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The Man Behind Your Next Favorite PlayStation Game

As the industry twists, turns and changes, Shuhei Yoshida is tasked with envisioning the future of Sony and video games.

No Caption Provided
Yoshida comes across as all formal in this picture, but he's down-to-earth in person.
Yoshida comes across as all formal in this picture, but he's down-to-earth in person.

It’s easy to like Shuhei Yoshida, the head of Sony Computer Entertainment Worldwide Studios, the position last held by another charismatic individual, Phil Harrison, who's now with Microsoft.

Yoshida is thoughtful, contemplative, surprisingly funny, and while he’s quick to defend and explain his company’s decisions, he comes across as an executive well aware of Sony’s past mistakes and keeping track of what’s happening in the world around him.

I’ve already filed stories based on my time with Yoshida at E3 (the lack of Vita games and 3D at the press conference, and whether The Last Guardian is coming out), encompassing only a few moments of our wide-ranging 30-minute conversation. I spoke with Yoshida just hours after Nintendo’s press conferences wrapped, an event largely seen as a swing and a miss for the company.

“To me, they [Nintendo] are continuing their very family friendly approach with [a] games for everyone style,” said Yoshida. “I see them, this time, more serious about a mature games or high-definition kinds of games, as well as network services. So it’s interesting how they will balance what they’ve been doing with something new for them that they seem to be trying to do this time.”

Not exactly a endorsement, but what do you expect from the competition?

Sony and Microsoft’s time to shine with glitzy new pieces of hardware seems destined for next year, while E3 2012 was focused on what could be the last major blitz of PlayStation 3 software, PlayStation Network, and the recently launched PS Vita. Yoshida already apologized for the lack of Vita software at the press conference, though had I already been to Sony’s booth, I would have asked him about the surprising absence of first-party games there, too.

Sony has an impressive stable of first-party developers, but many may be committed to early Orbis development, and unlike the past, Sony has not been able to count on third-parties to pick up the slack.

Yoshida admitted it’s been tougher to attract third-parties to Vita. There’s Facebook, iOS and other areas companies are committing resources to.

“It’s understandable when that happens,” he said. “It’s kind of hard for us to get as much support that we’d like to have from publishing partners.”

Liberation seems in the mold of PSP's God of War games--probably good, but why not on PS3?
Liberation seems in the mold of PSP's God of War games--probably good, but why not on PS3?

In the past, Sony’s (and Nintendo's) marketshare in handhelds was much larger. In the past few years, that’s changed. The short-term solution appears to getting hands-on and working closely with third-parties that Sony’s had strong relationships with, a strategy that may have birthed Assassins Creed: Liberation.

Nintendo president Satoru Iwata used his keynote at the Game Developers Conference in 2011 to warn the industry about the dangers creators faced by the rise of social and mobile games. It’s not that social and mobile games were inherently bad, but Iwata worried small, cheap games could undermine everyone else.

Yoshida doesn’t share that opinion, or at least doesn’t appear to be as concerned.

“I always believe core gamers will never leave core gaming consoles because consoles are made for games,” he said. “We believe we understand what core gamers want, and it’s our role to provide the platform for game developers to really create deeper, immersive game experiences. We also appreciate people playing games on smartphones, as well. I play games on my smartphone, as well. Gamers play all kinds of games. I think the smartphone and tablet casual market will continue to grow, but what it’s doing is increasing the population of gamers in the world market.”

To that end, Sony’s established PS Mobile, formerly called PS Suite, a software development kit to get classic PlayStation games onto today’s modern mobile platforms. It’s partnering with HTC, but I couldn’t help but wonder if Sony would continue to ignore the elephant in the room named Apple.

Yoshida didn’t dismiss it outright, and blamed the lack of an iOS version on “technical difficulties.” He did admit it’s impossible to disregard the sheer number of devices Apple has sold, and that Sony is actively “experimenting” with applications to keep players connected to their PlayStation experiences.

“That’s one way in thinking to reach out to that casual audience who have found gaming for the first time,” he said.

Vita is just four months old, but the machine has not been a runaway success. There haven’t been many big games since its February launch here, and one of the chief reasons I’d been considering buying one for myself, Sound Shapes, is now coming to PS3, too. Yoshida didn’t make it sound like Sony was preparing to take the same drastic steps Nintendo did when 3DS stumbled out of the gate, where the company tossed out price cuts and free games.

Still, he was especially proud of announcing support for original PlayStation games, the most requested feature he’s heard from PS Vita owners on Twitter. (He’s really active on Twitter and responds often, by the way).

Since Square Enix doesn't feel like remaking Final Fantasy VII, maybe it's time to play it again.
Since Square Enix doesn't feel like remaking Final Fantasy VII, maybe it's time to play it again.

Yoshida sympathized with players who simply find the $250 device too expensive right now, though.

“Our hardware group always work hard to try to cost reduce,” he said, “so that people who are waiting for PS Vita to eventually, in the future, become more affordable to them [can buy it].”

There’s no timetable for a possible price cut, only that it will happen “eventually.”

One way to extend the value proposition for Vita owners might be PlayStation Plus features, a no-brainer addition that made no appearance at E3. Yoshida actually laughed in a knowing sort of way when I asked him about it.

“We’ve been thinking, yeah,” he said.

Seconds later, a Sony representative made it clear there were no announcements at the moment, but Yoshida’s response should speak volumes. It’s unclear why PlayStation Plus for Vita wasn’t ready to go at E3, but count on it showing up eventually. Maybe Sony will make a bigger push at Tokyo Game Show.

Maybe we’ll see Orbis at TGS, too--I'm willing to bet a teaser. We didn’t touch on Sony’s next hardware very much, except in very broad strokes. I pointed out how it’s surprising to see Sony investing in new properties like Beyond and The Last of Us with the cycle winding down, but Yoshida saw that as an obvious move.

Even if you don't like Cage's games, you have to applaud Sony bankrolling his original ideas.
Even if you don't like Cage's games, you have to applaud Sony bankrolling his original ideas.

“It’s very important for us to have an opportunity to try something new for creative people,” he said, “while maintaining popular franchises so we can balance the business needs, as well as creative people’s needs.”

Though not explicitly said, it seems clear Yoshida’s group is deeply involved with Orbis. Vita was a “defining project” for the company, as it represented the first time the development side had a profound influence on hardware features. It was Yoshida’s job to connect the Japanese hardware developers with the right creative people from his departments, and make sure everyone’s needs were met.

“I moved to Japan from the US and every week, every day, I met with the hardware guys and joined the discussions and helped them communicated with the right studios,” he said.

He “absolutely” expected that relationship to continue going forward.

And forward may not be far off. Yoshida's tasked with the mammoth duty of managing Sony's development portfolio as several internal and external transitions are underway. We'll see how those ideas pan out in the years ahead.

Patrick Klepek on Google+

73 Comments

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AuthenticM

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Edited By AuthenticM

@samcroft90 said:

@Th3_James said:

Uncharted 2 and Heavy Rain were the last games I played on PS3. I might have to turn it on once again for The Last of Us, but idk if I even want to bother despite how cool it looks.

I know lots of people who use their PS3 as a 'first party exclusive box' and as a result go for months without using it.

I do the same with Nintendo devices, and I go for years without using it. I don't regret my purchase though; their first-party stuff it stellar.

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LegalBagel

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Edited By LegalBagel

You have to think the more that they focus on getting properties on mobile phones, the more they're going to wonder why they're making their own mobile game platforms that continue to fail when they could just make their own quality games from the ground up for smartphones.

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Mockduck

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Edited By Mockduck

Patrick, great interview and read. Honestly, you're one of the best reporters I read regularly in the gaming media right now, keep up the good work!

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jasonefmonk

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Edited By jasonefmonk

It would be really disappointing to see third parties shy away from Sony's next system, I've so many memorable experiences playing things like Journey and MGS4 that I couldn't have anywhere else. I've never owned an Xbox and don't plan to, unless they change the way their business works; the "cost of living" in the Microsoft ecosystem is way too high. I have a Wii but it's just a Virtual Console machine at this point in it's life. PlayStation is the only place that's fulfilled my gaming needs.

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emergency

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Edited By emergency

I love how active he is on twitter even with just small 1-sentence replies. I hope that PS+ members get amazing VITA features. I think it'd be a great way to get more PS+ subscribers & reward the VITA owners with something for being "early adopters" essentially.

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saddlebrown

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Edited By saddlebrown

"Liberation seems in the mold of PSP's God of War games--probably good, but why not on PS3?"

I'm getting pretty tired of that question, actually. Why not on PS3? Because it's on Vita. Assassin's Creed III is on PS3. Liberation is on Vita. It looks like a really awesome handheld experience. It's pretty mind-blowing that that's the kind of game we can have in the palm of our hands now, yet everyone complains about it. People just need to come to grips that not every handheld game is meant to be played in 5-minute chunks on a bus ride. Some want you to sit down, put in some headphones, and get truly immersed. What's wrong with that goal? Vita has bite-sized games too. That's the beauty of it.

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Xeirus

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Edited By Xeirus

@Th3_James said:

@samcroft90 said:

@Th3_James said:

Uncharted 2 and Heavy Rain were the last games I played on PS3. I might have to turn it on once again for The Last of Us, but idk if I even want to bother despite how cool it looks.

I know lots of people who use their PS3 as a 'first party exclusive box' and as a result go for months without using it.

I bought my 60GB console shortly after launch and haven't used it much even after all these years. As great as the few exclusive games were on ps3 that I actually played, I don't know if I am going to own all consoles in this coming generation of systems like I did with this one.

Exactly how I feel. I have every console right now, but have been gaming on my PC for the last couple of years and I don't miss the consoles much at all. It's really sort of depressing.

The last games I played were Journey and Trials Evo, before that? I don't even remember :/

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NocturnusFatalis

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Edited By NocturnusFatalis

Maybe it's all just corporate rhetoric BS keeping in mind the site he's interviewing for, but..

I cannot help but take comfort in the fact that someone says they wish to preserve the place for a hardcore game box in the future. And that their sites are more set on more mature games (T-M range). I hope they've learned a few lessons (launching too late, launching too expensive, etc). PS2 was all I bought two gens ago, because that's all one needed. A PS3 was my first HD platform, and was going to be my only one until it was clear things weren't going to work out the same this gen, and I got other stuff (360, PSP, gaming laptop, gaming desktop, then Vita). I'm committed to getting the PS4 first next gen, but I'll still be getting other stuff too. Hopefully, they keep their eye on us gamers who want more than our smartphones.

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randomatom

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Edited By randomatom

Great article, very excited for the future of the Vita...but still worried.

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Edited By Lava

I'm excited for Playstation Plus to extend to the Vita, even some free Mini games would lead me to play with that system more.

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BoFooQ

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Edited By BoFooQ

“It’s very important for us to have an opportunity to try something new for creative people,

I like the idea of sony saying we need to get ready for PS4 so whatever crazy project you have go ahead and get it out on PS3 so we have something to fill line up. I can only imagine new hardware will cost more to make games, so if you have an off the wall game its better to put it out now than try and wait. Personally I'm not sure what sony could put into PS4 to make me rush out to get right away. Like when I got my PS3, I'll probably wait a year or two, maybe first price drop till upgrading.

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Edited By GozerTC

Honestly I'm not surprised third parties are ignoring or slow to adopt the Vita. Didn't many of us point out that dedicated portable gaming systems are less viable now that we have so many multipurpose devices that are "good enough" for on the go?

Also a little grammar mistake:

the sheer number of devices Apple has told,

That said it's interesting to hear his take on Nintendo and the industry at large.

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Edited By Th3_James

@samcroft90 said:

@Th3_James said:

Uncharted 2 and Heavy Rain were the last games I played on PS3. I might have to turn it on once again for The Last of Us, but idk if I even want to bother despite how cool it looks.

I know lots of people who use their PS3 as a 'first party exclusive box' and as a result go for months without using it.

I bought my 60GB console shortly after launch and haven't used it much even after all these years. As great as the few exclusive games were on ps3 that I actually played, I don't know if I am going to own all consoles in this coming generation of systems like I did with this one.

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Edited By onan

I don't know about a price cut for the Vita, but if they'd just announce a price cut for the memory sticks, or a Micro SDHC adapter, I'd buy one in a heartbeat. They've already validated a purchase of one based on my existing library of digital PSP and PS1 games (A collection not insubstantially bolstered by PS Plus, either). The problem is their focus on digital has never ever been in line with the affordability of storage for their portable systems. That's what needs to change for me to get on board with the Vita.

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Edited By WJist

Sony's impressive back catalog of PS1 and PS2 titles is always worth revisiting and I hope that those games come back fully for Vita and Orbis. But....it would seem odd to do the backwards compatibility with PS3 games on their next system.

It's too bad because I like their direction as a game company and their willingness to invest in new ideas and tech is something that should be lauded while the competition is crapping up their dashboard and releasing mini-game collections.

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Edited By mabber36

"Even if you don't like Cage's games, you have to applaud Sony bankrolling his original ideas."

why do i have to applaud sony for wasting money funding non-games when they could be funding games?

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morningstar

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Edited By morningstar

Hope he can give us more quality vita games.

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Edited By samcroft90

@Th3_James said:

Uncharted 2 and Heavy Rain were the last games I played on PS3. I might have to turn it on once again for The Last of Us, but idk if I even want to bother despite how cool it looks.

I know lots of people who use their PS3 as a 'first party exclusive box' and as a result go for months without using it.

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Edited By Th3_James

Uncharted 2 and Heavy Rain were the last games I played on PS3. I might have to turn it on once again for The Last of Us, but idk if I even want to bother despite how cool it looks.

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Edited By impartialgecko

I'm down with Sony catering for me and my exclusively game-related interests. I's prefer a game box rather than a media box when the PS4 rolls around.

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Edited By samcroft90

cool, nice to see that the playstation plus stuff will be extending to vita owners.

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Edited By patrickklepek
No Caption Provided
Yoshida comes across as all formal in this picture, but he's down-to-earth in person.
Yoshida comes across as all formal in this picture, but he's down-to-earth in person.

It’s easy to like Shuhei Yoshida, the head of Sony Computer Entertainment Worldwide Studios, the position last held by another charismatic individual, Phil Harrison, who's now with Microsoft.

Yoshida is thoughtful, contemplative, surprisingly funny, and while he’s quick to defend and explain his company’s decisions, he comes across as an executive well aware of Sony’s past mistakes and keeping track of what’s happening in the world around him.

I’ve already filed stories based on my time with Yoshida at E3 (the lack of Vita games and 3D at the press conference, and whether The Last Guardian is coming out), encompassing only a few moments of our wide-ranging 30-minute conversation. I spoke with Yoshida just hours after Nintendo’s press conferences wrapped, an event largely seen as a swing and a miss for the company.

“To me, they [Nintendo] are continuing their very family friendly approach with [a] games for everyone style,” said Yoshida. “I see them, this time, more serious about a mature games or high-definition kinds of games, as well as network services. So it’s interesting how they will balance what they’ve been doing with something new for them that they seem to be trying to do this time.”

Not exactly a endorsement, but what do you expect from the competition?

Sony and Microsoft’s time to shine with glitzy new pieces of hardware seems destined for next year, while E3 2012 was focused on what could be the last major blitz of PlayStation 3 software, PlayStation Network, and the recently launched PS Vita. Yoshida already apologized for the lack of Vita software at the press conference, though had I already been to Sony’s booth, I would have asked him about the surprising absence of first-party games there, too.

Sony has an impressive stable of first-party developers, but many may be committed to early Orbis development, and unlike the past, Sony has not been able to count on third-parties to pick up the slack.

Yoshida admitted it’s been tougher to attract third-parties to Vita. There’s Facebook, iOS and other areas companies are committing resources to.

“It’s understandable when that happens,” he said. “It’s kind of hard for us to get as much support that we’d like to have from publishing partners.”

Liberation seems in the mold of PSP's God of War games--probably good, but why not on PS3?
Liberation seems in the mold of PSP's God of War games--probably good, but why not on PS3?

In the past, Sony’s (and Nintendo's) marketshare in handhelds was much larger. In the past few years, that’s changed. The short-term solution appears to getting hands-on and working closely with third-parties that Sony’s had strong relationships with, a strategy that may have birthed Assassins Creed: Liberation.

Nintendo president Satoru Iwata used his keynote at the Game Developers Conference in 2011 to warn the industry about the dangers creators faced by the rise of social and mobile games. It’s not that social and mobile games were inherently bad, but Iwata worried small, cheap games could undermine everyone else.

Yoshida doesn’t share that opinion, or at least doesn’t appear to be as concerned.

“I always believe core gamers will never leave core gaming consoles because consoles are made for games,” he said. “We believe we understand what core gamers want, and it’s our role to provide the platform for game developers to really create deeper, immersive game experiences. We also appreciate people playing games on smartphones, as well. I play games on my smartphone, as well. Gamers play all kinds of games. I think the smartphone and tablet casual market will continue to grow, but what it’s doing is increasing the population of gamers in the world market.”

To that end, Sony’s established PS Mobile, formerly called PS Suite, a software development kit to get classic PlayStation games onto today’s modern mobile platforms. It’s partnering with HTC, but I couldn’t help but wonder if Sony would continue to ignore the elephant in the room named Apple.

Yoshida didn’t dismiss it outright, and blamed the lack of an iOS version on “technical difficulties.” He did admit it’s impossible to disregard the sheer number of devices Apple has sold, and that Sony is actively “experimenting” with applications to keep players connected to their PlayStation experiences.

“That’s one way in thinking to reach out to that casual audience who have found gaming for the first time,” he said.

Vita is just four months old, but the machine has not been a runaway success. There haven’t been many big games since its February launch here, and one of the chief reasons I’d been considering buying one for myself, Sound Shapes, is now coming to PS3, too. Yoshida didn’t make it sound like Sony was preparing to take the same drastic steps Nintendo did when 3DS stumbled out of the gate, where the company tossed out price cuts and free games.

Still, he was especially proud of announcing support for original PlayStation games, the most requested feature he’s heard from PS Vita owners on Twitter. (He’s really active on Twitter and responds often, by the way).

Since Square Enix doesn't feel like remaking Final Fantasy VII, maybe it's time to play it again.
Since Square Enix doesn't feel like remaking Final Fantasy VII, maybe it's time to play it again.

Yoshida sympathized with players who simply find the $250 device too expensive right now, though.

“Our hardware group always work hard to try to cost reduce,” he said, “so that people who are waiting for PS Vita to eventually, in the future, become more affordable to them [can buy it].”

There’s no timetable for a possible price cut, only that it will happen “eventually.”

One way to extend the value proposition for Vita owners might be PlayStation Plus features, a no-brainer addition that made no appearance at E3. Yoshida actually laughed in a knowing sort of way when I asked him about it.

“We’ve been thinking, yeah,” he said.

Seconds later, a Sony representative made it clear there were no announcements at the moment, but Yoshida’s response should speak volumes. It’s unclear why PlayStation Plus for Vita wasn’t ready to go at E3, but count on it showing up eventually. Maybe Sony will make a bigger push at Tokyo Game Show.

Maybe we’ll see Orbis at TGS, too--I'm willing to bet a teaser. We didn’t touch on Sony’s next hardware very much, except in very broad strokes. I pointed out how it’s surprising to see Sony investing in new properties like Beyond and The Last of Us with the cycle winding down, but Yoshida saw that as an obvious move.

Even if you don't like Cage's games, you have to applaud Sony bankrolling his original ideas.
Even if you don't like Cage's games, you have to applaud Sony bankrolling his original ideas.

“It’s very important for us to have an opportunity to try something new for creative people,” he said, “while maintaining popular franchises so we can balance the business needs, as well as creative people’s needs.”

Though not explicitly said, it seems clear Yoshida’s group is deeply involved with Orbis. Vita was a “defining project” for the company, as it represented the first time the development side had a profound influence on hardware features. It was Yoshida’s job to connect the Japanese hardware developers with the right creative people from his departments, and make sure everyone’s needs were met.

“I moved to Japan from the US and every week, every day, I met with the hardware guys and joined the discussions and helped them communicated with the right studios,” he said.

He “absolutely” expected that relationship to continue going forward.

And forward may not be far off. Yoshida's tasked with the mammoth duty of managing Sony's development portfolio as several internal and external transitions are underway. We'll see how those ideas pan out in the years ahead.