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    Wall Jump

    Concept »

    Also known as a triangle jump, this is the ability to hit a wall and propel yourself off of it like you were some kind of crazy ninja or parkour fiend.

    Short summary describing this concept.

    Wall Jump last edited by Marino on 05/03/23 08:07AM View full history


    The mechanic often appears in platform games, this allows to use the walls to do particular trick jumps, we can sometimes do it in a limited amount of times or permanently like in the game Zool.

    Related Elements

    The following may or may not be included in a given character's ability to wall jump.

    • Wall Cling - Allows players to stick and grip to a wall if a jump is not performed. This dates back to include the NES version of Ninja Gaiden in 1988 and Strider in 1989.
    • Wall Slide - Helps players for control their descent.
    • One-wall climb - Jumping off and controlled landing on the same wall at the same or a higher point (one-wall climb). This dates back to the Sega Master System version of Rastan in 1988.
    • Two-wall climb, also called wall-to-wall jump - Repeated wall jumping to ascend a narrow chute. The earliest examples of this date back to the Sega Master System console: Alex Kidd in Shinobi World in 1990 and Ninja Gaiden in 1992. More popular later examples include Super Mario 64 and the 3D Ninja Gaiden games.
    • Wall Run - Allows the character to ascend walls and steep heights, some early examples are the 16-bit Sonic the Hedgehog games starting in 1991, though it isn't a dedicated mechanic to jump from walls in unique inertia in many 2D Sonic titles.


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