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A common character class / archetype in role-playing games and fantasy. They are often less chivalric than your average Knight-errant, generally being depicted as either archetypal villains (such as a Dark Lord), or troubled and ruthless anti-heroes.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
While usually presented as monsters to be slain, every now and then, characters get to ride dragons into battle instead.
This concept is for games in which at least one of the main characters is male.
A Fencer; a person who fights with a sword. Swordsmen are common in medieval strategy games.
Vikings were the seafaring people in Scandinavia between 800 - 1050.
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