Developed by Swedish studio DICE, the Frostbite Engine focuses on destructible environments and HDR sound. The engine made its debut with Battlefield: Bad Company.
Why? Are you producing something on the limitations of the engine? Weighing one engine over another? Do you have a friend who is all about the frostbite engine and you're telling him why unreal or maybe you're backing id tech 2, that#d be awesome I guess.
Most chances that if you run split screen the game will lower the graphics settings so the request for games using Frostbite (for graphics I assume) is really weird.
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