why is looking up slower than looking left and right in new fps? ive noticed this in cod 4, ut3, bioshock, bf2: modern combat, but the worst has to be bad company. it wasnt always like this, halo 3 look speed for looking up is about the same.
Xbox 360
Platform »
The Xbox 360 is the second game console produced by Microsoft Corporation and is the successor to the original Xbox.
anyone else notice this trend in newer fps?
"Because gravity is pulling your head down.....? I have not ever noticed this."what games do you have? also what kind of display do you use?
"I havnt noticed this either. Could be just you?try sniping in bad company or the demo.
"
"Strife88 said:You'll notice it right away when you play Bad Company, even when you sprint. A lot of people hate it, but I think it's a good change."They're starting to add a realistic feel to your character make it as close to the real thing. Anyways in combat you want to keep your head down so that explains it.
"
Very true about the head down thing. But I still never noticed this before."
"shadowjak said:I mever tried Bad Company. I heard it was a mix of CoD4 and Frontlines: Fuel of War, so it didn't really interest me because it sounded like yet another clone >_>"Strife88 said:You'll notice it right away when you play Bad Company, even when you sprint. A lot of people hate it, but I think it's a good change."They're starting to add a realistic feel to your character make it as close to the real thing. Anyways in combat you want to keep your head down so that explains it.
"
Very true about the head down thing. But I still never noticed this before."
"
I think I know what you mean by the head thing, but it doesn't bother me. You try lugging around about a hundred pounds worth of weaponry and miscellaneous equipment into a battlefield, and you tell me how easy it is to whip your head up and down--whilst being shot at it, no less.
"I think I know what you mean by the head thing, but it doesn't bother me. You try lugging around about a hundred pounds worth of weaponry and miscellaneous equipment into a battlefield, and you tell me how easy it is to whip your head up and down--whilst being shot at it, no less."what? one of the games im thinking of is ut3, which makes no attempt at realism, besides the presence of gravity and dismemberment. maybe its just because im using an sdtv...
Your controller could just be messed up. In most games you can adjust the look sensitivity, which I usually do. My look sensitivity in Halo 3 is 9, and I think COD4 is on 8. It helps a lot for multiplayer for your reaction time to people shooting at you.
"Hmmm, I haven't noticed this, but sometimes the sensitivity for X and Y axis movement is separate in the settings, so check the options menu - the default might have them set at different speeds."I would say Eoco's answer.
"Hmmm, I haven't noticed this, but sometimes the sensitivity for X and Y axis movement is separate in the settings, so check the options menu - the default might have them set at different speeds."
Sometimes in competitive PC gaming, players will write a script to have this effect as well. It makes it easier to keep your aim at headshot level. If the map is mostly level ground, it helps a lot.
I like it better that way. Unless people are jumping and flying, you don't have to look up that much. In some games when you turn, it starts off slow and then speeds up, but when you look up or down it just stops when you look up or down too far and never gets a chance to speed up.
"I don't really notice stuff like that but it wouldn't surprise me if they are trying to make it more real.Good point. But by making an fps more realistic, it annoys the player?
"
its because in the game your enemies are generally on an even plain with u so having ur aim twiching up and down would just get enoying, especially on the controller where your aim movement isn't as precise as on a mouse and keyboard. Its set to defualt like that on most console shooters ive played, but most of them also let u change it.
"Strife88 said:If anything Call of Duty 4 is a clone of Battlefield 2....."shadowjak said:I mever tried Bad Company. I heard it was a mix of CoD4 and Frontlines: Fuel of War, so it didn't really interest me because it sounded like yet another clone >_>"Strife88 said:You'll notice it right away when you play Bad Company, even when you sprint. A lot of people hate it, but I think it's a good change."They're starting to add a realistic feel to your character make it as close to the real thing. Anyways in combat you want to keep your head down so that explains it.
"
Very true about the head down thing. But I still never noticed this before."
"
"
"Hmmm, I haven't noticed this, but sometimes the sensitivity for X and Y axis movement is separate in the settings, so check the options menu - the default might have them set at different speeds."I think he's got the answer
Noticed it in BF:BC, but not in any other game... hmm... interesting, thanks for pointing that out, maybe now ReTarDedFisHy has another thing to complain about.
I think all games should have a sensitivity option for up and down, as well as left and right... instead of one sensitivity for both.
I have noticed this and wondered the same thing, in most games where there is a significant difference there usually is a setting
Please Log In to post.
This edit will also create new pages on Giant Bomb for:
Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Log in to comment