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Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
A speedrun describes the action of a player attempting to complete a game in the fastest time possible. The rules of speedruns can vary, but generally allow glitching and sequence breaking as long as the player does not cheat with external devices/tools or tampering with the game.
A heads-up display is a graphical overlay of vital information used in most modern games.
Games that fit this category involve characters that can traverse different dimensions.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A transformation is a different stage or form for something. Usually an upgrade.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
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