Game Mess Mornings 05/10/24
GrubbSnax
115 | Dark Echo.mp3
Voicemail Dump Truck
#239 - The Tragically Poetic State of Video Games
GameSpot After Dark
The Community Spotlight 2024.05.04
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Hiroshi Inukai is credited with audio work for Anchor, Inc.
Sega's most influential game designer. He was instrumental in the industry's shift to 3D, with hits like Hang-On, Space Harrier, OutRun, and After Burner, and then polygonal 3D franchises like Virtua, Daytona and Shenmue. Other innovations include motion controls, analog fightstick controls, street racing, kart racing, 3D fighting, 3D urban open-world gameplay, and QTE. He is considered Sega's answer to Shigeru Miyamoto.
Former UFC Light Heavyweight champion.
Developer.
Developer
Along with being the frontman for the nu-metal band Limp Bizkit, Fred Durst has appeared in a few wrestling and fighting games.
Ian Cox is currently a designer at Reverge Labs, working on Skullgirls. Prior to his employ at Reverge Labs, he was a designer at Playdom and 7 Studios, and did QA testing for THQ and NovaLogic.
Brian Farrell has been the President and CEO of THQ since the mid 90s.
Jack Sorenson is the former head of all studios worldwide for THQ where he worked on the company's top products. He now works as a consulting guru for game companies.
Howard Liebeskind worked closely with Sony and its subsidiaries during the mid-90s to early-2000s, and has helped with the creative services in a variety of THQ games.
Peter Dille was the Senior Vice President of Marketing at SCEA. While Dille was an integral part in the launch of the PlayStation brand, he did leave Sony for THQ in 1999 before returning in 2006, and consequently leaving again in 2011.
Craig Rechenmacher has worked in the marketing department for such companies as Sony, THQ, and Electronic Arts.
Cory has Produced many of the Smackdown Games.
Game developer and industry personality that has been active for approximately 15 years. Currently four released games to his credit (and a handful of unreleased).
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