Giant Bomb News

75 Comments

Symphony of the Night Composer Signs On For Skullgirls

Renowned composer signs onto this promising new 2D fighter.

Michiru Yamane, the composer of several  Castlevania titles (notably, of course,  Castlevania: Symphony of the Night), as well as other more whimsical joints like Elebits and beatmania IIDX, has signed on to do the music for Reverge Labs’ sharp-looking 2D fighter Skullgirls, the studio announced has announced.

In the press release, Yamane seemed stoked about the opportunity and noted the over-the-top, East-meets-West artistic direction in Skullgirls was a big factor in her decision to put ink to paper with the LA-based indie developer and its publisher, Autumn Games.


== TEASER ==“It was clear from the start that Skullgirls is something special, and I’m constantly seeking new and innovative projects to create for,” said Yamane. “After seeing the game’s distinctive artistic direction, and discussing its beautiful premise with Autumn Games and Reverge Labs, it was easy to be inspired."

“Because Skullgirls has such a unique style, it is important that the music both complements and adds to the game’s atmosphere,” she added. “I think fans will be very happy with the direction we are taking.”

Yamane left Konami and the Castlevania series in 2008 to become an independent composer. She got her break in 1998 with a composition in TWINBEE. Also, did we mention Symphony of the Night?!

Earlier this March, other Brad got a chance to sit down with two of Reverge’s developers and record a Quick Look EX of Skullgirls. As you’ll see, it’s a pretty flashy fighter that shares a thing or two in common with Capcom’s wilder creations. 

Skullgirls is set to hit the Xbox 360 and PS3 this year.
  
75 Comments
  • 75 results
  • 1
  • 2
Posted by BradNicholson
Michiru Yamane, the composer of several  Castlevania titles (notably, of course,  Castlevania: Symphony of the Night), as well as other more whimsical joints like Elebits and beatmania IIDX, has signed on to do the music for Reverge Labs’ sharp-looking 2D fighter Skullgirls, the studio announced has announced.

In the press release, Yamane seemed stoked about the opportunity and noted the over-the-top, East-meets-West artistic direction in Skullgirls was a big factor in her decision to put ink to paper with the LA-based indie developer and its publisher, Autumn Games.


== TEASER ==“It was clear from the start that Skullgirls is something special, and I’m constantly seeking new and innovative projects to create for,” said Yamane. “After seeing the game’s distinctive artistic direction, and discussing its beautiful premise with Autumn Games and Reverge Labs, it was easy to be inspired."

“Because Skullgirls has such a unique style, it is important that the music both complements and adds to the game’s atmosphere,” she added. “I think fans will be very happy with the direction we are taking.”

Yamane left Konami and the Castlevania series in 2008 to become an independent composer. She got her break in 1998 with a composition in TWINBEE. Also, did we mention Symphony of the Night?!

Earlier this March, other Brad got a chance to sit down with two of Reverge’s developers and record a Quick Look EX of Skullgirls. As you’ll see, it’s a pretty flashy fighter that shares a thing or two in common with Capcom’s wilder creations. 

Skullgirls is set to hit the Xbox 360 and PS3 this year.
  
Edited by KarmaCow

Looks good.  It's nice to see new fighters popping up.

Edited by Bollard

So close to brutally stealing someone's first haha. Also, why is the description for this article "aaa"?

Posted by Skullomania

Lookin' good.

Posted by Miketorreza

aaa

Posted by patrickklepek

bbb

Staff
Posted by Dommel

ddd

Edited by Winsord
Oh, publishing glitch.
Anyways, this game doesn't particularly interest me much. :/
Posted by AuthenticM

ccc ?

Posted by TehFlan

bbb

Posted by VicRattlehead

so many fighting games.... so little time

Posted by csl316

friggin' sweet.

Posted by I_smell

GREAT artists on this game, but y'know what I'm not that interested in it sadly.

Posted by CaLe

I am excite

Posted by OllyOxenFree

What an honor for the company!

Posted by Mechanized

I... really don't like the look of this game. I appreciate the detail in the animations but the art style is horrible, IMO. Also, it's like every character is Eddie from Guilty Gear mixed with animu school girls(INSERT ANGRY YAWN). It's so pandering and just, ugh. :/

Posted by Axersia

Wait, seriously? She left Konami for... this? Fucking Skullgirls? What a waste of talent -- there are so many other games her music would've been perfect for. I would've loved to see her collaborate with PlatinumGames, for example. Not to say that it can't still happen, of course. But still, Skullgirls? Really?

Posted by Evilsbane

zzz

Posted by Detrian

Oh how the great have fallen.

Posted by Make_Me_Mad

Considering this game looks pretty awesome so far, this seems great.

Posted by ImmortalSaiyan

This game keeps looking better and better.
Posted by Dallas_Raines

Always nice to see weeaboos attack a Japanese talent for trying something different.

Posted by Icemael
@Axersia said:
" Wait, seriously? She left Konami for... this? Fucking Skullgirls? What a waste of talent -- there are so many other games her music would've been perfect for. I would've loved to see her collaborate with PlatinumGames, for example. Not to say that it can't still happen, of course. But still, Skullgirls? Really? "
I was going to post something like this, but now I don't need to.
Posted by Elazul
@Axersia said:

" Wait, seriously? She left Konami for... this? Fucking Skullgirls? What a waste of talent -- there are so many other games her music would've been perfect for. I would've loved to see her collaborate with PlatinumGames, for example. Not to say that it can't still happen, of course. But still, Skullgirls? Really? "

 She left Konami in '08 so it really couldn't have directly been because of this game. As for it being a "waste of talent" it's really no worse than her doing the music for Rumble Roses. In fact, I think it's pretty safe to say that Skullgirls will be both a better stylistic fit and a better game overall than that wholly misguided piece of garbage.
Posted by Ravidrath
@Axersia said:
" Wait, seriously? She left Konami for... this? Fucking Skullgirls? What a waste of talent -- there are so many other games her music would've been perfect for. I would've loved to see her collaborate with PlatinumGames, for example. Not to say that it can't still happen, of course. But still, Skullgirls? Really? "
She's independent and took a paying gig.

Sorry you're not interested in the game, but don't attack her for taking a paying gig. And, hey, maybe all this Skullgirls publicity will get her more work on games you will be interested in the future.
Posted by HadesTimes

Skullgirls will go down in history as having the best soundtrack for a fighting game ever? Interesting...:)

Posted by Skald

This appeared twice in my RSS feed with different titles.

Posted by Napalm

Promising? That is highly questionable, Brad.

Posted by MysteriousBob

What the hell is she doing working on this horseshit?


'Promising' fighter, my arse. It looks terrible.
Posted by Coldbrand

Really? And GGPO netcode was just announced, and it's supposed to be based on MvC TWO gameplay? Yeah, I'm definitely interested at this point.

Posted by Hailinel
@MysteriousBob said:
" What the hell is she doing working on this horseshit?

'Promising' fighter, my arse. It looks terrible.
"
Based on what?  An early demo build that had two functioning characters and numerous incomplete graphic and sound effects?

You truly go out of your way to be an arse in nearly every thread you post in, but if you're going to be a forum jackass, at least use some critical thinking skills.
Posted by aurahack
@Axersia said:
" Wait, seriously? She left Konami for... this? Fucking Skullgirls? What a waste of talent -- there are so many other games her music would've been perfect for. I would've loved to see her collaborate with PlatinumGames, for example. Not to say that it can't still happen, of course. But still, Skullgirls? Really? "
Way to completely undermine the efforts of a start-up indie developer that actually seems to be doing something brilliant with their time. Jerkface.

Also, beatmania IIDX is hardly what I'd call "whimsical" >_> Cool, though. I'm sure she'll add a killer touch to the game.
Posted by jking47

your picture on the main page is broken

this game looks dope
Posted by Nomin

Yamane's got enough cred to throw her job security to the wind and do whatever the hell she is interested in. Consummate confidence; hopefully she makes a positive impact on the game, which I recall as having Art Deco and the 'talkie' era film thematic elements. 

Posted by craigbo180

Wow the haters are coming out today!

Posted by Axersia
@Ravidrath said:

" @Axersia said:

" Wait, seriously? She left Konami for... this? Fucking Skullgirls? What a waste of talent -- there are so many other games her music would've been perfect for. I would've loved to see her collaborate with PlatinumGames, for example. Not to say that it can't still happen, of course. But still, Skullgirls? Really? "

She's independent and took a paying gig.
Sorry you're not interested in the game, but don't attack her for taking a paying gig. And, hey, maybe all this Skullgirls publicity will get her more work on games you will be interested in the future.
"
Oh don't get me wrong -- I know it's just a paycheck and I'm really not faulting her for wanting to make some money, but usually when a composer decides to leave their company they go on to do bigger and better things. This certainly isn't the kind of gig I was thinking of. I suppose I must commend her for not being afraid to collaborate with an independent Western studio on their debut game. I just wish she had picked a game I had any reason to believe will turn out good and also wasn't being developed by a bunch of rude, elitist individuals (or one at least, anyway -- that guy from the Quick Look just rubbed me the wrong way).

Yamane is a top-tier composer as far as I'm concerned. You don't need to be some soundtrack aficionado to know her by name. She should be able to get a job pretty much any place looking for a good memorable soundtrack, and I'm just a little disappointed this is where she ended up.
 

@aurahack

said:

" Way to completely undermine the efforts of a start-up indie developer that actually seems to be doing something brilliant with their time. Jerkface.
Also, beatmania IIDX is hardly what I'd call "whimsical" >_> Cool, though. I'm sure she'll add a killer touch to the game.
"

 Sorry, but I'm not gonna give them a free pass for being indie, and I just don't think the game looks very good, personally.
Posted by Dan_CiTi
@Axersia: Honestly, I like video game music and haven't really seen her name/it isn't familiar to me. Too each his own. I mean it's good, but not something I immediately care about. That being said, this can only make the already promising Skullgirls be better. 
Posted by Siphillis
We should probably consider the fact that Yamane may have grown tired of convention composition for conventional games, and wanted to throw her career a screwball.
Posted by Krystal_Sackful

It still boggles my mind how many people have a rabid vendetta against this game. Its like it personally insulted them or something.
I'm really happy for everyone involved. Its always good to see people trying new things get some success.

Posted by m2cks
@Lord_Yeti said:
" Always nice to see weeaboos attack a Japanese talent for trying something different. "
This.
Posted by Surkov

If the soundtrack is even close to the greatness of SotN, then I'll buy it just for that. 

Posted by ChosenOne

I'm kind of not interested because all of the characters are female. Does that make me a bad person?

Posted by SparkEngineer

God damn this game looks awesome. Such a unique idea for a fighter. Hope it does really well. Day 1 for me on 360 and ps3!

Posted by Sooty

Promising? I thought it looked terrible.

Posted by Rox360

Heh, this comments thread is amusing. A clear display of various people's tolerance toward unfinished games! I, personally, strongly dislike all fighting games, and I'm not a fan of the art style in this one, but I still think it looks great. I can see it for what it is; is a fresh take on the 2D fighting game genre brimming with potential. Last I saw it, almost everything was placeholder, but the things that were actually finished looked fantastic, disregarding my own dislike for the particular style. It's got quality where it counts.

And if working on something you think looks interesting is a waste of your time... well, it isn't, let's just say. There's more to it than money. That's the only thing a huge, epic, ambitious game could offer that this game can't. What this game can offer is inspiration and creative freedom. Musicians value those things. In fact, visual artists do, too. And programmers, also!

If, say, Bethesda ended up announcing that someone else would be making the music for Skyrim because Jeremy Soule ditched them to make music for indie games, I wouldn't call that a waste of his talent. I would think that's freaking awesome. That means games that normally wouldn't necessarily be able to afford a talented musicians would get a significant bump up in overall quality, and the musician himself would obviously be much more inspired, and happy, working on the new project. Otherwise he wouldn't do it. Sounds like a win-win to me. Companies with tons of money won't have any problem finding decent substitutes for their epic soundtracks.

Posted by Ravidrath
@ChosenOne: Nope, but there are male characters in the game's story, so...
Posted by Turambar

Did anyone call this game pedophile bait yet?  No?  Well at least we're off to a better start than the comment section for the quick look then.

Edited by SparkEngineer

I don't know how it could look terrible. It's a downloadable game, probably in the range of 10-15$ that looks to play a lot like darkstalkers. It has some huge influence from it. 

Not only that it's got a badass art style and the fighting mechanics look super tight. Love how they chained some of the abilities together. For an indie dev this game is EXTREMELY polished.

It surely isn't street fighter, but considering how horrendously poorly designed street fighter games have been over the past year I'd bet this game is pretty good for the price. 

It looks extremely promising. It's the first fighting game we've seen by an indie developer for the downloadable space and for a game with so much against it in terms of market size and game balancing difficulties it looks to be doing swell. 

You might not like fighting games, but there's nothing in this footage to show that the game is terrible. There however is a glimpse of a potentially good game. The whole point of the word promising is that it isn't decided yet if it's good or not. 

It's really unfair to be so objectively biased. 

I guess my point is that there isn't enough here to say it looks horrible. It appears to have a well polished fighting engine with some unique art style and some absolutely stellar animations. I don't know what anyone could say makes it not look promising. You might not like the genre or the art style but that is an entirely subjective viewpoint of this game. I personally think Super street fighters ridiculously overly muscular and bulky character designs to be lazy and unappealing, but i wouldn't say that has _any_ effect on the quality of the game.

Toss in some decent netcode and some lobby/spectator support and you've got a winner. just don't charge 30$ for it.
Posted by Ravidrath
@Axersia: It's a good thing we're not asking for a pass because we're indie, but I hope you'll at least play the demo and give us a chance to change your mind.
Posted by Xpgamer7

weird look, so I'm not surprised the GB community is split on it. I personally jump between hating and loving it.

  • 75 results
  • 1
  • 2