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“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
A style of gameplay where players must navigate a vast stream of projectiles.
Games related to this concept can be run and played from within a Linux-environment with little to no problems, using the Wine compatibility layer.
Procedural Generation refers to the creation of content algorithmically as the game is running. This content generally coexists with standard, authored content; the two are not mutually exclusive.
Game visuals based on mathematical calculations. As opposed to texture or sprite based raster graphics.
A bullet pattern is a top-down or side-view barrage of bullets, in a repeating pattern, that the player must dodge (or in some cases the player must hit the bullets).
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
An on-rails game behaves much like a train: while sometimes the player can choose which path is taken, they cannot deviate from it. Sometimes on-rails games even go so far as to decide when the player moves.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
Sometimes you want a challenge, sometimes you wanna coast.
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