106 concepts I like.

106 concepts I like.

List items

  • Lets start of this list with the cutest marsupial there is, The Koala. This little fluffy animal is not nearly present enough in modern games. Could be, for example, used as a falling hazard that drops down on the player's head.

  • And speaking of falling. Lets talk about blocks, blocks that falls down. From the popular tetrominoes used in Tetris to... hmm... does there exist any other kind? Anyways, falling blocks is what made Tetris challenging and fun. Tetris would be nothing with out those falling blocks.

  • And Tetris brings me to Puzzles. Puzzles are fun, unless I don't get them. Then they are a just irritating pieces of shit. Puzzles are suppose to make me feel smart, not dumb. Thank god for GameFAQs.com.

  • But luckily modern modern FPS and third person brawlers do sometimes include puzzles in their Interactive Environments.

  • Environmental Puzzles that is. Enjoyable as long as the game's control scheme is simple and doesn't frustrating to position and rotate an object correctly.

  • But although, Environmental Puzzles often involve stacking blocks on each other, I have never seen one that involves Block Matching. All I know is that Block Matching was fun in Dr. Mario and I don't see a reason it shouldn't be included in the next Half life episode. I think we all could agree that Block Matching would be the next logical step after the seesaw puzzles. Or maybe I'm the only one that thinks that.

  • But one thing I think many of us would agree is the next step for Half life is to include Portals. I loved the puzzles in Portal and would like to see them added in Half life combined with the Combine enemies and clever AI.

  • And Portals reminds me of an older type of puzzle, Light Puzzles. Hated by many, but loved by me. I actually enjoy running around and rotating mirrors.

  • And what rhymes with light? Knight! The super soldiers of times gone by. Invincible as long at the enemy didn't have a Long bow ready.

  • Which brings me to Archery. The ability to propel an arrow through air, armor and flesh. Bringing death to your enemies from afar. Which sounds just like...

  • ...Sniping. Awesome or annoying depending on which side of the scope you're on.

  • But lets go back to the Archery thing and mention Retrievable Arrows. Retrievable Arrows is a favorite concept because I feel it added to the realism of a game and encourage an environment friendly practice, recycling!

  • And retrieving arrows is basically a form of Resource Gathering. Maybe not what you first think of when Resource Gathering is mentioned. It usually means...

  • farming...

  • or Mining. Both being two game play concepts I often find myself enjoying. Although I must admit Mining can be very boring in some games.

  • But what are we usually mining for? Minerals of course! How it's converted into Space marines and Siege tanks I'll never know. All I know is that I never have enough of it.

  • And all this talk about Resource Gathering reminds me of my favorite resource gatherer, the Peon. The work unit for the Horde. He has more charisma than any other other resource gatherer I have ever encountered.

  • And the Peon brings me to the race I thank Tolkien for creating, The Orcs. Green skinned brutes that brings destruction and chaos where ever they go. Can't have an exciting fantasy world without them.

  • But lets not forget to mention the Orcs favorite buddies, the Trolls. Stepping in when the Orcs aren't strong (or stupid) enough to complete a task.

  • And all this talk about green skins brings me to their polar opposite, the Elves. Ancient, immortal and wise. A good ingredient in any fantasy adventure.

  • And because I like elves, I automatically like High Elves. They're just like regular elves, just even more so.

  • And lets not forget the combination of two other concepts on this list: Elves and Archery. I don't think I need to explain why they are on the list.

  • And how can I talk about fantasy without mentioning Magic. It's what make the fantasy world go around. Magic can be used for anything. Including, but not limiting to, burning your enemies, freezing your enemies and electrocuting your enemies.

  • Which means that you don't what to be the enemy of somebody that controls magic, like a Wizard. Wizards are great and what I especially like about them is that you can always count on them to bring the deus ex machina into a story, like...

  • summoning...

  • a Dragon! Whenever one of these shows up you are guaranteed to have drama. And I'm not talking about regular Shakespeare here. I'm talking about the burning-down-our-village kind of drama.

  • Which brings us to fire. Fire is awesome when combined with exploding things like...

  • Barrels...

  • Gas Tanks...

  • Vehicles...

  • and Heads. Well, maybe heads don't explode because of fire. But it is such a great concept that it has to be included on this list somewhere.

  • But before I get to far away from topic of Magic and Wizards. I must mention the Elementalist. The wizard that specializes in manipulating the four elements and can do thing like...

  • manipulating fire and...

  • the earth. Which is two things that I love to see combine with...

  • Destructible Environment. Because destroying things is always fun.

  • Fun even when it is minor destruction such as making smiley faces in walls with your machine gun.

  • But lets not forget that the opposite to destruction is also fun. The many hours I have spent building...

  • vehicle...

  • bases...

  • cities...

  • and whole empires show how much I like the building concept. Empire can be extra fun because of all the other concepts that it can included in it. Such as...

  • Diplomacy and..

  • Bribery.

  • And while I'm on the subject of construction, lets mention Build Queues. The concept that helps me continue build new units while I'm busy invading my enemy's base.

  • But that's not the only helpful concept for fighting and building at the same time. Turn-Based game play greatly helps with this also.

  • And the Turn-Based concept usually comes with Grid-Based Movement. Movement on either squares or...

  • Hexagons.

  • But before I get to far from the Turn-Based concept I mush mention the Conditional Turn-Based...

  • and Tactical Turn-Based concepts. Two variants of turn based game play that I have enjoyed a lot.

  • Turn-Based is also almost a requirement for me to enjoy games with Squad Tactics. Every thing just ends up a complete mess when I try to direct units in real time.

  • And when you getting Tactical Turn-Based Combat with Squad Tactics you usually also well get Action Points thrown in.

  • And when I just mentioned Squad Tactics lets jump to my favorite squad members, the Space Marine.

  • Which imminently takes me to the baddest of the Space Marines, the Adeptus Astartes. Big genetically engineered human super soldiers. Clad in big heavy armor that gives them such things as...

  • Regenerating Health. And that's without suffering from any...

  • Movement Penalty from the heavy armor. (Generally I feel that Movement Penalty is a annoying concept, but I feel is necessary for a game overall realism.)

  • Basically what I'm saying is, that playing as an Adeptus Astartes would be very much like playing with God Mode turned on.

  • But before I get to far away from Squads let mention the concept that allows Squads of people to fight it out on-line, Team Deathmatch. Fun for all ages.

  • And from Team Deathmatch to Teams of Death, the Skeleton Warriors. The base of any good undead army.

  • Which brings me to the skeletons with a little more meat on them, the Zombies. We may have been saturated with Zombie games as of lately, but that only because they are so great.

  • Hopefully we will after the Zombie fad goes away get games that focuses on my favorite undead, the Mummies. Silent guardians of catacombs and ancient treasures. They would fit perfectly with the...

  • Silent Protagonist concept. The Silent Protagonist is the hero without a voice. Much preferred over the hero that can't stop saying to stupid shit.

  • And for heroes without a voice to heroes with voice, the Female Dropship Pilot. They are the unsung heroes of many sci-fi adventures.

  • As long as they can avoid crashing they are very good to have around when...

  • you don't have a horse to travel on. This concept reminds me of the time I in Oblivion stole a...

  • Unicorn and started to fight it...

  • in Real time. Not...

  • Bullet Time. Which is something I don't need to slay a Unicorn. I only need it when I jump right into a room filled with armed bad guys.

  • Sadly the slaying of the Unicorn did not give me any Experience points, because Oblivion doesn't have them. I would say Experience points are always welcomed. (But even though Oblivion doesn't have such a great concept as Experience points, it's a great game.)

  • Speaking of Points, let me mention Achievements. The best concept this generation of gaming platforms has given us. My favorite type of Achievements are Xbox and...

  • Steam Achievements.

  • And lets not forget the Avatar Awards. I really want to win a Hoodie for my avatar. Because as we know...

  • Hooded Figure are always cool looking.

  • Hoodies are often the choice of style for Assassins.

  • But not for all Assassins. Ninjas have their own style.

  • But regardless of fashion choice, all Assassins love to hide in the Shadows.

  • Shadows possibly created dynamically by a Day/Night cycle.

  • But how the shadows were created is not important. What is important is that they are helping me to preform Stealth Kills...

  • like backstabbing an enemy in a...

  • nice looking way.

  • Which hopefully results in earning a nice reward.

  • But lets not forget all the other things Assassin like to do. Like Poisoning people and...

  • jumping.

  • Sometimes twice in a row.

  • And jumping is fun combined with walls and...

  • ledges.

  • But the walls are not only fun when combined with jumping. They are also fun when combined with running.

  • And all these jumping and running concepts can be part of other fun concepts, like climbing and...

  • Parkour. Parkour is fun both when it requires the player to press multiple buttons and...

  • when only one button is needed.

  • And when all the climbing and Parkouring end with a cool jump from a high building, you know you're having fun!

  • But all this climbing and jumping would be nothing without Gravity. A concept that we often take for granted.

  • And Climbing, parkouring and jumping brings me to the Sandbox concept. Because when I'm not blowing shit up, climbing, parkouring and jumping I what I like to do in Sandbox games.

  • And Sandbox bring me to something big that can be found in the sand, the Giant Enemy Worm. An enemy I find very cool. They are often a very tough enemy. Making me wish games with them also included...

  • Monster Infighting, because then I would be able make them fight something like a...

  • Samurai. The Samurai's Katana would probably slice right through the worm.

  • But Samurais are especially cool when they answer to no one and...

  • have some baditude. Even though Baditude is generally regarded as a joke I still like it.

  • And from one type of joke to another, Easter Eggs. They are always fun to find. I love the ones you can find in GTA: San Adreas.

  • And one of the Cameo Appearance in GTA: San Adreas were also pretty hilarious.