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    Metal Gear

    Game » consists of 12 releases. Released Jul 07, 1987

    Known as the first stealth-action game, Metal Gear tells the tale of Solid Snake, a rookie operative of the U.S. special forces unit FOXHOUND, as he infiltrates Outer Heaven, a fortified military compound, to destroy a mysterious superweapon known as "Metal Gear".

    sbc515's Metal Gear (Nintendo Entertainment System) review

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    Solid Snake searches for Sarah Connor and/or a lawyer.

    Metal Gear, a stealth action game, was developed and first published by Konami in 1987 for the MSX2 home computer and was well-received critically and commercially, but that version was released only in Japan and Europe at the time. A different version was released on the NES that has many major changes, which is what this article will now cover.

    Because the MSX2 version was not released in North America at the time, the NES version was the one that served as the basis rather than the original MSX2 version for a couple of home computer ports released by Ultra Games in 1990 for the Commodore 64 and MS-DOS. Besides, the MSX2 was never available in the US. This port was rushed and released in time for the Japanese 1987 holiday season. It took three months for it to complete development.

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    The box art is traced from a picture of Kyle Reese from The Terminator. This is, however, a flaw also present in the MSX port, as Konami decided to make the cover without Kojima's permission. The cover is also falsely advertising as well: despite being the central feature of the franchise, the Metal Gear mech doesn't appear at all in the game: instead, Snake fights a computer.

    This was actually a trend with Konami NES manuals - for example, the Castlevania III manual is absolutely full of similar goofiness, such as calling one of the powerups "Goodness Gracious Great Bolts of Lightning." This game and its NES sequel manuals say that the main antagonists are Vermon Cataffy and Higharolla Kockamamie. Turns out these are just nicknames for the real main villain, Big Boss, which he masquerades as Commander South also.

    The graphics are equally as good as the MSX version, but it has bad menu controls and lots of bugs. The title screen only stays on for two seconds before the demo starts, making starting the game a pain.

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    The grammar and dialogue is atrocious, even for the time, as some characters will say weird things like a guard waking up screaming "I feel asleep!". Even the dialogue is very fast and can be skipped with literally any button, even the D-Pad (you'll probably skip important dialogue by accident as a result).

    The environment design is a complete mess, as you won't be able to pass through empty areas, even though it looks like you would fit. Many rooms contain hard to avoid traps that can cause a lot of cheap deaths. What's worse is that there are almost no checkpoints. You can only get checkpoints if you higher rank, but it is quite difficult to gain a higher ranking if you accidentally kill a hostage.

    For some reason, Snake can only equip one item at a time. To pass through a room filled with gas, you have to wear a gas mask. However, entering the room (or any room in general) requires a keycard, and using the keycard means unequipping the gas mask (as if Snake holds the keycard with his teeth). This means that it's nigh impossible to pass through a gas-filled room, without taking some damage. Oh, speaking of keycards, there are in total eight of them. And there're no indications on which door will require which card. And near the end of the game, the normally simple task of opening a door becomes a very annoying and unnecessary guessing game show.

    Some of the things you're required to do in this game are just outright nonsensical. For example, there exist three types of explosive weapons in the game: C4, landmines, and missiles. Only the landmines can be used to damage the tank mini-boss you encounter halfway through the game, the C4 is for blowing up computers and missiles are for signal jammers.

    Enemies can be either extremely slow or so fast that they'll be stuck with you right behind your back. And lack of a mercy invincibility period means you can get killed very easily by enemies if they swarm you. In fact all enemies get notified easily when you're near them, no matter how stealthy your approach is, however most (if not, all) enemies will barely notice you if you keep punching them. They're also respawning enemies: while lots of games have this mechanic, here, they respawn every time you leave the area, even if you entered a sub-area like a truck or even if you open the menu to get an item.

    When battling the tank mini-boss, you need exactly eleven mines to destroy it. Don't bother fighting it if you have any less than that. If you leave the area to restock, by the time you return, the tank's health is fully replenished.

    Big Boss (whose names are actually played on names of controversial figures, for example: Vermon Cataffy → Muammar Gaddafi, Commander South → Oliver North, and Higharolla Kockamamie → Ayatollah Khomeini), the main antagonist, lacks any of the sympathetic qualities that he has in the MSX games. While in the original games Big Boss created Outer Heaven to give refuge for war veterans and children, in the NES versions he created Outer Heaven to impose terror on other countries, bombed civilian aircraft for fun, and wants to launch nukes at Washington, London, Tokyo, Canberra, and Paris.

    Now for the worst: extremely and ridiculously long passwords. The game uses a passcode system rather than saving like the MSX version. This is a passcode rather than a password, in other words, what the player enters is not a pre-set keyword that does a specific thing, but instead being parsed as program code by the game and generating a game state if valid. Unfortunately, the architecture of the NES is such that the word "fuck" has a tendency to result in interesting game states, and between the FUCKM E1111 11111 11111 11111 code from this game and the equally famous "ENGAGE RIDLEY MOTHER FUCKER" code for Metroid (note: look up what this code does before trying it out), this ensured that vowels would be removed from passcode entry screens for years to come. The European version of Metal Gear for the NES was one of the first games to make this change.

    It seems debatably bad, but if you think it's right for you, you might enjoy it.

    Other reviews for Metal Gear (Nintendo Entertainment System)

      Review: Metal Gear (NES) 0

      As I'm playing many of these acclaimed game franchise originators, I've noticed that some possess certain core elements that make the game a blast to play even on older hardware, and others seem overly ambitious or less-than-fully-realized until further iterations down the road. Metal Gear definitely qualifies for the latter category. For example, the first descriptor that springs to mind when I think of the Metal Gear series is "cinematic," owing a significant debt to the movements...

      1 out of 1 found this review helpful.

      Solid as, I reckon 0

      Comfortably set in the year 19XX (it could be happening now!), Kojima’s baby Metal Gear – the real originator of the stealth genre – sees new recruit Solid Snake enter the fortified state Outer Heaven to rescue fellow operative Grey Fox and destroy the mysterious Metal Gear, a bipedal WMD. Convoluted? Sure, but by 1987’s terms, the plot was the videogame equivalent of War and Peace (with necessary emphasis on the former). Metal Gear shifted a major gaming paradigm when it was released, rewarding...

      0 out of 0 found this review helpful.

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