Thank you Jan for resurrecting this game. My friends and I all loved it as a party game at sleepovers and birthdays (as long as the one person who had a multitap remembered to bring it).
Yeah the multi could be pretty fun.
It reminded me of a lesser version of similar fun I had with The Warriors multiplayer, which was also overlooked.
Love you Jan but next time you are on a stream maybe don't pick the same character and do the same two moves every single time. Not worth a joke and not fun to watch.
This is really good and I am so glad they are doing more follow up to "steal my sunshine", but I feel like its going to be really anticlimactic if a random episode just ends the series in the middle because they bought the prizes.
I think they just gave themselves an out on this series being about finishing this whole game lol. It is pretty long if I remember and, although I think it's definitely solid, it's not that good.
I liked it enough when I was young, but watching it now it is lots of wandering and gathering. It's funny how little of a threat any enemy is at this point in the game. It's not the same as Sunshine with some of that tight platforming stuff you can quickly fail and restart and created some good tension.
Not to be a hater and negative but you guys make the most boring or lackluster t shirt designs (especially lately) and you finally make a beauty like this but its on a skateboard.
Make this a shirt or give us some cool stuff like it please! I love GB and would love to buy merch to support you guys but not going to buy something boring with a tiny grey logo in the corner.
Please do more episodes! I know it is way more work than other stuff you guys do but just personally it's great to see some different edited content on Giant Bomb again. This series has been one of the best things you guys have ever done. The whacky moments in this episode alone were incredible.
In retrospect it should be called Adventured in Parachuting.
As someone who has read a fair bit of Lovecraft I honestly don't think the source material is all that great. Not quite sure where Vinny got the line of impossible angles from because a good 90% of Lovecraft stories center around the narrator commenting on things he can't see, of sounds and noises that encroach on his "sanity" until he typically goes insane.
That is a hard thing to adapt into a video game I imagine. Most people think of tentacle faced monsters when Lovecraft is mentioned but a great deal of his short stories are simply people going mad because they come in contact with "something." It's typically very nebulous and unclear.
My favorite short story of his is probably The Colour Out of Space.
It's certainly not a straight adaptation like say a Witcher would be. But I would say for example Eternal Darkness is a game that nailed the feel in the insanity, Old Gods lore, dialogue and atmosphere of Lovecraft vastly better than this game does. Even across all the time periods and subject matter that game nailed it.
I personally think his writing is great in his best stories (if of a specific style) and the publishing realities of a lot of it is lost now (there's a lot of his writing out there in collections he never even wanted to publish and he unfortunately didn't live too long or well at that).
I mean, it is basically a genre now. This is more like an adaptation of those board games than his stories. But this is just hokey and poorly done to me. Not saying the game can't be some B game fun I suppose but not looking great.
Color Out of Space, At The Mountains of Madness, From Beyond, Dunwich Horror and the Lurking Fear are all recommended (the latter would clearly make a nice game plot to work off).
As someone who has been reading a lot of Lovecraft lately, boy this doesn't nail it. Especially things like the dialogue (and the VO on top) are painful.
I know it's a game and it has to be different and all, and feature combat and things like that, but it's just not well executed. More subtly would go a long way.
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