    I have noticed it but it isn't a huge issue

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    I think all games should have a sensitivity option for up and down, as well as left and right... instead of one sensitivity for both.

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    #42  Edited By SpiredCrescent7

    I have noticed this and wondered the same thing, in most games where there is a significant difference there usually is a setting

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    Vinchenzo

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    #43  Edited By Vinchenzo

    I for one noticed a difference between games like Call of Duty 4 and BC. The aiming is very awkward to me for BC, but fine for CoD4.

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    Ghil

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    #44  Edited By Ghil

    I never noticed this but I'll be sure to check it out next time I play Bad Company ;)

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    #45  Edited By Hungry_bunny

    I noticed it, I think it's cool... for some reason it feels more realistic. It takes more effort to move your body back and forth then left or right.

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