FREE is good, since GRIMM is a one-trick-pony.
Do you enjoy watching brightly colored paper-craft game worlds transform into dark and bloody paper-craft game worlds? If so then this game is for you. The concept is only mildly interesting and the execution is sub-par. The gameplay consists of walking through the game wold, which automatically putrifies the immediate area surrounding Grimm and "butt-stomping" (double-jump here, you idiot!) when the gross-level is achieved for each zone of the mini-level. In case the enormous icon displaying over the objective's location is confusing, the game also features a "Goal" arrow, thanks. GRIMM tries to employ "classic" game mechanics like, timed mission goals, 100% darkening of level objects and discovering secret tokens. I guess it's fitting that the main character insults you for finding the secret tokens. I don't see who this will appeal to, but GameTap has a real dud on their hands. Here's hoping, for their sakes, that they can back out of the contract to make the remaining "episodes". If the concept had ANY chance of success, they could have picked a less obscure story for the first episode, "The boy who knew no fear". Oh yeah, that old chestnut! It's sad to see American McGee trying so hard to win back the critical success he earned from Alice. My wife and I played that game through together when I was in college and we still talk about how cool it was now and then. I don't think I will think twice about GRIMM and I don't think you should either.