It’s not good times over at THQ headquarters, which expected to spend today’s quarterly earnings all pumping its fists about the great sales of WWE 12 and Saints Row: The Third, and instead had to explain how uDraw turned into a monstrously bad bet for it.
THQ is sitting on no less than 1.4 million unsold uDraw tablets. The success of uDraw on Wii convinced THQ it could see similar results on Xbox 360 and PlayStation 3. That wasn’t the case.
“Unfortunately, we were wrong,” said THQ CEO Brian Farrell.
That’s an understatement.
Here are the most interesting bits I jotted down from today’s call:
- THQ lost roughly $30 million on their high-definition uDraw bet.
- Confidence was misplaced on uDraw, but it was a catalyst to “evaluate our business from top to bottom.”
- THQ has ceased production of uDraw hardware, has a plan to move the rest of the units through retail channels, but has no further plans for uDraw.
- The plan is to now “transform THQ into a smaller, more agile entertainment company.”
- Looking toward the future, it “intends to launch new franchises as future platforms are introduced.”
- Saints Row: The Third represents largest “owned IP” launch in THQ history.
- uDraw was approximately $100M below expectations.
- THQ’s quarterly earnings would have doubled without uDraw in the mix.
- THQ is going “to be a smaller company,” and next year, net sales should be “roughly half.”
- Darksiders was not marketed aggressively enough, but Darksiders 2 will “build on the quality of the experience,” and THQ hopes to elevate the brand into a “mass market event” by doubling marketing.
- Characterized Metro: Last Light as a sequel to a game that was a “high quality title that had very limited marketing,” and delaying the sequel to “fully realize the value of this hidden gem to enhance and polish the gameplay.” Also, way more marketing.
- Homefront ultimately shipped nearly 3 million copies, and sold 1 million in its first week.
- THQ said Homefront’s online consumer experience “suffered from technical issues.”
- The upcoming Warhammer 40,000: Dark Millenium Online is a game where THQ has to be “realistic about [their] resources” and is seeking a partner to work on the game with.
- uDraw was meant to be a bridge to “core to digital future” and turned to be a “plank.”
- THQ now has “very realistic expectations” (read: lower) for future sales of games.
- As for Patrice Désilets next game, he’s still in “early pre-production on his project,” and there will be more detail on that “at the right time, but he’s “pleased with progress at building the team.”
- In addition to collaborating on the MMO, Relic is “highly focused on RTS.”
- As for the future of Saints Row, Volition is “dedicated to the Saints Row franchise.”




















Peripherals CAN kill.
Wow, not sure if at the end this will effect us much cause i fully expect the core franchise to be picked up by other intersted parties and that violition and relic probably won't be split...
Man, that's a lot of fuckin' uDraws. I'm amazed it was even successful on Wii!
Hopefully they can recover from this, always sad to see any company doing badly.
I had a feeling their trouble was coming from one of the many ridiculous side projects they undergo. Who seriously thought UDraw would be worth the initial investment, let alone how much they put into it apparently. Hell, I never even heard of the stupid thing until just now, and upon doing so, could only think "what the hell would you want this for?"
THQ lost money for the last 3 or 4 earnings calls, udraw didn't kill it, it just helped.
I'm still holding out hope for Warhammer 40K. They are looking for a partner to help finish it. I hope they have something decent to show, or it will be tough finding anyone. But doesn't Gamesworkshop own the franchise and could they give the game to some else to finish?
so no new freespace for the forseeable future, huh.
I feel bad for all the people who work there, and especially those they had to let go. best of luck to them in the future.
I just really want my Metro: Last Light.
I honestly hadn't even heard of the uDraw until this article and that's a lot of money to waste on something people aren't even aware exists.
@p00rdevil said:
Games Workshop doesn't own the rights to THQ's games.
As bad as THQ is doing, I personally am happy about it because it's resulted in a bigger focus on Darksiders 2 & Metro 2. I'm sure that sounds horrible to some, but with genocide in third world countries, polar bears drowning and a thousand other things, I just can't make myself care about a couple hundred people being laid off. I do care about the Darksiders & Metro franchises though <3
Feel bad for them but it seems like they're trying hard to redeem themselves. I disagree with "realistic" being "low" but I guess it is what it is. One bad investment and things go wrong. Really hope THQ doesn't go bankrupt. DARKSIDERS 2!!!!!!!
I listened in on the call, because I was interested in what direction the company was going to take. I am still quite a bit shocked that they are going cold turkey with kid's software, something that used to make up 40% of their revenues.
It seems like they made that decision based solely on the successes of WWE 12 and Saint's Row the Third. It seems like they will be jumping the gun yet again. They are using one small sample of sales to dictate the future of the company, and that doesn't seem like a sound strategy.
If I was an investor in THQ, I would not feel any better after listening to that call.
They may want to consider lauching all those uDraw tablets into the Sun.
You can buy UDraw and use it on the wii because hey, there is not much else and different to do on the console. Being on 360 or PS3 there is plenty of awesome games and things to be getting on with. Of course no one is going to bother with them. I would have thought that was obvious?
Can't say I'm happy about THQ like this. However I'm glad its a wakeup call for how they should handle their resources now, no more shit like Udraw, no more fucking up good franchises (Bye Red Faction, I'll miss you) and thank god for MORE MARKETING! That's the real killer on a lot of awesome games, a few magazine ads and internet ads wont do crap.
What? How? Why? Who was running out and buying this day one?