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The concept of building a single city and its respective houses/institutions (e.g. Sim City) or building cities as part of an extending empire (e.g. Civilization).
Trading systems allow players to trade items, money and other objects between each other.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A game mechanic in which you can interact with another country/civilization. Usually games allow you to declare war, offer peace, trade, etc. using diplomacy.
Games that include a simulated economy which the player(s) can affect.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Research involves spending resources to create new items or unlock upgrades.
The act of acquiring resources for the purpose of building structures and/or unit construction. Resource gathering is a staple of the RTS (Real Time Strategy) genre.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
A "Tech Tree" is a concept used mainly in strategy and role playing games. Unlocking a node in the tree generally unlocks some effect (example: a new ability in a role playing game or new unit in a strategy game). Unlocking a parent node allows access to its child nodes.
One of the playable races in Sins of a Solar Empire. The Advent were forced off their home planet, now they come back for revenge against the Trade Order.
One of the playable races in Sins of a Solar Empire. The TEC are a makeshift force to protect the Trade Order.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
One of the playable races in Sins of a Solar Empire. The Vasari are on the brink of extinction, running from an unknown enemy.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
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