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Even Noby Noby Boy's Creator Can't Explain It

At least we'll all have a shot at clarification this coming Thursday.

DUDE WHAT IS GOING ON
DUDE WHAT IS GOING ON
I still haven't figured out what kind of game Noby Noby Boy is, but at this point, I don't really care. Namco Bandai had my money at "$4.99" and "guy who made Katamari Damacy."

Regardless, now I feel better, knowing that I'm not alone in my bafflement at this next PlayStation Network release due out the 19th. Even the aforementioned creator guy, Keita Takahashi, is weighing in on the PlayStation.Blog in advance of the game's release with some interesting new information--and a mea culpa on the nebulous origins of the game.

Here's my favorite quote.

One big question most people have asked is, “Why did you want to make such a game?” Seriously, I don’t know. When I figure it out, I’ll share it on this blog.

Dude, if you don't know, what do you expect us to do?! However, I'm suddenly very excited for the communal way that everybody playing the game will contribute to the unlocking of new levels. Another quote.

Basically players can control and stretch Boy, the main character of the game. As players stretch Boy, the lengths to which he grows are uploaded to a persistent character known as Girl, who grows at the same rate as the combined length of all the players in the world. Girl starts at Earth and expands around the solar system. When Girl reaches a new milestone in the solar system, new areas are unlocked as playable stages for everyone around the world.

OK, I might have to buy this game twice now. That sounds wild. Speaking of wild, here's a new video.


  


Look for Noby Noby Boy on the PlayStation Store this coming Thursday. Apparently, we're all in this together!
Brad Shoemaker on Google+