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A room which is devoted entirely to hygiene, containing a toilet and sometimes a sink. Residential bathrooms typically have a shower or bathtub.
Andrew Ryan, the creator and designer of the city known as Rapture, once said, "it was not impossible to build Rapture at the bottom of the sea -- it was impossible to build it anywhere else."
Where evil is created, or at least where scientific experiments are conducted. Test tubes filled with pretty liquids are almost a must.
These games often take place in submerged environments or have underwater swimming levels.
Arcadia is the "garden" of Rapture.
A kitchen is found in many game for purposes of food preparation and storage. People may eat there too.
Halls, also called hallways or corridors, are areas that connect rooms. Not much happens here except people going from one room to another, but in some games the player sees little else.
Rapture's core and geothermal control center.
Be it fairies or crazy paper mache animals filled with candy, there is always something at the bottom of the garden.
A general location used to store and invest money. Whether players rob it, or store money in it and gain some interest, banks are a long-standing institution in video games.
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