Since completing the game, I've a few more observations:I didn't bring up my favorite thing about the game in the review: you have a little hub base you can warp to from any save point, and there's places to craft new gear and potions, gardening for consumables, and decipher maps and tablets for new recipes and treasure locations. The library area even starts filling up with mementos of completed side-quests and bosses, which is one of my favorite things RPGs sometimes do (it's also in The Outer Worlds and Bully, among precious few others).I did mention in the review how the game doesn't really take advantage of the backstory of the world, but there's some geographical business that gets into that. The large desert you encounter midway through the game may indeed be the border of what's liveable, while you also get to see what the icy dark side is like later on. Far as I know, Earthlock is the only game that has a planet like this (besides Metroid Prime 3).The game has some weird camera hiccups, and I'm not sure if it has something to do with the PS4's standard resolution or what. The overworld zooms ridiculously far in to keep focus if you walk behind a mountain, whereas the fixed camera in dungeons will let you wander around obfuscated behind walls all you want in the off-chance there's a chest back there. When fighting many enemies at once or some of the larger enemies, a few of them will disappear off the edge of the screen. You can still target them, but you can't see their HP bars.Towards the mid- to late-game Earthlock encourages you to try mixing up your party: half the development points come from levelling up, while the other half come from bonuses earned from increasing bonds between pairs. You can get three TP (Talent Points) per union once maxed, and with six characters that's potentially fifteen TP per character locked away in the bond system. Of course, all the passive boosts you get for increasing bonds are another incentive.Characters don't level outside of the immediate party, and many characters join several levels behind. Makes it harder to want to include them or learn how to use them. Since you're mixing the party up for those bonds, it's not too deleterious a factor, but it's rough when you get a new character you want to try out and they're three or four levels behind everyone else - you don't get a good sense of how they'll fit into strategies until they're at a comparable level, because before then they'll just mostly suck and die.Boss fights continue to be these tough puzzles where you have to figure out the trick, and with a few late-game bosses the trick is really hard to determine and requires a very specific strategy with the right character(s) involved. The game throws you a bone by letting an NPC give you advice if you've wiped out once already.Since completing the game my opinion on it hasn't shifted much. I think there's room for improvement, and some streamlining with regards to the combat, but the core is sound: the difficulty curve felt just right and I'm impressed with how much side-stuff they squeezed into a relatively compact RPG. Earthlock 2 seems to be coming along well, if still a year or so off, so I'm looking forward to seeing how it turns out.