Mento

Check out Mentonomicon dot Blogspot dot com for a ginormous inventory of all my Giant Bomb blogz.

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Mento

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@imunbeatable80: I got pretty lucky with next episode's random selections, so this adherence to the results sometimes pays off. My good fortune won't last I'm sure.

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@rorie: Nah, you're good. It's a big time investment since there's a lot of content and it takes a while to get good enough to make steady progress (the early stages are the hardest). Worth it though, as the Souls combat is really fun and the weapons/stances offer a great deal of variety.

Definitely curious how that Final Fantasy game they're working on next is going to turn out. Like, whether they'll make it friendlier because of the external license or double down on the challenge because of all that edgelord promoting they've been doing.

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Re: Specializing in traps, there are definitely some RPGs where you'd want to do that. I can't say if Technomancer is one, but it's advantageous in UnderRail and games of a similar nature where there's one of you and several of them and you need a way to control the crowd and/or environment. (Radiant Historia's resident trap expert was also OP as heck, but that had more to do with the combat system that game uses.)

I've yet to play a Spiders game - oddly enough, I'm in no hurry given everything else on the backlog - but the one Cyanide RPG I've played so far (Aarklash) wasn't so bad, so maybe those will be a little less disappointing.

Oh, but speaking of poorly-rated BioWare knock-offs, sounds like you might want to check out The Waylanders eventually. For science, at least, if not for a good time.

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Just to expand on this a little in a personal context, since I've occasionally thought of writing something similar in response to Jeff's Halo review as someone who blogs far too much on here, that it's my take that the value of a written review has shifted moreso than dissipated in response to the current game industry.

Specifically, we're living in an era where we have a very prominent Indie sector producing a massive number of games per annum of a certain timelessness, chiefly in the sense that most are intentional throwbacks and/or don't prioritize state-of-the-art graphics (usually out of budgetary necessity) but instead distinctive art direction. Game design continues to evolve even within the Indie sector, the ongoing influx of Souls mechanics in explormers being one such example, but most Indies either fashion themselves on archaic, ageless templates and modernize from there or try something entirely new that eludes any attempts at imitation (say, a The Return of the Obra Dinn). When I started with the Indie reviews it was mostly to force myself to write something every week, but it occurred to me that if you could come across any Indie made in the last ten years and enjoy it as if it was freshly released that weekend, reviews of same would also endure. Perusing the vast directories of Steam or PSN or the Switch eShop, especially when the sales have reduced everything to peanuts, makes a review from a name you recognize that much more valuable.

Also, when the size of these games is such that it takes longer to produce a video on one than to actually complete it, it feels like the humble written rundown is a far more efficient way of getting your thoughts out there. (Streamers sidestep the production problem, but unless they regularly archive their streams on YouTube most of those impressions become lost to time.)

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Honestly, I was intending to get around to all of these games eventually, so I'm gladdened to hear their soundtracks rip.

I won't be doing any GOTY awards this time (I've a lot to catch up on) but my answer to best music of 2021 is a semi-predictable one: Ys IX: Monstrum Nox.

I've been jamming to this OST since last year.

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[Reserving this reply to note any addition/removals I later make.]

Meanwhile, here's a breakdown of how much each year is represented:

  • 2010: 4
  • 2011: 3
  • 2012: 10
  • 2013: 6
  • 2014: 8
  • 2015: 14
  • 2016: 16
  • 2017: 17
  • 2018: 10
  • 2019: 12

2017 having the greatest representation isn't a surprise - it was a strong year, and I've been exploring it a lot recently - but that 2012 bump is surprising. It might've been the first truly strong year for Indies (Spelunky, Fez, Journey, Dust, Hotline Miami, etc.).

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Do you count on-foot games like Cabal, Wild Guns, or 3-D World Runner?

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Mento

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Edited By Mento  Moderator