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Demon's Souls Online Support Extended To March 2011

You and your phantoms can get killed by the dragon on 1-2 for at least eight more months.

A further reminder of Demon's Souls surprising (and totally deserved) retail success came today from North American publisher Atlus when it revealed that the game's quasi-cooperative, sometimes competitive, and always terrifying online mode will now be supported until at least until March of next year.
 
When Atlus originally took over North American publishing duties for From Software's Demon's Souls (Sony originally published the game in Japan, but opted to allow other publishers to bring the game to additional territories), the game's EULA stated that the online servers would be supported for at least six months after its initial release, at which point they were free to discontinue support if the game wasn't successful. It was an absolutely reasonable assumption that a game as impenetrable and messed-up hard as Demon's Souls would not, in fact, be successful in the West.
  

 Just looking at the Tower Knight makes me tense up. Good thing he's easier now.
 Just looking at the Tower Knight makes me tense up. Good thing he's easier now.

Against all odds, however, Demon's Souls ended up being a cult success. As a result, Atlus will extend their server support until March next year. To celebrate their choice to not flip the "off" switch, all of the Demon's Souls servers are currently filled with that Pure White Soul Tendency that makes the game much easier (at the cost of a lower drop rate for rarer items and crafting materials). 
 
So back to Boletaria, everyone! Ostrava isn't going to rescue himself, and I need to show Yurt the back side of my Meat Cleaver. I've already beaten the game once, but then, I'm not going to get all 712 skill points by whining in the Nexus
Eggeon July 22, 2010 at 1:48 p.m.
Cool, even if the online mode really isn't the primary reason for playing this awesome and original RPG.
Slumberpunchon July 22, 2010 at 1:49 p.m.
again?
metalsnakezeroon July 22, 2010 at 1:49 p.m.
Looks like the hunt for souls will continue. 
neoepochon July 22, 2010 at 1:50 p.m.
Huzzah. I guess it is time to get back on the horse.
jos1ahon July 22, 2010 at 1:50 p.m.

Sweet bit of news this. I'm going back in. Didn't know the servers had such a short window to begin with.
sagesebason July 22, 2010 at 1:50 p.m.
What happens if online get discontinued?
Binman88on July 22, 2010 at 1:51 p.m.
Man, maybe I should play more Demon's Souls.
Snapstacleon July 22, 2010 at 1:54 p.m.
@sagesebas said:
" What happens if online get discontinued? "
It gets less fun knowing you can't ruin someone else's game. Also, the world tendency doesn't change.  You can play the whole game on its own still, but the online features are simply not around.
NeoUltimaon July 22, 2010 at 1:57 p.m.
I wasn't aware there were talks of its online getting taken down in the first place.
DaBuddaDaon July 22, 2010 at 1:57 p.m.
Well this sucks. When a dev releases a game with multiplayer an integral part of the experience they have the responsibility to keep the servers up for at least the duration of the entire generation, if not further than that. I say this not having played Demons Souls and will probably only pick it up after the PS3 hits $200 which might not be for another two years or so.
 
I think a reasonable period of time would be 5 years after the games release.
Cronoon July 22, 2010 at 1:59 p.m.
I am glad to hear this game is still going.  Definitely a 1-of-a-kind experience.
MisterMouseon July 22, 2010 at 2:01 p.m.
Man I really want to play this game, seems cool.
Leadcaton July 22, 2010 at 2:03 p.m.
Uh, that's cool... I guess? March 2011 still seems really soon for such a recent release though. Hopefully they'll extend it yet again if people continue to play  it.
Dornhalon July 22, 2010 at 2:05 p.m.
I loved Demons Souls! Finally, a challenging game that I can enjoy. Loved the environments!
Icemaelon July 22, 2010 at 2:06 p.m.
@Snapstacle said:
" @sagesebas said:
" What happens if online get discontinued? "
It gets less fun knowing you can't ruin someone else's game. Also, the world tendency doesn't change."
And you won't be able to summon people to help you or vice versa. And there won't be any hints. 
 
Man, Demon's Souls is gonna suck when they stop supporting the online.
Korneon July 22, 2010 at 2:08 p.m.
Hopefully the online support continues, since it is probably the best multiplayer experience of 2009. From Software took a big risk implementing the coop/ competitive elements how they did, but it completely payed off.  
 
Demons Souls is the hidden gem/ Dark Horse of 2009, but if online gets taken away, so does 75% of the game (including one incredible boss battle... aka the Old Monk).
Karkarovon July 22, 2010 at 2:21 p.m.
@Leadcat said:
" Uh, that's cool... I guess? March 2011 still seems really soon for such a recent release though. Hopefully they'll extend it yet again if people continue to play  it. "
Dude the game launched in October 2009, for a non monthly/cash shop type game keeping the servers up for over a year is rather nice of them.  It isn't like the game sold millions of copies like MW2 or something.  Of course that also blows since it is about triple the game MW2 is as well but thats just me talking.
 
At least Kessler got it right when he said "much deserved success".  Now you just need to finish stacking your comics, man up, and join in on some competitive pvp action!  There is even a pvp tournament I know of coming up in a few weeks that should have around 40 players in it.
Box3ru13on July 22, 2010 at 2:34 p.m.
man I need pure black tendency, for those drops. Screw this pure white stuff. But its awesome to see that DS is still going strong. And like Matt said its well deserved.  
 
EDIT: one too many until in the first paragraph matt.
paulwade1984on July 22, 2010 at 2:39 p.m.
We just got the game here in the uk. I have to say that its the most amazing game i've ever played.
The pure depth, simplicity and addictive soul collection have me hooked.  
I don't get all the negativity concerning the alleged difficulty of the game. I have never found the game to be challenging. Just amazingly complex melee combat requiring patience and finesse to pull off succesfully. This is a game definitely not built for the MW2 generation of noobage.
 
I don't think the comment about everyone being  stuck in white world tendancy is true. Being able to change from white to black is important in the end game. Nobody would be able to collect pure ore's or hunt primevals for colorless demon souls. Not to mention satsuki and other unique BWT events.
 
Perhaps re-read the press release and repost matt. What does the press release actually say?
 
edit: Oh my god, its actually true. American online servers are locked at pure white world tendancy. Thats a kick in the balls. Strange decision there.
enemymouseon July 22, 2010 at 2:44 p.m.
this game sucked me in for a long binge. Beat it 3 times and it still felt fresh with a new character.

Dig Deeper into Demon's Souls

Demon's Souls is an action-RPG developed by From Software. It has quickly become popular within hardcore circles for its relentlessly steep difficulty level and unique multiplayer integration.

US Release Date: Oct. 6, 2009

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