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    Call of Duty: Ghosts

    Game » consists of 15 releases. Released Nov 15, 2013

    The tenth installment of the long-running shooter franchise introduces a brand new storyline, where the United States is under threat from a coalition of South American nations, and must employ a special group of operatives known as "Ghosts" to survive.

    Current gen versions max players cut from 18 to 12

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    jimmyfenix

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    #1  Edited By jimmyfenix

    The Call of Duty: Ghosts single-player campaign requires a 3GB install on Xbox 360, Activision has revealed.

    In a post on the One of Swords blog, Activision community manager Dan Amrich confirmed that Ghosts will play on an Xbox 360 with an internal 4GB flash drive. Any compatible USB 2.0 flash drive formatted for Xbox with enough free space will work also, including thumb drives.

    However, if you just want to play multiplayer, you don't need to install anything. As Amrich points out, the map Free Fall, which is a pre-order bonus, is an additional download, so you'll need around 250MB for that.

    Meanwhile, the Xbox Marketplace has revealed that the Xbox 360 version - and presumably all current-gen versions - of Ghosts supports a maximum of 12 players in online multiplayer. This is down from the maximum of 18 in previous current-gen Call of Duty games.

    It is expected that the PC, PlayStation 4 and Xbox One versions will allow for 18 players online.

    While we're on the topic, on Xbox 360, Ghosts supports 1-4 offline players and 1-2 offline co-op players.

    source

    Could this be pressure from Sony and MS to cut the limit of max players on MP on current gen so more people buy next gen consoles ?

    It is common practice when game developers cut features from certain versions of their games so another version/platform can have exclusive features to them.

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    deactivated-63f899c29358e

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    I suspect it is more likely that the old consoles couldn't keep up with the higher player number, while still retaining the same feature-set (the player customization and such).

    Anyway wasn't it only a single playlist in the previous Call of Dutys that actually used 18 players and not 12... Ground War was it?

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    Grissefar

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    Yes only Ground War was 18 players in the past so this should not be a huge reason to worry, unless map sizes are actually balanced for 18 players this time around, which I doubt.

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    TrafalgarLaw

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    Xbox is only balanced for 12 players.

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