by mento
I figured a list would make more sense in the long-run than referring everyone back to the first blog in the series every time. This is a list of games covered in my ST-urday series. Links are here in the text area, while the game appraisals can be read below.
Pre-ST-urday Atari ST articles:
ST-urday:
Showing 1-10 of 51 items
The first real-time dungeon RPG. Monsters won't just sit there and let you consider your next move, so you have to keep clicking to eliminate them quickly. Full of dangerous tunnels, the most hazardous being carpal tunnel syndrome.
A sci-fi take on the Dungeon Master formula, with procedurally generated dungeons. You could theoretically play this for thousands of hours, except you'd blast through everything with enough high-tech gear and experience.
An egg with delusions of grandeur decides to push its luck with dragons and pitfalls. I'd make a yolk joke but the game's beaten me to all of them already.
The best horizontal shoot 'em up ever made, probably. At least of all the ones that don't have awesome heavy metal soundtracks. Color the town red with an old man and his balls.
The legendary space trading game from 1984. It got an improved remake for the Atari ST. I mean, technically speaking, it got another improved remake at the end of last year, so maybe the ST version isn't quite the hottest thing any more.
See Billy and Jimmy Lee as you've never seen them before in the Atari ST version: as creepy, unblinking mannequin grotesqueries. Don't do Arcade conversions drunk, kids.
At least the Atari ST version of Double Dragon II wasn't the hot mess its predecessor was. The game itself is still on the sketchy side though. Good music.
Warhammer 40k for babies. Despite that ringing endorsement, it's a great board game adaptation that simplifies the complex wargaming rules of its Games Workshop ancestor to something an Atari ST (or myself, aged 10) could handle.
Speed Buggy, or Buggy Boy, is a Taito published Arcade checkpoint racer that is more fun than it ought to be, due in part to random log jumps, colored flags, going up on two wheels and some very simple graphics that still look sharp when converted to a 16-bit computer.
Taito's Chase HQ, however, isn't quite as good-looking when converted for home systems. At least the ST version kept the sound clip of the radio lady, which I feel is probably the most important part.