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IPX OR BUST. 
IPX OR BUST. 
Amidst all the news and video that surfaced for StarCraft II, there was a minor hubbub over the revelation via Blizzard head honcho Rob Pardo that the game will not contain support for LAN play. That means the one and only way to play against other people, even those in the same room with you, is via an Internet connection to the revamped but as yet undetailed Battle.net service.

Needless to say, some folks were less than pleased about being forced to play over the Internet, when a local network connection provides for gameplay with essentially zero latency. I figured I'd give Blizzard a chance to explain itself, so I asked what went into the decision. And this is what they said.

We don’t currently plan to support LAN play with StarCraft II, as we are building Battle.net to be the ideal destination for multiplayer gaming with StarCraft II and future Blizzard Entertainment games. While this was a difficult decision for us, we felt that moving away from LAN play and directing players to our upgraded Battle.net service was the best option to ensure a quality multiplayer experience with StarCraft II and safeguard against piracy. 

Several Battle.net features like advanced communication options, achievements, stat-tracking, and more, require players to be connected to the service, so we’re encouraging everyone to use Battle.net as much as possible to get the most out of StarCraft II. We’re looking forward to sharing more details about Battle.net and online functionality for StarCraft II in the near future. 


This will probably affect the hardest of the hardcore competitive players, who demand a completely lag-free environment in which to flex their skills. Personally, I sure as heck wasn't planning to schlep my PC to any LAN parties anytime soon, so I can't say I'm too disappointed in this omission. The number of people using third-party LAN play services like Hamachi and Garena is probably big enough for Blizzard's bottom line to feel it, so I can't say I'm surprised they're trying to keep their game as profitable as possible.

Does this ruffle anyone else's feathers?

155 Comments
theMcNasty on June 30, 2009
Blizzard rolled a natural 20 at pissing me off today.

Edit:  Finally, solid proof that only the honest consumer gets hurt by piracy.
Dion on June 30, 2009
Good for them. I trust that they will optimize Battlenet instead, and considering that almost everything they have done have been for the hardcore players they probably won't screw them over with this.

Edit: Clearly I was first. Now I can elaborate.
lordofultima on June 30, 2009
I don't even plan on playing it and it still pisses me off. Way to go Blizzard.
Seraphim2150 on June 30, 2009
Thats a bit annoying
skywing on June 30, 2009
I had a starcraft lan pary 4 days ago
this feature must be in the game!!!
Termite on June 30, 2009
It doesn't ruffle my feathers, although I do think it's kind of a lame move to not include LAN. I always felt like Blizzard was a real "for the fans" sort of establishment sort of like Valve but this goes against that.
mrsmiley on June 30, 2009
This is a horrible idea. Latency is a big issue, especially in the pro scene. It's seems absolutely insane for Blizzard to leave this feature out, although I can understand them doing it to fight piracy. This is going to hurt the pro scene big time, and since pro Starcraft has really only recently started hitting the main stream, it sounds like they will be crippling it before it can even get started. Great move.
Deusoma on June 30, 2009
I was only ever planning on playing the singleplayer, so it doesn't affect me too much, but how in the hell is preventing local multiplayer going to do anything about piracy? That makes about as much sense as saying you can pirate Halo 3 by playing split-screen co-op.
chililili on June 30, 2009
@skywing said:
" I had a starcraft lan pary 4 days ago
this feature must be in the game!!!
"
@mrsmiley said:
" This is a horrible idea. Latency is a big issue, especially in the pro scene. It's seems absolutely insane for Blizzard to leave this feature out, although I can understand them doing it to fight piracy. This is going to hurt the pro scene big time, and since pro Starcraft has really only recently started hitting the main stream, it sounds like they will be crippling it before it can even get started. Great move. "
I agree with you both. Its an incredibly stupid move on their part.  I think it will ultimately affect their sales even more than whatever piracy through hamachi could have. As for achievements they would simply just need to make them unnatainable offline. BUt yes the only time I would multiplayer Starcraft was through LAN and this is a horrible, horrible choice which I hope does not also carry over to Diablo, but here it would be leess of an issue.
wordsgohere on June 30, 2009
I'm of the belief that this is stupid.

That is all.
zityz on June 30, 2009

Figures.

Nasar7 on June 30, 2009
This is really stupid, there is no reason to not include LAN support. It's not like it's gonna stop anybody from pirating. My three bros and I still play over LAN when we can bc we don't have a corporate T3 line so the network can be inconsistent and laggy even within the same house. 
Win on June 30, 2009
First they split the single player campaign into 3 separate titles and now this? It's like Blizzard knows the game will be great but they are just trying to get as much money from the players as possible.
Peach on June 30, 2009
I feel that this omission is ripping my nostalgic memories of SC parties at the seams... I don' know how I will live on.
LtSquigs on June 30, 2009
@Deusoma said:
" I was only ever planning on playing the singleplayer, so it doesn't affect me too much, but how in the hell is preventing local multiplayer going to do anything about piracy? That makes about as much sense as saying you can pirate Halo 3 by playing split-screen co-op. "
The reasoning behind it is that the replay value of starcraft is in the multiplayer, and in fact some people will get the game to play just the multiplayer and the problem occurs with LAN because since it doesn't connect to Battle.Net they can't always authenticate that the game is a real copy. This can be seen in starcraft, I know TONS of people who never bought that game and just pirated it so that they could play the LAN, of course they couldnt play the online matches but the LAN was enough for them, so thats where the concern about piracy comes in. Of course they could use other forms of protection like SecurROM, however these are easily cracked and circumvented, as well as provide not only an inconvienence to the user (such as install limits) but also have a stigma associated with them that can kill a games popularity, having to force someone to connect to Battle.Net to authenticate is more secure. I'm not saying this is the right move though, but I can't think of any other alternatives that wouldn't just be easily circumvented. (Also I assume that the reasoning behind only allowing achievments to be got through online play would be because there will most likely be cheat codes in single play)
Lowbrow on June 30, 2009
I predict battlenet will be an interface you need to login to first, then be able to play Starctrat 2. Its gonna be like steam - its all part of the plan.
Driadon on June 30, 2009
"The entire nation of South Korea was engulfed in riots today at the announcement that alleged video game 'StarCraft II' will not support locally hosted games. Several of the rioters where heard chanting 'You make us beg: no more lag'."

...and so begins the reformation of Korea against the western world...
cday130 on June 30, 2009
People will make a big deal about anything. Blizzard doesn't owe you jack. It's their game, they can put whatever they want in it. Don't like it? Don't buy the game.

At least they aren't going to have DRM that forces you to call support after 3 installs and installs rootkits on your computer. (Anno 1404)
HeavyMental on June 30, 2009
lans are so 2007
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