Mento's forum posts

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#1 Posted by Mento (4243 posts) -

@theht: Lemme tell ya, there was a moment where I was carefully skulking around the next corner worried I'd get jumped by some high-level mob or another frickin' boulder trap and thought "Hey, this is a lot like Dark Souls" followed by "Oh wait, I'm going to write about this later and the last thing I want to do is compare something to Dark Souls..." I think I almost, almost got away with not making an explicit comparison.

@pete0r: You can, yeah. There's a lot of things you can pick up and swing at people, though random trash like dismembered limbs and skulls and furniture are better used for throwing at switches, or at enemies to distract them (in games and in life, I've found that the severed heads of friends usually make for potent distractions). The only things you can actually keep are four weapons, four shields (quivers count as shields for some reason), a finite amount of the stronger healing potions, and whatever key items you need. It's not one of those RPGs that's really big on inventories.

@merxworx01: I've not had the stun-lock problem yet, but I have been trapped in a corner a few times and the camera freaks out when that happens which doesn't really help the situation. I'm at the point where enemies do so much damage - though I thankfully have way more HP to tank it now - that most of the healing items, especially food, is borderline useless. I needed those 30 HP from a block of cheese when I had around 200 HP total, but not when I have something like 2000 to recover.

@arbitrarywater: Die By the Sword was definitely where my brain was going to early on until I started getting a little better with the combat controls and realized you wouldn't last long in Severance if you ran screaming through every level swinging your weapon like mad (which did for me just fine in DBtS). That said, something embodied by both games is how they rarely distract you with anything resembling a narrative and just let you get on with crawling through a dungeon wantonly chopping orc limbs off.

@relkin: Weird, every time I see Enclave on the GOG store I confuse it with Exhumed (which I guess is called PowerSlave over there? Quite a title). Maybe Enclave is something I should look into for a future one of these.

@fisk0: I'm too used to the keyboard controls now to want to bother fussing around with Joy2Key. There are times where I wish the arrow + attack combos were a little more responsive (let alone the special attack combos, which are about as temperamental as trying to jump across a gap while on a slope). Lighting hasn't been an issue either; though the game can get tenebrous as heck (see above screenshot) I've always been able to make out enemies and such. Something about the way they contrast against the murk, I think.

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#2 Posted by Mento (4243 posts) -

@arbitrarywater: I am for sure playing with the restored content mods. First thing I do with Obsidian/Troika games is see if there's any universally recommended patches I need. I don't actually mind Peragus so much as slow as it's been, which makes me hopeful I'm going to enjoy the rest of the game even more.

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#3 Posted by Mento (4243 posts) -

@rapid: @the_hiro_abides: @soulcake: Thanks for the suggestions re: the Warframe wikia. I'm still early enough in that I'm not concerned about gathering resources yet (though I imagine it doesn't hurt to get started early) and I'm just poking my nose into the mechanics to see what's out there. Hopefully all this "testing the waters" business doesn't come off as Babytown Frolics for veterans like yourselves.

I'm still not sure what my investment level will be but I do want to get to the point where I'm exploring other planets with other warframes at least. It sounds like making new warframes will take some work so I'll keep all this in mind. Maybe I'll make a beeline for the more interesting playable characters, especially if any involve firing actual lines of bees.

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#4 Posted by Mento (4243 posts) -

@arbitrarywater: 13 episodes sounds right in retrospect. Ep 11's preview clip certainly didn't sound like this season was close to a conclusion. I can deal with that; there's plenty more TV to watch this month and next.

I can certainly feel the grindiness aspect of Nioh already at the point where I'm at, some halfway through the story. The trophies made it seem like I'll need to go out of my way for a lot of them, especially those time-sensitive Twilight Missions. I am liking what the game's doing with side-missions in general though: the way some are chopped and screwed versions of main mission levels, others are in unique smaller levels, and occasionally it's just a single boss fight. I hope they keep that variation up, because they make for great little palette-cleansers between the game's more meaty main courses.

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#5 Posted by Mento (4243 posts) -

@relkin: Honestly, I think any goodwill I had for the bosses of NMH2 evaporated when I got to the last guy. Deeply unpleasant fight, even on Babytown Frolics difficulty.

@savage: That explains a lot. NMH2 wasn't anywhere near as weird as the first, and felt like it was going through the motions to some extent.

@liquiddragon: I did like the original, yeah, though I did play that one new to its benefit. That said, I've never really loved a Suda51 game; I just eventually find my way over to them because I appreciate how bizarre they are. Even Let It Die had its moments, which I didn't anticipate from a F2P online game.

@arbitrarywater: Definitely a looser blogging schedule this year. That way if inspiration strikes on a great new idea for a blog, it won't happen in the middle of a busy schedule of ongoing features and I eventually end up forgetting about it.

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#6 Posted by Mento (4243 posts) -

@zombiepie: Not to spoil too much, but there's the big canon ending that leads to XIII-3 and a lot of false "paradox" ones. That game is an enormous mess narratively speaking. Have fun!

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#7 Posted by Mento (4243 posts) -

  1. God of War
  2. Tetris Effect
  3. Marvel's Spider-Man
  4. Dead Cells
  5. Hitman 2
  6. Red Dead Redemption 2
  7. Monster Hunter World
  8. Call of Duty: Black Ops 4
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#8 Edited by Mento (4243 posts) -

The trouble with stacking the list with AAA games, like I and many others did, is that Indies often put up a surprisingly good fight because more people in the room have played them due to their bite-sized lengths. I'm sure Into the Breach, Return of the Obra Dinn, Donut County, and maybe The Messenger or Yoku's Island Express will do well, but the staff might feel obligated to give higher spots to the bigger games for the scope of their accomplishment. It's why I suspect RDR2 will make it on there despite half the crew burning out on actually playing it.

Another thing I should've taken into account is that games released at the start of year typically don't shine as brightly because folk have had time to reflect on their foibles, or the experience of playing them has since slipped their minds. I remember Horizon taking a bath last year, in part because it was a February release and everyone had moved on and forgotten about it. With that in mind Celeste, Iconoclasts, Subnautica, Monster Hunter World, or Dragon Ball FighterZ might do worse than anticipated.

Finally, there's the ever-present Destiny Wildcard Minute feat. Bradtholomew T. Shoemaker. I don't know if an expansion campaign will qualify, but there's no ruling out a room-wearying filibuster to get it on the list regardless.

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