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64 in 64: Episode 33

No Caption Provided

Welcome, all and sundry, to another episode of 64 in 64: a feature that navigates the peaks and valleys (so many valleys) of the Nintendo 64 library with a series of hour(ish)-long playthroughs. You know that scene in 2001: A Space Odyssey where HAL 9000 decides to betray his human masters and strands Dave outside the ship while cutting off the other astronauts' life support? I'm not sure why that scene suddenly sprang to mind as I put the finishing touches on this month's 64 in 64 entry but maybe things will become clearer in time.

I've talked before about how I don't have a particular interest in sports games, even though I've counted over 100 in the N64 library (approximately a quarter of all its games) which is information I really should've researched before starting this project. However, what I was momentarily curious to find out was what degree of representation each sport had on the system. For instance, how does Bakalar's beloved hockey stack up to American mainstays like football and basketball? How many baseball games are there, given that's a sport Japan loves as much as the USA does? Is the overpowering global popularity of soccer enough to push it into the top position? I've arranged them thusly, including the number of games based on that sport and their percentage of the total library:

  1. Baseball (16, 4.12%): No surprise there, I guess. There's as many "Pro Yakyuu" games as there are MLB-affiliated ones. Baseball's not really a thing in Europe but we understand it enough to see the occasional localization filter through.
  2. Wrestling (14, 3.6%): "Sports" in quotes, perhaps, but it's considered sports entertainment and there's no doubting the level of athleticism involved. Again, a pastime popular on both sides of the Pacific and in Europe as well.
  3. Soccer (13, 3.35%): I expected a greater showing for soccer but somehow the system only saw three FIFA games. Most of the rest were supplied by Japan by way of their J-League and its affiliated games. Hardly any Euro-centric soccer games: the only one I know about is the N64 port of Premier Manager (it's basically a spreadsheet game if you aren't familiar).
  4. American Football (13, 3.35%): How fitting is it that both types of football have an equal amount of representation? A little incongruous, perhaps, given only one country actually plays this sport but then it never pays to underestimate the NFL.
  5. Basketball (12, 3.09%): Bringing up the rear for the big five is basketball, again almost entirely focused on the American NBA. In fact, the only N64 basketball game that doesn't have "NBA" in its title is Fox Sports College Hoops '99.
  6. Hockey (7, 1.8%): Well, you can't spell "niche" without "ice", but I think seven games is enough to say it's a sport popular enough to sells stacks of games. Think you have what it takes to become a hockey master? Puck around and find out.
  7. Skiing/Snowboarding (7, 1.8%): The other major cold weather sport is skiing/snowboarding, which is the only "racing" type of genre I've included here. Sorting out the various motorsports from the futuristic racers would've been too much work, so maybe I'll save that for a future 64 in 64.
  8. Golf (6, 1.55%): I guess the leisurely pace of golf didn't fit the kid-centric vision folks had for the Nintendo 64, Mario Golf aside, or it might be that it struggled to approach the same level of reality as its PC brethren. Either way, not a whole lot of the King's Game to be found on N64.
  9. Tennis (3, 0.77%): A shockingly small amount of tennis on N64 given the system was built for four-player games. Not a genre well served by Nintendo's system.
  10. Bowling (3, 0.77%): Bowling's way more obscure than tennis, I'd have thought, yet the two sports have three games apiece. Milo's Astro Lanes is the only one we've played on here so far.
  11. Boxing (3, 0.77%): I delineated the system's history of boxing games when I covered Ready 2 Rumble Boxing last episode, but the fact that there's only three on N64 and nothing from Nintendo highlights how rocky their relationship was with the fine art of pugilism.
  12. Olympics (3, 0.77%): Hard to categorize these as not all of them are official Olympics branded, but this slot is specifically talking about those button-mashy mini-game collections based on Olympic events. There's two for the Summer Olympics and one for the Winter.
  13. Sumo (2, 0.52%): There's just two sumo games, Bottom Up's 64 Oozumou and 64 Oozumou 2, of which we played the latter on here to my ultimate befuddlement. There's actually no other martial arts sims on N64 besides boxing and sumo, unless you want to start counting the slightly more technical fighters like Fighters Destiny or Flying Dragon.
  14. Horseracing (2, 0.52%): Japan loves betting on the ponies so here we have two JP-exclusive horseracing sims. I've not played them but there's a good chance that, instead of playing as the jockeys, you're just raising the horses and trying to make ends meet with judicious gambling.

OK, with all that sweaty ball-grabbing out of the way, let's start sweating the rules instead:

  • Each episode of 64 in 64 looks at two (occasionally three) Nintendo 64 games and plays them for sixty-four minutes exactly. Is an hour enough to fully understand a game's nuances? I've no idea, I don't write the rules.
  • I picked the first game from a dwindling number of N64 games I want anything to do with. The second has been left to my AI companion, who is now an anime woman who yells a lot because I cannot find the tsundere toggle in the options menu for the life of me. I don't miss the future.
  • With each game, we have: one introduction to its history, including my own history with it; four quarterly progress reports as my mind shatters in real-time; one rundown of how well it has held up overall; one rundown of how likely it is that Nintendo will stick it on the premium tier of its Switch Online service; and one summation of its Retro Achievements presence, since I accidentally left that activated on RetroArch. I mean, my legitimate N64 that I'm playing all these legitimate games on. Phew, salvaged.
  • We are not touching any game promised to the Switch Online library or those that already belong there. That would be cheating, and I don't approve of NTR (Nintendo Territory Raiding). Nintendo finally added another N64 game this month, by the by: Pokémon Stadium 2.

Here's the big ol' box of previous episodes if you're itching for more indignant sarcasm, and what red-blooded video game fan isn't?

Episode 1Episode 2Episode 3Episode 4Episode 5
Episode 6Episode 7Episode 8Episode 9Episode 10
Episode 11Episode 12Episode 13Episode 14Episode 15
Episode 16Episode 17Episode 18Episode 19Episode 20
Episode 21Episode 22Episode 23Episode 24Episode 25
Episode 26Episode 27Episode 28Episode 29Episode 30
Episode 31Episode 32Episode 33Episode 34Episode 35

Star Wars: Shadows of the Empire (Pre-Select)

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  • LucasArts / Nintendo
  • 1996-12-03 (NA), 1997-03-01 (EU), 1997-06-14 (JP)
  • =10th N64 Game Released

History: Shadows of the Empire was an experiment by LucasArts to create a multimedia blitz around an original story set in the Star Wars universe between Episodes V (Empire Strikes Back) and VI (Return of the Jedi) in order to promote the Special Edition remasters of the first three movies. It follows a new character, the Rebel-aligned mercenary Dash Rendar (cousin of Blast Processing, who fell to the dark side (Sega)), as he helps familiar characters Luke Skywalker and Princess Leia Organa rescue Han Solo from his capture by Boba Fett, recover the plans for the second Death Star, and foil the ambitious noble Prince Xizor who seeks to usurp Darth Vader as the Empire's second-in-command by being the one to bring Luke to the Emperor. Along with novels, comics, and its own soundtrack, Shadows of the Empire also received a video game adaptation that was arguably the most successful of the bunch: it was one of the earliest third-party N64 exclusives for a while before eventually also receiving a PC port. LucasArts would go on to develop four more games for N64: three are Star Wars-related, while the last is an Indiana Jones game. They all have reasonably good reputations (in fact, Shadows of the Empire might be the lowest rated) so I wouldn't mind including another on here in the future.

I legit figured I'd be beaten to the punch with this one given that, as an early N64 title, it was instrumental in establishing the system's identity around launch along with the likes of Super Mario 64 and Pilotwings 64, with EB demo kiosks showing off this game's Battle of Hoth level just as often as it might a Bowser fight or some wiener flying around in a jetpack. This was a rental for me way back when; I seemed to recall beating it over a weekend and having a so-so time, and thus was never all that inclined to buy a copy. Still, as stated, it's a game I have a hard time separating from my inchoate vision of the N64 as established by its initial promotional push even with that superior PC port hanging around (which has FMV!) and figured it deserved a highlight on here before the Switch Online library got their grubby mitts all over it. (Also, if anyone's curious, yes I picked to do this one on this day of all days: August the 22nd be with you.)

16 Minutes In

I'd love if a future Star Wars movie had someone pop out of an AT-AT with a big pair of wirecutters, because how can they keep (literally) falling for this?
I'd love if a future Star Wars movie had someone pop out of an AT-AT with a big pair of wirecutters, because how can they keep (literally) falling for this?

Like any Star Wars game on a new generation of hardware, the first thing we have to do is recreate the Battle of Hoth. Hoth is to Star Wars games what Triple H's hair was to WWE games: a means of benchmarking what was now possible with the technology of the era. It's also just one facet of the gameplay: the game's split between these flight sim stages and the third-person shooter on-foot sections, providing two mediocre flavors instead of just one. Still, if I preferred the flight parts I guess I could've just given this slot to Rogue Squadron instead: I'm a fan of SotE's ambition if nothing else. As you might expect, the Hoth battle basically boils down to destroying Imperial Probes and AT-STs with sustained fire (real easy to forget to break away in time though) while they aren't targeting you, and take down the beefier AT-ATs with the ol' tow cable trick. I'll give credit to the music and sound design that this introduction to the game felt very Star Wars-y, giving new players a familiar hook to latch onto not unlike a tow cable wrapped around an AT-AT's legs.

It took one restart—the Empire employed a sinister weapon that caused my speeder to be magnetized to enemy craft, which is why I kept flying into them if anyone asks—but I managed to complete the initial stage just as the first segment's timer concluded. I honestly played more like Trash Rendar than Dash Rendar here but I got the job done on the medium difficulty so I guess I can pat myself on the back. There, there.

32 Minutes In

What? Nobody told the Mighty Dash Rendar that there would be platforming! Time to move these meaty, blocky calves of mine.
What? Nobody told the Mighty Dash Rendar that there would be platforming! Time to move these meaty, blocky calves of mine.

The game's second stage sees you trapped in Hoth's Echo Base, unable to leave via your ship the Outrider until you've restarted the generators to open the hangar doors. Since the Empire's crawling all over the base by this point in the invasion, not to mention a few loose wampas, Dash must rely on his trusty blaster more than ever. The game lets you switch between first- and third-person here (I prefer the latter given there's some platforming) as you run around shooting Imperial snow-goons and the occasional probe droid and wampa. The gun combat is... well, it feels as perfunctory as the ship combat, where you're not so much aiming but spamming the fire button in the general direction of your foe and hoping your terrible accuracy is at least marginally better than theirs. Your blaster can fire endlessly but will eventually need to recharge after too many volleys; this is shown via a percentage meter.

I didn't notice any considerable drop in accuracy or power (maybe a smidge of the second) while shooting at close to 0%, so I've just been firing wildly at anything that pops into view. The galaxy of Star Wars won't invent accurate guns for another few thousand years at minimum, so at least we're all on the same playing field. I think I'm close to done with this stage, but it's real tough to avoid getting hit due to how much time it takes to bring anything down: I've been treating this game like a brawler so far, in the sense that damage is usually unavoidable so you just have to hope to hold onto your remaining lives long enough to complete the level (there's a few well-hidden extra lives though, just in case). I've also been accruing "challenge points": proto-achievements awarded for entirely obtuse goals. I got some for bringing down AT-ATs with the tow cables earlier, and now I'm finding them in random out-the-way places while roaming these icy tunnels. They also award bonus lives in the post-level rundowns, but I'm mostly just hunting around for them because I have the brain problems when it comes to arbitrary collectibles.

48 Minutes In

You can tell by the flamboyant way they die that every stormtrooper is played by a theater kid. Nice little nod to the movies.
You can tell by the flamboyant way they die that every stormtrooper is played by a theater kid. Nice little nod to the movies.

Well, gang, things did not end well for ol' Dash Mento over here. After making a little more progress into Echo Base, activating the generators and moving through a room that was tearing itself apart as the base continuted to deteoriate, I was thrown into a sudden boss fight with an AT-ST. I thought these things were annoying to deal with when I had a speeder with a big cannon on the front. Against the AT-ST your basic blaster might as well be a laser hair removal appliance, so the only route to victory I could see was to painstakingly (and painfully) make my way around the boss room collecting the more powerful seeker ammo that dropped from crates. However, the seeker ammo has this odd quirk where it doesn't actually seek anything and just fires in a straight line very slowly, giving even the ponderously big AT-ST plenty of time to step out of the way.

I eventually ran out of lives but I did discover one curious blindspot in the AT-ST's offensive spread: directly underneath it. If I get down there and not get stomped somehow, I might be able to whittle its health down to 0% over, say, the length of an hour. As plans go I've had better but I'm really not enthused about repeating this whole stage again (there was even a mid-mission checkpoint; why have those if they don't count for anything?). Well, time to get back to whacking the wampa. And then after that maybe I'll have relieved enough stress to focus better on this damn Star War.

64 Minutes In

I ain't reading all that, but I'm happy for you. Or sorry it happened.
I ain't reading all that, but I'm happy for you. Or sorry it happened.

Shockingly, I didn't get stomped into paste by the AT-ST and even discovered that if you shoot at its cockpit from below it does a moderate amount of damage. I guess these anti-infantry walking turrets are weak to targets that are about the height of a standard human infantry unit, who would've thought. After attesting to my AT-ST besting I managed to escape Echo Base (after shooting some interlopers in the Outrider) and took off into space. However, my liberation from Hoth would not be complete until I'd destroyed enough Imperial TIE fighters waiting for any evacuating ships in orbit. This asteroid field had more TIEs than my local haberdasher and the most annoying of which were the bombers, as they would get in close and toss powerful green balls around like they were the Hulk's boxers during a workout. Honestly, though, this is the first level where I managed to get through the thing without a scratch, let alone losing all my lives which I'd done in the previous two. It certainly felt perilous with the amount of ships flying around but I guess the Outrider is made of sterner stuff.

I know, I know, "don't get cocky kid", but this was the last big hurdle for this particular portion of the game. After that I got about a minute into some cutscenes regarding Prince Xizor, the new villain. He talks briefly with his three henchmen—Kanine, Molaar, and the diabolical Bicuspid—about his plan to kill Luke (so I got that wrong) so Darth Vader looks like a bumbling idiot who cannot abduct one teenager for a creepy old man to torture, allowing Xizor to take his spot as Chief Imperial Boy-Wrangler. None of that is any concern of mine, however, as my time here is over.

How Well Has It Aged?: What a Piece of Junk. Nah, it's not so bad, but it does feel a bit half-baked. Like it's trying to be two different things and can only be half of either. That's not a terrible approach if you consider your audience are kids who can't imagine a Star Wars game where you're not blasting both stormtroopers and TIE fighters, but it did feel surprisingly rudimentary. Maybe that's also due to its age too: it's a better console FPS and flight sim than anything a 16-bit system could handle in 1996 or earlier, and that's largely because consoles had finally caught up to the level of tech that makes those genres tick. Inverted controls aside, the relative simplicity means it's still pretty accessible too. Just ignore everything happening on PC at the time and I've no doubt it was an impressive game for its era.

Chance of Switch Online Inclusion: I've Got a Bad Feeling About This. There are certainly better N64 Star Wars games out there but maybe if Dave Filoni decides to base the next D+ Star Wars TV show on Shadows of the Empire—perhaps once their eerie CGI face tech has improved enough to bring back the whole original trilogy cast—I could see a rerelease (or more likely a remake) doing the rounds. As it is, though, there's already a polished version of the PC port on GOG and I could see a Nightdive type just bringing that to the Switch instead and skipping the "Waiting Room of the Damned" that is the current state of those announced to join the N64 Switch Online library.

Retro Achievements Earned: 6 out of 38. No real surprises in the bunch besides maybe a few Hard/Jedi difficulty exclusives. Most are for completing the levels and also doing so with all available challenge points.

Gex 64: Enter the Gecko (Random)

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History: The second Gex game sees the TV-obsessed scaly hero enter the third-dimension, making the same evolution Rayman did for its sophomore incarnation. Gex jumps from TV station to TV station in order to recover the special remotes he needs to fight his nemesis Rez and save the bodacious Agent Xtra. Can Gex wisecrack his way through another adventure and make it to the end in one piece? (Do we want him to?) This would be 64 in 64's second game from Realtime Associates (they made the port instead of the original developers, Crystal Dynamics): since the first was Sesame Street: Elmo's Number Journey, Gex has much to live up to. Not to spoil too much, but I've already penciled in another of theirs for a 64 in 64 later this year. Our Midway counter is now at eight games, the seventh being last episode's Ready 2 Rumble Boxing, so they too have nowhere to go but up. Man, expectations really couldn't be higher, huh?

Well, it finally happened. I rolled the dice one too many times with this feature and ended up having to play a Gex game. There's two for N64—this, along with its sequel Gex 3: Deep Cover Gecko—but that was still only around a 1-in-200 chance I'd ever be forced to contend with this sardonic salamander so I'll admit to deluding myself into a false sense of security. That said, of my rogue's gallery of Games I Really Did Not Want to Play on 64 in 64, Gex is at least better regarded than most of what's on there. It's also a 3D platformer, so even if it sucks I'm probably to find something about its spin on running around collecting trash fun because that's how my own particular lizard brain works. Besides, if I was that strongly averse to terrible humor, it'd make most of what write on Giant Bomb deeply hypocritical. So, taking the advice of one Mike Minotti and following the footsteps of one Jess O'Brien, I'm going to give Gex a fair tail shake. Hopefully I won't regret it.

16 Minutes In

Cool Struttin'. This is what the game looks like by the way, I didn't add a funhouse mirror filter to it or anything.
Cool Struttin'. This is what the game looks like by the way, I didn't add a funhouse mirror filter to it or anything.

Well, we're definitely in budget 3D platformer land. Or maybe "we haven't figured out how 3D platformers work yet and we're too proud to rip off Mario wholesale" land perhaps, which is at least giving the game some credit. Thrown into a strange looking hub with no intro movie (maybe it's part of the attract mode, though I use the term very loosely here) or an explanation of the game and its rules, all there was to see are a few level entrances and some tutorial blocks that tell me how the camera's meant to work; it's still trash, mind, but in fairness this genre won't figure out cameras for quite some time yet. I entered into this Looney Tunes-inspired world of Bugs Bunny forests and Wile E. Coyote mesas and was offered three objectives: I've gone for the first, which involves climbing atop a "teetering rock". I've been wandering said level in a lost and bewildered state grabbing collectibles—which change into different collectibles once you've found a certain number—and trying not to get hit by flowers wielding enormous hammers. Meanwhile, this... loquacious lizard keeps piping up every few minutes about nonsensical bullshit like just wanting directions to the gift shop and the bathroom or being "trapped in Boy George's pants" (so what would that make you, Gex? A Coomer Chameleon?). My kingdom for a damn verbosity slider.

Honestly, putting the camera and garrulous geckos aside for a moment, it's not that bad as 3D platformers go. It's ugly as sin and has no rhyme or reason to its level design but while Gex doesn't have Mario's versatile moveset he does have useful abilities like a higher second jump (he essentially pogos off the ground with his tail), a means to hook himself onto nearby platform ledges and pull himself up (with his tongue no less, meaning there's three cunning linguist platformer heroes for N64 along with Chameleon Twist and Yoshi's Story, which is frankly three too many), and a tail swipe with not a whole lot of range but is at least broad enough to hit enemies on your periphery if, say, the camera's off pointing at something completely unrelated like a nature documentary instead of your controllable character, which might theoretically make it hard to line up attacks right. I'm about at the end of this first objective, so maybe I'll bash out the rest of this "world" and pop into the other level I saw that's instead based on horror movies.

32 Minutes In

Wait, is that a portrait of Seth MacFarlane? He's involved in this? That would explain all the reference humor.
Wait, is that a portrait of Seth MacFarlane? He's involved in this? That would explain all the reference humor.

A little breakdown of how progress works in this game: levels have the aforementioned three objectives that each award a red remote control. Collecting three of these total is necessary to open what I believe is the first compulsory level, possibly one with a boss to defeat, that'll then open a gate that leads to the rest of the game. Each level also has two bonus remote controls: one is hidden somewhere in the level (in the case of the first level, it's only hidden because the camera refuses to turn around and look at it) and the other is awarded for hitting all three collectible milestones: 30 for the first type, 40 for the second, and 50 for the third and last, making 120 all together. Collectibles aren't hard to come by at least, as most enemies and interactive objects will spit some out if you whack them. It's easy to die but extra lives are everywhere too: you'll get them for reaching the first two collectible milestones (and the third, if you've already received the remote) and from eating purple flies. I've now fully completed everything in Toon World and have moved onto the first horror level, Smellraiser. Yeah, that's... that's real clever.

The reptilian raconteur has since moved onto Cheech and Chong references (one appreciated by all the eight-year-olds playing the funny lizard game they got for Christmas) and, since starting the second level, random jabs at Joe Piscopo (after Sidekicks, hasn't that dude suffered enough?) and Rip Taylor. Just waiting for Henny Youngman and Slappy White to get their timely comeuppances next.

48 Minutes In

Sick skull flamethrower my dude. This guy's spitting more fire than [REFERENCE_19111_NOT_FOUND].
Sick skull flamethrower my dude. This guy's spitting more fire than [REFERENCE_19111_NOT_FOUND].

All right, we're almost an hour in, let's try a compliment sandwich. I like that the three sets of collectibles are themed to match each stage: in the Toon world they were carrots, cans of spinach, and TNT detonators, while in the horror world they're skulls, gravestones, and Jason masks. I don't like that this game is bad. I do like that they replaced the multi-purpose Mario long-jump performed with the Z+A button combo into a pointless flying kick that misses most of the enemies, because at least flying kicks look cool. There, I think that's evidence enough that I might be coming around on this game.

As a progress report, I'm about halfway done with the horror level: my current task is to destroy five office blood coolers (the previous level also had a "destroy five of something" and they take the longest to complete because the objects are often concealed around walls and such) and then there's one more goal after that. In more annoying news, the sesquipedalian squamata has been talking non-stop about the Matterhorn (he doesn't care for the place) and making Austin Powers references so I've just been trying to tune him out. I guess we're still a little too early for "my wife!" and "the cake is a lie!", but I'm sure that's something that upcoming Carbon Engine remaster can fix. After all, those references are as old now as the ones Gex was making back when this game was new.

64 Minutes In

Iguana Jones and the Not Particularly Well Hidden Emeralds
Iguana Jones and the Not Particularly Well Hidden Emeralds

In this final block I managed to polish off the horror level Smellraiser—the last objective required pushing a random bookcase to find an elevator switch, so cheers to that nameless level designer—and was able to beat the first boss fight, Gilligex's Island (that's not even wordplay, c'mon), as well as an Indiana Jones-themed bonus level in which the goal is to collect 50 gems and the remote before the time limit expires. I'm now poised to move onto the next part of the game, but of course we won't be covering that here.

The issue with these levels is that they're very linear, so setting three different objective targets across the same path means you're going to repeating each level (or at least chunks of them) several times over. The game throws extra lives at you like they were Gex's comedy writing team feverishly tossing around cue cards with every pop culture reference from the late '80s they could recall, so the challenge level isn't particularly high. I say that having only experienced the first chapter of the game, though: once the pitfalls and other instant-death traps start showing up I'll more appreciate being able to bounce back in a hurry. The iconoclastic iguana had nothing much new to say during this stretch: in the Indiana Jones level he started talking like a trucker on a CB radio for reasons I couldn't even begin to fathom, such is my comparatively weak grasp of humor, but I did find an option in the pause menu's audio settings to turn the voices off if I ever felt like improving the game at any point. Kinda feels like easy mode though: if you're playing this game you're doing so because you have a guilty conscience about something and need to be punished, and silencing all those incessant gags won't bring you the absolution through self-flagellation you crave. I know what I crave, though, and it's to turn this game off.

How Well Has It Aged?: About as Well as These Ancient-Ass References. For any older video game player there are blindspots in their playing history borne from pure ignorance, blindspots from never finding the time to get around to the games that piqued their interest, and then there are those blindspots that exist because you've zero desire to look at them directly. I suppose the last of those is what Gex represents to me: the mascot platformer concept reaching a new acme of obnoxious by throwing in sub-MST3k namedrops on top of the usual Bubsy-tier sneering catchphrases. That said, it was never going to be as bad as I imagined it and that proved to be true: I don't think the Gex franchise is a serious contender in the 3D platformer pantheon but it's mostly unobjectionable outside of having a hero that never shuts up about Green Acres or Alan Alda in M*A*S*H or whatever random TV show or celebrity reference passes as a bon mot in these games.

Chance of Switch Online Inclusion: About as Likely as a Gex 4. Gex has now fallen into the safe hands of Square Enix, never one to throw their western studios under a bus for any reason, and those original three games are due to be remade and rereleased as a trilogy compilation in the near future for every current gen platform going. Since that also includes Switch, I can't picture a scenario where anyone would bother negotiating for its inclusion in the Switch Online library.

Retro Achievements Earned: 6 out of 32. Again, the majority of these are from completing the stages in full. Going by this set, the game has an impressive 25 levels between the normal ones, the boss fights, and the bonus stages. Other achievements include no-damage boss clears (possible, but still annoying) and random goals like collecting 30 extra lives (which I actually earned, as generous as the game is).

Current Ranking

  1. Super Mario 64 (Ep. 1)
  2. Diddy Kong Racing (Ep. 6)
  3. Perfect Dark (Ep. 19)
  4. Mystical Ninja Starring Goemon (Ep. 3)
  5. Donkey Kong 64 (Ep. 13)
  6. Space Station Silicon Valley (Ep. 17)
  7. Goemon's Great Adventure (Ep. 9)
  8. Bomberman Hero (Ep. 26)
  9. Pokémon Snap (Ep. 11)
  10. Rayman 2: The Great Escape (Ep. 19)
  11. Banjo-Tooie (Ep. 10)
  12. Rocket: Robot on Wheels (Ep. 27)
  13. Mischief Makers (Ep. 5)
  14. Super Smash Bros. (Ep. 25)
  15. Mega Man 64 (Ep. 18)
  16. Forsaken 64 (Ep. 31)
  17. Wetrix (Ep. 21)
  18. Harvest Moon 64 (Ep. 15)
  19. Hybrid Heaven (Ep. 12)
  20. Blast Corps (Ep. 4)
  21. Kirby 64: The Crystal Shards (Ep. 2)
  22. Ogre Battle 64: Person of Lordly Caliber (Ep. 4)
  23. Tonic Trouble (Ep. 24)
  24. Densha de Go! 64 (Ep. 29)
  25. Fushigi no Dungeon: Fuurai no Shiren 2 (Ep. 32)
  26. Snowboard Kids (Ep. 16)
  27. Spider-Man (Ep. 8)
  28. Bomberman 64 (Ep. 8)
  29. Jet Force Gemini (Ep. 16)
  30. Shadowgate 64: Trials of the Four Towers (Ep. 7)
  31. Body Harvest (Ep. 28)
  32. Star Wars: Shadows of the Empire (Ep. 33)
  33. Toy Story 2: Buzz Lightyear to the Rescue! (Ep. 29)
  34. 40 Winks (Ep. 31)
  35. Buck Bumble (Ep. 30)
  36. Aidyn Chronicles: The First Mage (Ep. 20)
  37. Conker's Bad Fur Day (Ep. 22)
  38. Gex 64: Enter the Gecko (Ep. 33)
  39. BattleTanx: Global Assault (Ep. 13)
  40. Hot Wheels Turbo Racing (Ep. 9)
  41. San Francisco Rush 2049 (Ep. 4)
  42. Fighter Destiny 2 (Ep. 6)
  43. Big Mountain 2000 (Ep. 18)
  44. Castlevania: Legacy of Darkness (Ep. 14)
  45. Tetris 64 (Ep. 1)
  46. Milo's Astro Lanes (Ep. 23)
  47. International Track & Field 2000 (Ep. 28)
  48. NBA Live '99 (Ep. 3)
  49. Rampage 2: Universal Tour (Ep. 5)
  50. Command & Conquer (Ep. 17)
  51. International Superstar Soccer '98 (Ep. 23)
  52. South Park Rally (Ep. 2)
  53. Armorines: Project S.W.A.R.M. (Ep. 7)
  54. Eikou no St. Andrews (Ep. 1)
  55. Rally Challenge 2000 (Ep. 10)
  56. Monster Truck Madness 64 (Ep. 11)
  57. F-1 World Grand Prix II (Ep. 3)
  58. F1 Racing Championship (Ep. 2)
  59. Sesame Street: Elmo's Number Journey (Ep. 14)
  60. Wheel of Fortune (Ep. 24)
  61. Mortal Kombat Mythologies: Sub-Zero (Ep. 15)
  62. Mario no Photopi (Ep. 20)
  63. Blues Brothers 2000 (Ep. 12)
  64. Dark Rift (Ep. 25)
  65. Mace: The Dark Age (Ep. 27)
  66. Bio F.R.E.A.K.S. (Ep. 21)
  67. Ready 2 Rumble Boxing (Ep. 32)
  68. 64 Oozumou 2 (Ep. 30)
  69. Madden Football 64 (Ep. 26)
  70. Transformers: Beast Wars Transmetals (Ep. 22)
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