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Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Avatar Awards are items or clothing that are unlocked for Xbox Live avatars by completing certain tasks within the game.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
"Comic Book Included" is for video games that have an actual physical comic book that come with them (See "Comic Book" for comic books in the games themselves). Sometimes the comics help the player play the game, sometimes they're just a fun diversion.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Destructible cover is an increasingly popular feature in shooters, even those without cover systems. It is used to encourage creative tactics both in single-player and multiplayer.
Sometimes you want a challenge, sometimes you wanna coast.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
An Easter Egg is an intentionally hidden cheat or hidden content in a video game, also known as a "secret".
This concept is for games where at least one of the main characters is female.
GamersGate is a client-free digital distribution service.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
An intermission is a little scene shown between rounds to give the player a break. It may advance the storyline or just be humorous. The intermission can be seen as a grandfather to the cutscene, as they often featured humerous animations that weren't necessarily related to the gameplay at all.
The ability to influence and control the thoughts of others.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A shooter in which the player movement is restricted so they can only follow a linear, predetermined path. This style of game is considered very "arcadey" and is usually accompanied by a lightgun.
A multicolored spectrum of light shaped in an arc.
A broad spectrum of games can be described as remakes, from straightforward graphical overhauls to extensive revision of gameplay and story elements. In the most basic sense, a remake keeps the original's core gameplay and plot but makes significant changes to peripheral aspects.
Games on Xbox Live that are no longer available for purchase on the Xbox Games Store.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
When a franchise tries to start over by releasing a game with the same title as the first game in the series, or the name of the series in general.
Multipliers award players for playing well continuously. Racking up multipliers is crucial in any point based game in which they are featured.
A co-op system where two players control one character at the same time.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Valve's counterpart to Microsoft's popular achievement system.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
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