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Mento

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Fine work as always.

I'm just getting started with my Best Music homework myself. Sadly, even though a new Ys came out in Japan, there's no localization yet so it's not eligible. Kinda hard for much else this year to compete with this or this. Trails of Cold Steel 3 was an acceptable consolation prize at least.

Bloodstained's OST was really good fun though, I'll have to give that another listen.

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Mento

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Kinda want the whole GBE crew (give or take a bonus Mahardy) to play the Viscera Cleanup Detail level specifically based on the Event Horizon ship. They did complain about all the mess dripping from the walls, after all.

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Mento

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Love to spend 30-45 minutes sprucing up a GB wiki page for an obscure game only for GB to play it and a host to say "so I looked this up on Wikipedia..."

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I'm surprised Dan's playing this instead of Anodyne 2 or Electronic Super Joy 2. I guess he can be playing multiple things. Or he's distracted by concerns about a certain collectathon feature... (which I'm very much looking forward to).

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Oh hey, funny timing. I'm in the middle of Divinity: Original Sin 2 and a Divinity: Original Sin 2 blog alike, and the latter's half-done first draft just hit your readability limit of 2500 words. It really is spectacular. (The game I mean; the blog might need more editing.)

I still need to get around to Tyranny, but I think between the gigantic DOS2 and the quartet of older CRPGs I played back in May (and Mass Effect: Andromeda in January, though that scarcely counts as CRPG, RPG, or just G in general) I might be giving these things a rest for a while. I promised Fisk I'd play Vaporum at some point, but it obstinately refuses to drop below half price when Steam sales come around. Ditto Pathmaker: Kingfinder (I think I got that right), for that matter.

Hope you decide to write something for Baldur's Gate III. Curious to see how that turns out. The Outer Worlds too.

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Get Tali back. Normally, I'd be all "accept the loss", but Mass Effect 3 has a number of problems and one of those is how they weight certain sequences involving teammembers who may or may not have died in the Loyalty Mission: most have little "this is what we're doing now" cameos, maybe a single mission where they're playable again, but a few (like Tali) have major franchise-long arcs that come to a close in ME3.

Then again, I'm speaking as someone who despises this "ah, well" approach to preventable deaths in narrative-focused games and will always reload. It's why I rarely touch Fire Emblem games. So... your mileage may vary.

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I really hope we get Film & 40s for both GoldenEye and Cradle 2 the Grave out of this.

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Shout out to Dan for that "(golf) seems like a hole to do" stealth pun.

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Edited By Mento  Moderator

I vividly remember Baten Kaitos for the music and its once-in-a-console-generation twist, but I'm in the same boat with forgetting the nuances of the card combat. You had to stack them so they went up or down in a straight to get the most benefit, I think? They never released Baten Kaitos Origins over here so I can't tell you much about that one. It was the first time Monolith Soft worked with Nintendo, though, which was a partnership that lead to many great things IMO.

(P.S. I also thought Rakuen was great, and was sad that Vinny and Abby missed it since it seemed right up their alley. I might recommend they play it for a GBE PlayDate, but it might be uncomfortable to watch them openly bawling.)

(P.P.S. The Danganronpa games would be more fun as anime I suspect. Those courtroom mini-games are kinda bad, especially in 2. I'll reserve judgement for V3 until after I've played it.)

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Mento

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Ooh, more games I'm attached to this time. I have to say, I'm looking forward to seeing what your one Tales game will be (unless you have two: a 2D and a 3D one).

Illusion of Gaia's one of those "Hella Nostalgic" picks for me also. I recall it was the first time I'd ever been super invested in a game's story. It was written by a professional light novel author, so it frequently took these strange narrative flights of fancy you just didn't see in other RPGs of its type: sequences like Kara and Will adrift for weeks, or the Angel Village, or the Russian Roulette gambler. I also loved that game's soundtrack enough to make a deep-dive blog on it - I particularly liked its orchestral samples and the way some of the more haunting tracks have stuck with me. There's certainly a case to be made for it being the weakest of the Soul Blazer trilogy, especially as Terranigma doubled down on that narrative weirdness, but I'll take any opportunity to gush about it. Rudely. On someone else's blog.