ST-urday #019: Elvira II: The Jaws of Cerberus
By Mento 4 Comments
Happy Halloween, everyboogey! Though it was not my intent to do a Halloween special for this feature, having the day in question land on a Saturday this year has tied my hands in that regard. I've actually already covered what I consider to be the most genuinely terrifying Atari ST game - that would be Dungeon Master, which puts on a clinic in setting a suspenseful and nerve-wracking atmosphere where anything could be skulking around the next dark corner - but there are still plenty of, let's say, overtly Halloween-themed titles to choose from.
As for the future, blogging plans for next month still involve an earlier-than-usual Comic Commish for recent Indie darling Undertale, as well as something comprehensive on Yakuza 3 once I've torn myself from the vast number of substories and the bowling, baseball and darts mini-games to actually complete the story. I'm elsewise poring over what remains of this year's Pile of Shame to clear some space for the hundred or so must-play games released this year that'll be added to it in 2016. Should be a good month either way: GBEast now has simultaneous Super Castlevania IV, Life is Strange and Phantasmagoria: A Puzzle of Flesh playthroughs going, and I'd be stoked to see any of them continue.
Because I don't really have a space for it elsewhere, I'll go into a few of my recent mini Wiki Projects too. After Super '94 and sprucing up all the FDS pages, I've been catching up with the list of games recently featured on my favorite Japanese TV show GameCenter CX as well as those Atari ST games covered by this feature, ST-urday. I mean, I link to those pages every time I write a new one of these, so those links might as well actually lead to something useful. My newest project is to ensure we have a full page with all the necessary data for every game released for the doomed Atari Jaguar; a project which, I'm starting to realize, might be taking one's Atari affection too far. Still, it's a relatively brisk project at around ~80 total releases - I'm still working out where the more recent homebrews on reproduction carts fit in; or why they exist at all for that matter - so it's something to tide me over until I head back to the PC Engine or delve into the immense pile of Eastern and Western shovelware released for the Super Nintendo in 1995. Busy, busy.
Elvira II: The Jaws of Cerberus
Tonight I'm going to suck! Your blood! Those thrice-accursed Millennials might be in the dark about one-time macabre movie night hostess Elvira, Mistress of the Dark, a.k.a. the charming Cassandra Peterson, but during the 80s and early 90s she was one of those cultural icons that popped up everywhere. (And I do mean everywhere.) Instantly recognizable by her 60s gothic villainess ensemble - an enormous beehive haircut, vampish black gown and elaborate pale make-up - Elvira had the sort of marketable countenance that, like Mr. T, Urkel, Hulk Hogan and various other one-note "character performers", her managers could stamp onto every piece of merchandise in the 80s for the sake of a quick buck. That fame also led to the release of three video games in the early 90s, the most interesting of which is what we're looking at here.
Elvira had a fairly generic licensed platformer that we don't need to go too deeply into, other than to say it was branded "Elvira: The Arcade Game" back when "Arcade" simply meant any computer game that involved jumping and shooting things rather than browsing menus with the mouse and keyboard. Far more inviting are the two Elvira games from HorrorSoft. HorrorSoft is a division of Adventure Soft, the UK point-and-click developers that would later create Simon the Sorcerer, and while they were built to incorporate her name and likeness, they didn't really have a whole lot in common with their eponymous (almost said titular, almost) horror hostess. At least, the first game didn't: Set in a medieval castle that Elvira supposedly inherited only to run afoul of the monstrous minions of her powerful witch ancestor, it was a poor fit for the quick-witted and contemporary personality who's more about been resting on a chaise lounge in some LA studio quipping about the horrors of the middle ages than actually living them. The sequel we're covering today is based in and around a much more natural setting for Elvira: a 90s movie studio pumping out schlock horror by the bargain-barrel-load. Elvira's once again been captured, this time by the demonic three-headed dog of Ancient Greek legend, and the player (as her present boyfriend) needs to find a way to rescue her before the sacrificial ritual at midnight.
Both Elvira, Mistress of the Dark and Elvira II: The Jaws of Cerberus share a hybrid style of adventure game and RPG dungeon-crawler gameplay, mixing together the likes of inventory-based puzzles and number-heavy turn-based combat to various degrees of success. With the exception of Superhero League of Hoboken, however, it's a fairly unique combination and the games purportedly did well by fans of both genres. I guess we'll see for ourselves...
I didn't show off too much of the horror parts of Elvira, alas, but you got a glimpse of it with that security guard's corpse which - though the static screenshot diminished the effect somewhat - was hovering indistinctly in the darkness before suddenly lurching forward in true jumpscare fashion. If you'd like to see more of the game, I'd recommend checking out TheCRPGAddict's thorough appraisal of it - it's part CRPG, so it's within his purview. Until then, see you all next week for something that probably won't be Guy Fawkes-related.
Unpleasant dreams, everyone. Mwahahahaha-*cough* ugh, swallowed my mwahaha.