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In Case You're Wondering Why There Are No Porsches in Forza 4, it's Because of EA

EA's exclusive license with Porsche will block the brand from appearing in Turn 10's upcoming sim racer.

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EA has had the exclusive rights to the Porsche brand of sports cars for some time now, but that hasn't prevented other developers from sub-licensing Porsche vehicles through EA. Most notably, Turn 10 managed to include 35 different Porsche models in its last simulation racer, Forza Motorsport 3.

Evidently, the days of playing friendly with exclusive licenses are over for EA (yes, I'm aware of the irony of that statement given the whole NFL thing--just go with it, okay?), as according to an interview with creative director Dan Greenwalt up at ForzaMotorsport.net, Turn 10 and Microsoft have made repeated attempts to find an equitable solution to once again sub-license the Porsche brand for its upcoming sequel, Forza Motorsport 4. However, those requests ultimately fell on deaf ears.

For Forza 4, we were looking forward to adding even more Porsche cars, and we were especially looking forward to featuring multiple Porsche experiences in our new Autovista mode. In the end, however, EA couldn’t see their way towards collaborating again. We’ve asked our contacts at EA to reconsider their position frequently and regularly over the last 18 months. We also reached out to various influential people in gaming to lobby on our behalf, and on your behalf, but that was to no avail.

The turnabout in attitude likely has something to do with the introduction of EA's Shift series, which it views as a viable competitor in the simulation racing market. Given that fact, it's not altogether surprising, if still a bit disappointing, that EA would choose to keep its licenses close to its vest, so as to avoid aiding a direct competitor.

Nonetheless, Turn 10 had hoped to work with EA once again, and was disappointed with EA's refusal to acquiesce, especially given Turn 10's own willingness to work with other developers with its own exclusive licenses.

While we respect EA’s need to run their business as they see fit, we’ve regularly collaborated in the past and hope we can find our way back to that approach. Forza had the exclusive license for all Ferrari cars, for example, on the Xbox and PC platforms. But at the end of the day, we’ve always found that we just weren’t willing to block other racing games from having Ferraris outright, as we believed that this would do nothing but hurt the racing ecosystem.

It is most certainly EA's prerogative to do as it pleases with the licenses it holds, but for as much as the Shift series attempts to dig into the sim racing market, it's arguable whether or not that series is really relevant enough at this juncture to claim that collaboration with Turn 10 would harm its stature. Suddenly blocking a developer from including an entire line of vehicles isn't exactly the kind of move that engenders good feelings within the racing game community, either.

Since it looks like there's nothing to be done about this prior to Forza 4's release, players will simply have to make do with a trio of RUF vehicles. RUF, as you may or may not be aware, is the manufacturer known for completely reworking Porsche bodies into custom sports cars. It's likely little consolation for those who had hoped to dig into any of the 35 originally planned Porsche models, but hey, at least it's something.

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deactivated-5e49e9175da37

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So I met a former EA marketing guy on a hockey forum. This is what he had to say.

"Allow me to step in here to clear up some misconceptions, given that I worked on the marketing side of several NFS games (SHIFT, NITRO, HP, World, SHIFT 2 UNLEASHED, The Run) before leaving a few months back. We always had a great relationship with Porsche going all the way back to Porsche Unleashed on PS1.

Turn10 are a bunch of hypocrites. EA had to pay through the nose - to Turn10, not Ferrari - to get Ferraris for one DLC pack for SHIFT1 - only on 360 because we couldn't get licenses for PS3 from anyone, and we still had to play by the same rules with regard to damage, etc as Forza. This is gamesmanship in the software industry and happens all the time. EA has the license and if Turn10 wants it, they're going to have to pay up. They chose not to, so TS - or more accurately, RUF - for them.

Developers pay a lot for licenses every year, especially from high-performance manufacturers like Porsche and Ferrari, where fees can run into six figures or even more. Simply put, the margins on sim racing games are pretty thin, so splurging on a license which may or may not benefit you - aside from killer pack art - is a dicey proposition."

The problem I had was never the idea of licenses. That's just business. But the PR from Turn 10 really bothered me.

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eldooderino69

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Edited By eldooderino69

Ultimately it will not be to Porsche or EA's benefit in the long run. Pretty much classic EA shortsighted behaviour.
 
Still looking for to FM4 it looks sweet as a nut.

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SharkMan

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Edited By SharkMan
@Brodehouse said:

So I met a former EA marketing guy on a hockey forum. This is what he had to say. "Allow me to step in here to clear up some misconceptions, given that I worked on the marketing side of several NFS games (SHIFT, NITRO, HP, World, SHIFT 2 UNLEASHED, The Run) before leaving a few months back. We always had a great relationship with Porsche going all the way back to Porsche Unleashed on PS1. Turn10 are a bunch of hypocrites. EA had to pay through the nose - to Turn10, not Ferrari - to get Ferraris for one DLC pack for SHIFT1 - only on 360 because we couldn't get licenses for PS3 from anyone, and we still had to play by the same rules with regard to damage, etc as Forza. This is gamesmanship in the software industry and happens all the time. EA has the license and if Turn10 wants it, they're going to have to pay up. They chose not to, so TS - or more accurately, RUF - for them. Developers pay a lot for licenses every year, especially from high-performance manufacturers like Porsche and Ferrari, where fees can run into six figures or even more. Simply put, the margins on sim racing games are pretty thin, so splurging on a license which may or may not benefit you - aside from killer pack art - is a dicey proposition." The problem I had was never the idea of licenses. That's just business. But the PR from Turn 10 really bothered me.

the thing about pissing off your fans and not caring about the consumers, especially with the steam mudslinging fiasco, and the lack of updates on most of their games which often crippled the game into not being able to play it. nobody is going to trust a word EA says, because at the end of the day what have they done FOR us; to me anything that comes out of any EA pr's mouth is complete and utter bullshit.
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Arwin

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Edited By Arwin

I pity the publisher who has to use exclusive licences to sell their games. I scorn the consumer who buys their games because of licences. I scorn and pity the car company who sells exclusive licences.

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Hoss360

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Edited By Hoss360
@Megasoum said:

What Dan Greewalt didn't say in his interview though is that Microsoft holds the Ferrari license and won't share it with EA which is why there is no Ferraris at all in Shift 2. Double standard much?

the Porsche discussion between Turn 10 and EA has been going on for 18 months. in that time, Shift and Shift 2 have both been released. The original Shift had a full Ferrari DLC pack released. Now none of us have any idea what was said in these discussions, but I'm willing to bet that no Ferraris in Shift 2 has a lot to due with no Porsches in Forza 4. 
 
Personally, I see this as a slap in the face to the guys working on Forza. Think of all the hours spent modeling the 35 cars from Porsche (interior and exterior), recording engine noise, programming how the cars handle, etc... I also think that if it were Turn 10 that was in the wrong here, we would have heard about it from EA.
 
there's my 2 cents on the subject...
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Edited By salu

A single car manufacturer is not in Forza 4 and 11 pages of elaborate discussion ensues... not bad. Lads, if you are so disturbed by this, create a group and start sending corresponding emails to EA and the lot. Hopefully something will change, if not, then you should get in contact with someone who works in EA (someone who has a rather high position in the company) or infiltrate the company and work your ass off till you reach the top and then... solve the issue.