So I just saw the Pax 10 video, and the one game that blew me away was Antichamber. I love everything about what was shown; the look of the game, use of primary colors, the strange mechanics, but I don't fully get how it works. If anyone understands the game better, or what exactly the objective is, I would like some more explanation.
Help Me Wrap My Brain Around This
I created it, and I can say that it works best when you know nothing. Without saying too much, it's a game about taking 25 years of history of games and actively making the player unlearn all of that to make space for what else is possible in a game. It's a game about space, geometry and perception, it's a metroidvania in a giant seamless world, it's about discovery and exploration, and it involves puzzles. The rest, I'll leave up to your experience once it's released.
@Ahmad_Metallic That page is super super old, and the images / description should probably be updated to match the website. :)
I'm all for having my perception of space fucked with. I can think of a few games that have played with it in an Escher-like fashion, and I thought those where really cool, but I've always had a strong spacial visualization ability, and they ended up being way too simple to fully satisfy. I would love for a game to really push me in that area.
@Dread612 It may be early 2012. I'm not sure. I have no idea. We'll see. I'm always working to get it done, but this game is incredibly difficult to get right. :)
@EVO Yeah I'm Australian
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