Help Me Wrap My Brain Around This

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#1 Edited by Ghost_Cat (2042 posts) -

So I just saw the Pax 10 video, and the one game that blew me away was Antichamber.  I love everything about what was shown; the look of the game, use of primary colors, the strange mechanics, but I don't fully get how it works.  If anyone understands the game better, or what exactly the objective is, I would like some more explanation.

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#2 Posted by Demruth (8 posts) -

I created it, and I can say that it works best when you know nothing. Without saying too much, it's a game about taking 25 years of history of games and actively making the player unlearn all of that to make space for what else is possible in a game. It's a game about space, geometry and perception, it's a metroidvania in a giant seamless world, it's about discovery and exploration, and it involves puzzles. The rest, I'll leave up to your experience once it's released.

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#3 Posted by hoossy (1071 posts) -
So I don't think you're Alexander Bruce....
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#4 Posted by AhmadMetallic (19301 posts) -

An upcoming indie “Philosophical First Person Single Player Exploration Puzzle Art Game"

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#5 Edited by Demruth (8 posts) -
@hoossy: I'm totally Alexander Bruce. My website is, and the games site is I'm on Twitter as, and Facebook as The games page is
@Ahmad_Metallic That page is super super old, and the images / description should probably be updated to match the website. :)
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#6 Posted by BabyChooChoo (6563 posts) -

@Ahmad_Metallic: What's so hard to understand? It's simple. It's's clearly *starts having seizures*

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#7 Posted by Slaker117 (4873 posts) -

I'm all for having my perception of space fucked with. I can think of a few games that have played with it in an Escher-like fashion, and I thought those where really cool, but I've always had a strong spacial visualization ability, and they ended up being way too simple to fully satisfy. I would love for a game to really push me in that area.

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#8 Posted by ShiftyMagician (2183 posts) -
@Demruth: Can't wait to play your game if it comes out dude.  It would be a day 1 purchase from me I can guarantee you that at least hehe.
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#9 Posted by BeachThunder (14579 posts) -

Looks like something I would enjoy :o Really can't say that I like the art style too much though - I reckon it would look a lot better with flat colours rather than gradients.
Also, 8.5 mins of footage from the game.

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#10 Posted by Ghost_Cat (2042 posts) -
@Demruth: As vague as your description was of your game, it makes alot more scence now. This is one of the more exciting titles I'm looking forward to, and thank you for your input!
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#11 Posted by Legend (2717 posts) -

I'm also looking forward to this game.

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#12 Posted by wolf_blitzer85 (5441 posts) -

@Demruth: The animation of blocks disappearing is what got me. I got a very "Take on Me" vibe from it.

But yeah dude, your game looks awesome. I can't wait to play it.

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#13 Posted by ajamafalous (13405 posts) -

This game actually looks pretty cool. I'll definitely check it out when it releases.

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#14 Posted by MordeaniisChaos (5904 posts) -

You can play an unfinished verison of it if you go to the Unreal Dev Kit site. Makes way more sense when you play it, and is also crazy awesome.

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#15 Posted by Dread612 (190 posts) -
@Demruth: My jaw literally dropped when I saw this game in the video.  
Insert (Shut up and take my money meme)  
Get this on Steam ASAP. 
 Any target date for release? This year? Early next? 
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#16 Posted by EVO (4029 posts) -

Wow, I just watched some gameplay and had to stop. Don't wanna spoil anything.
Also, are you Australian @Demruth: ?

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#17 Posted by Demruth (8 posts) -
@MordeaniisChaos: I would seriously prefer if didn't play any old versions of the game, because it's something that works off first experiences, and that version is over a year and a half old. I really wish people would stop linking to it. :)  
@Dread612 It may be early 2012. I'm not sure. I have no idea. We'll see. I'm always working to get it done, but this game is incredibly difficult to get right. :)
@EVO Yeah I'm Australian

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