I don't think this game not running well is a negative sign for these consoles.
There are good looking games (Hell, around launch then inFamous and Killzone both showed off pretty good 1080p games that still stand up visually; people may not have wanted a short cover-shooter to play but The Order 1886 matches anything I've seen a PC do in terms of a clean, aliasing-free presentation; DriveClub is also sometimes stunning) that prove the hardware is capable and (from what I hear, have not touched current gen development myself) it has never been easier to work with the platforms to get a game running and tuned.
The 8-core tablet-class CPU (it's x86 but those 8 cores running at 1.6GHz are nothing like the 4 cores (clocking up to 4GHz) inside a modern Intel desktop x86 chip, even before you consider the frequency difference) is not the strongest part of these consoles, but it's also not actually killing them. But if you've got a game engine that really wants to load one core, you may have issues balancing the game. My understanding is Unity has been making a lot of progress in this area but you're not going to see that if this game was developed on a branch of the engine that they locked down months ago. Getting more at home with the new APIs (DX12, the to-the-metal API used by Sony, OpenGL Vulkan) should mean the CPUs don't bottleneck this generation in terms of visuals (if you want to do really heavy CPU sim stuff then I'd say PC offers a lot more options for interesting game design that eats perf and couldn't easily port to consoles but I'm not sure how many game devs are even looking for that - even slower CPUs are really fast vs even 10 years ago). Hell, VR's need for quick response times mean Unity 5.4 is significantly faster than 5.3, even before you turn on the VR-specific optimisations to help.
Unity games have the potential to perform badly, but it's not an inherent issue with the engine. They can also perform well, especially if the devs keep updating to new versions as the develop (which has been a major issue in the past with devs branching early and becoming completely detached from the current, high performance release of the engine). And these consoles aren't high-end PC equivalent, but they gain from being all the same so you can optimise far more tightly than a PC game/version.
Log in to comment