The Copernicus MMO is never going to come out, I'll eat my hat if it does. Also, 38 Studios won't make it another full year.
God speed employees of 38 Studios and Big Huge Games.
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I wish all parties luck on this one. It seams like everyone involved only had the best intentions in mind, but as game development has shown before, nothing is guaranteed, especially when it's an MMO.
I dont get it, why would they want to make an mmo, seems like the worse possible direction to me, there is no way a mmo based on a completely new universe will have any kind of success.
@Portis said:
The Copernicus MMO is never going to come out, I'll eat my hat if it does. Also, 38 Studios won't make it another full year.
God speed employees of 38 Studios and Big Huge Games.
You know what happened the last time somebody on this website mad a bet about eating hats...
@BBQBram said:
@Meatsim said:
Want a release date for a game? ask your governor.
I'm calling mine right now about GTA V!
You'll need to get in touch with the Scottish Government in that case. Send a crate of Irn Bru while you're at it.
@theredace: This might just be their current operating costs with addition staff on a contract basis. After said product ships, they would drop down in size.
Still. I don't see them breaking even anytime soon.
Yeah, he fucking bailed out of that promise. : [@Portis said:
The Copernicus MMO is never going to come out, I'll eat my hat if it does. Also, 38 Studios won't make it another full year.
God speed employees of 38 Studios and Big Huge Games.
You know what happened the last time somebody on this website mad a bet about eating hats...
@Alex said:
He believes that the game is due June 2013.
Did he follow that statement with the words "or else..."?
Their spending 4 million dollars a month?
For something that's never seen the light of day...that's pretty damn crazy. I know games cost money to make, but the fact that nothing's ever even been shown of it. That's crazy.
@Jolt92 said:
Show your fucking game already
lol I know right. We've been hearing about it for fucking ever and have yet to see a damn thing. The most we've seen is like some 3 year old concept art for a forest or some dumb shit like that.
@alternate said:
$4m a month is not unreasonable for a 300 strong workforce.
300 workers is unreasonable for the debut project of a new studio though.
Should have started smaller and worked up to an MMO.
I'm going to go out on a limb and say it is unreasonable, seeing as the average salary would need to be $160,000 a year at 38 games. That or the execs are padding themselves to a wholly irresponsible amount.
They should just show the damn game now. Who knows, maybe it´s awesome and a lot of people/investors are going to give them money.
Nah, it will probably be a WoW ripoff in another fantasy universe.
That will never be released.
Not to shit on dreams but why bother making MMO's? It might be the most ambitious project in the world, but if you're not WoW (or a game by Blizzard) you're not going to stay afloat. It'll turn out to be a waste of resources.
I really do hate to sound pessimistic, but that's just how MMO's are. They don't have the staying power of a Blizzard game.
So, at $4 million a month burn rate, for the next 12 months until launch, with nothing else on their plate, we've got this game costing an additional $48 million on top of what's already been spent on it since 2006.
For your consideration, here's an interesting recent article on the Top 10 Most Expensive Video Game Budgets.
Even just the $48 million would put it into this list. Yeesh!
@theredace said:
They're burning through $4 million a month? Are they aware of math? If they're keeping 50% of gross sales on every unit sold (which they're not), AND they sell every game at $60 a pop (which they're not), they'd have to continually sell 133,000 units a month....EVERY month of every year....just to break even. If they release a game every 4 years (which they're not) then every game would have to sell 6.4 million copies....just to break even. Which....wait for it....they're not.
I'm pretty sure they were counting on their MMO subscriptions to pay their bills. It's not a matter of selling copies. It's a matter of building a loyal base to squeeze as much money as you can from them. I mean Rift made 100 million dollars in monthly subscriptions in 2011 not to mention what WoW makes even after it's loss of subscribers. I can't blame them for trying. MMO's are a risky venture but it can pay off big time if you're successful.
@andygazi said:
What about the KoAmular money they have? Do they really not have that much from that game to float them for the next year?
February figures were 330kand it's possibly closer to 1M worldwide now. Even if the publisher received $60 per copy (which they don't), that's not enough. That money has to first cover what's already been invested during years of development. The comment right before yours covered it actually. ;)
@Pixel_Kaiser: That is addressed in the article. They still have funding but they can't go back to the well.
but that the state government won't be providing any additional funds to the company beyond the current agreement. "It's time for them to go out and get private capital funding,"
@jmood88 said:
I don't know why anyone thinks that making an MMO is a good idea, especially one in a fantasy universe that barely anyone knows about. Bioware had one of the biggest properties in the world and their game isn't doing that great, what makes the people at 38 think that they'll do any different? The genre can lead to a lot of money but is a lot more likely to kill a studio.
Everyhing may look like it's doing poorly compared to WoW, but it doesn't take that many subscribers to be profitable. Eve Online has been running for ages and only just hit 400,000 subscribers this year and that's enough for them to support a company size of 350-400 people. Even at their reduced number of 1.3 million subscribers, I'm sure SWToR is still raking in a ton of cash.
That said, I generally agree anyway. ToR has Star Wars, and I'm sure that CCP Games didn't start as a company that had $4mil/month operating costs. People aren't looking for another fantasy MMO, unless perhaps it has furries and lolis :)
@Sword5 said:
What does this say about Scrum?
I use Scrum at work. It's just a process, it's not magic. Honestly I don't know how you could use Scrum on an MMO, it's too big. At any rate they should have a lot things to show off at this point. My guess is requirements have changed wildly on this project. (Chasing the latest MMO trends). It doesn't matter how effective your dev team gets if you have to scrap it all every 6 months. (See Duke Nukem)
A big part of it is that people get heavily invested in creative projects, especially ones they've been working on for upwards of six years. I would also guess that the majority of their employees aren't supporting families and/or aren't living month-to-month.What makes the videogame industry so different? Why are the people at 38 studios still working, when they didn't get paid? Are the opportunities so limited that it's acceptable? Have they been promised greater rewards, and they believe the company will succeed enough to deliver? I just don't get it...why hasn't this company been looted by it's employees yet?? :O)
@allworkandlowpay said:
@alternate said:
$4m a month is not unreasonable for a 300 strong workforce.
300 workers is unreasonable for the debut project of a new studio though.
Should have started smaller and worked up to an MMO.
I'm going to go out on a limb and say it is unreasonable, seeing as the average salary would need to be $160,000 a year at 38 games. That or the execs are padding themselves to a wholly irresponsible amount.
The calculation is not that simple. The wage bill alone is not $4m a month. Even if you included things like health insurance in the wage bill, it is the infostructure for 300 employees that eats cash. As a bare minimum they need to office all those ppl with the IT, facilities and utilities that that entails. I bet the 300 figure doesn't even include contracted workers provided by a third party such as security and cleaning.
This is so silly. Spending so many years making an MMO, while in that time they could have made hundreds of XBLA/PSN games which would have made them a profit.
What moron makes an MMO as their studios first game? Should have gotten the Darwin award for company CEO's.
*edit*
For this reason, I will not buy the game even if it is entertaining. Tbh, the MMO market is full.
@alternate said:
@allworkandlowpay said:
@alternate said:
$4m a month is not unreasonable for a 300 strong workforce.
300 workers is unreasonable for the debut project of a new studio though.
Should have started smaller and worked up to an MMO.
I'm going to go out on a limb and say it is unreasonable, seeing as the average salary would need to be $160,000 a year at 38 games. That or the execs are padding themselves to a wholly irresponsible amount.
The calculation is not that simple. The wage bill alone is not $4m a month. Even if you included things like health insurance in the wage bill, it is the infostructure for 300 employees that eats cash. As a bare minimum they need to office all those ppl with the IT, facilities and utilities that that entails. I bet the 300 figure doesn't even include contracted workers provided by a third party such as security and cleaning.
Agreed, having 300 employees for a company that has yet to make a hit game does seem A LOT and I'm sure that 4 million a month is probably something that amounts to also hiring contract workers and such.
4 million a month? That's a bit on the extreme end of things. And I'm not sold on the June 2013 date - they'll release an MMO in a year from now? Making MMOs takes a ton of time, and without extensive marketing, they fail. So either they've done something monumentally stupid - make an MMO in secret without telling anyone or advertising it - or they barely started work which means there's no way they'll get a good MMO out in a year's time.
Me thinks someone is trying to string along some investors and partners until it's time to jump ship. The 2013 date was probably told to him and him alone and was just a false date to deceive him - a State Governor's not going to know much about video games, so he probably believed it.
They seem like they got through by the skin of their teeth here. I certainly hope they can stay open. I hate to say it, but perhaps they should fire a bunch of people? That studio is unbelievably large for a new developer; Curt Schilling really jumped into the deep end of the pool right there. And while the sentiment is admirable, it clearly is too much of a strain. Roll back into a medium sized studio for awhile, bring down operating costs (another article said they estimate it to be $4 million A MONTH), and build back up to a nice, stable place. Than hire people back when you're good.
****. I really wanted to wait until Reckoning came down to $30 (it came out in February. There's no reason it should still be $50 New on Amazon), but I may pick up a copy this weekend regardless just to feel like I'm helping them out in some small way. I really dig the art they do; so much color and style. It's the exact opposite of boring, desaturated, "grounded" fantasy like in Skyrim.
I hope they are good. Stay open, 38 Studios!
@Korolev said:
4 million a month? That's a bit on the extreme end of things. And I'm not sold on the June 2013 date - they'll release an MMO in a year from now? Making MMOs takes a ton of time, and without extensive marketing, they fail. So either they've done something monumentally stupid - make an MMO in secret without telling anyone or advertising it - or they barely started work which means there's no way they'll get a good MMO out in a year's time.
Me thinks someone is trying to string along some investors and partners until it's time to jump ship. The 2013 date was probably told to him and him alone and was just a false date to deceive him - a State Governor's not going to know much about video games, so he probably believed it.
They have been working on the MMO since 2006, read the whole article:) Far before the single player.
I love how people covering games have NDAs that if they break the PR would be on their ass but people like voice actors and politicians just say what they want and don't get in trouble
@dropabombonit said:
I love how people covering games have NDAs that if they break the PR would be on their ass but people like voice actors and politicians just say what they want and don't get in trouble
I bet if a voice actor kept spilling the beans that the job list would get real short real fast.
Games "journalism" is a kinda strange term, so rarely do we get stories that the publishers dont want. I think you are overestimating the legal value of a NDA.
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