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Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
A persistent world is a game environment that is permanent and dynamic. This is seen in many MMO's.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Character Creation refers to characters created by players themselves, rather than developers.
A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
The practice of gathering a large amount of ingame currency mostly in an MMORPG, and then selling the currency to other players for real world cash. It has been forbidden outright in most MMOs.
A set of skills and abilities displayed in a branching path. Skills in the tree open up after completing required prerequisites.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
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